Should you be lucky enough to be spending some time over the festive season with your loved ones, and the cry goes up "There's nothing on the tele!" then no doubt you will be racking your brains to find something to keep everyone entertained.
Traditional parlour games, board games, card ... Read review
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Advantages: Engrossing, fun, excellent way to get the family round the table Disadvantages: Really needs to be played with at least 4 people for maximum fun
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The Master Detective Game: 221B Baker Street: Sherlock Holmes.
Are you a fan of Sherlock Holmes? Do you enjoy using your imagination and skill to detect who-dunnit and with what? If you do, then you will enjoy this board game which can be played with 2-6 people aged 11 years upwards. Just be warned that it's one of those games where people do tend to do a lot of pensive pencil sucking, scribble, munch and slurp, before they look ... ...try to get back to 221B Baker Street so you can reveal your answer. This is where the game of 'chance' comes in because it's possible that someone else will also think they have solved the Case and will be frantically trying to make their way back to base.
HOW HARD/EASY IS IT TO GRASP THE GAME?
I would suggest a 'dry run' the first time you play this game as although it is easier to play once you understand the Rules, ... more
Should you be lucky enough to be spending some time over the festive season with your loved ones, and the cry goes up "There's nothing on the tele!" then no doubt you will be racking your brains to find something to keep everyone entertained.
Traditional parlour games, board games, card games etc are a great stand-by for when the kids and/or in-laws are getting fractious. We all have our favourites and I'd like to introduce you to mine:
The Master Detective Game: 221B Baker Street: Sherlock Holmes.
Are you a fan of Sherlock Holmes? Do you enjoy using your imagination and skill to detect who-dunnit and with what? If you do, then you will enjoy this board game which can be played with 2-6 people aged 11 years upwards. Just be warned that it's one of those games where people do tend to do a lot of pensive pencil sucking, scribble, munch and slurp, before they look sly and smugly convinced they've cracked the case. A child with a limited attention span will possibly find it a little slow, particularly if they're more used to electronic games. Do try to involve them in a board game like this - not only will it sharpen up their powers of 'deduction', it's a great way to bring the family together and get to know each other again.
Playing board 40 Case cards 1 die Rules 6 tokens* Clue Booklet 8 Scotland Yard cars Answer Booklet 8 Skeleton Key cards Solution Checklist Pad
*Tokens: Depending on the quality of the game purchased, your tokens will either be metal or plastic. The tokens in my game are little plastic things which look like bollards, but when I was last in the States I bought this game for my daughter and her husband and that game had metal tokens in the shape of Sherlock's pipe; Sherlock's Deerstalker hat; Magnifying Glass etc. Much more classy and fun!
You will also find it handy to have: Extra pieces of paper, pens or pencils and a large pot of your favourite tea and a tin of lemon cake. This last is optional, but it's traditional in our family because one can't solve clues on an empty stomach, Holmes!
The Game's Afoot!
BASIC PLAY:
Play commences by one person reading aloud the facts of the Case to be solved, and the answers required i.e. who committed the crime; their motive; method etc. Each player in turn then moves his token around the board by throw of the die, visiting the various premises depicted in order to pick up clues towards the solution of the Case.
Upon entering any one of the 14 locations (e.g. Museum, Park, Hotel), the players consult the Clues List and read the appropriate clue to themselves. (Warning: You will find yourself following the words on the card with your finger and mouthing silently, like a 5-year-old new reader). The clues are separated into four categories: General, Killer, Motive and Weapon, and each clue can have up to four parts. Each clue gives either factual information or is a cryptic clue, which in itself has to be deciphered before yielding a part of the final answer.
By this means the answers required will emerge with individual clues forming pieces of the "jigsaw puzzle" which is the final solution - who dunnit, how and why, the cad!
SKILL REQUIRED:
Whilst the game demands a level of skill in sifting evidence and interpreting clues, as in real life luck will play a part in determining the ultimate winner. Players may also hinder their opponents by 'sealing' off' premises containing vital information by playing a 'Scotland Yard' card and such premises may only be opened by using a 'Skeleton Key' obtainable from the Locksmiths.
You are entitled to look at the clue which corresponds to the location. This is good, because unless you have a photographic memory, you'd never remember all the clues. One of the most oft repeated phrases in this game is: "Let's just have a look at the back of the card again…"
The winner is the first player to return (at any stage of the game) to '221B Baker Street' and announce the correct solution to the case.
HOW LONG DOES IT TAKE TO PLAY?
Solving a case can take anywhere between 45 mins to well over an hour, depending on how many people are playing. Believe me, once you think you've got it sussed, the adrenalin races as you try to get back to 221B Baker Street so you can reveal your answer. This is where the game of 'chance' comes in because it's possible that someone else will also think they have solved the Case and will be frantically trying to make their way back to base.
HOW HARD/EASY IS IT TO GRASP THE GAME?
I would suggest a 'dry run' the first time you play this game as although it is easier to play once you understand the Rules, there's nothing more frustrating than people insisting "That's not in the Rules!" The instruction book we have has just a little over 3 pages of Rules, the rest being Clues and Case Solutions. You'd be wise to take some time to study the tips on winning the game, because there is no DNA kit provided and the pathology labs are always closed over holiday periods.
THE REST:
There are 40 Cases to solve, and with titles like: 'The Adventure of the Peculiar Charwoman' or 'The Adventure of the Murdered Banker' (another good idea why it's best played stone, cold sober), these should keep you amused for quite some time but I understand there are add-on Cases you can buy.
GOODIE! I LOVE THE SOUND OF THIS! WHERE CAN I GET ONE?
Ah! Now then! I've just checked Amazon and they have it there at £19.00, and I've just checked ebay and I see there are some there, one at present standing at £2.99! I would also imagine you could get one from one of the larger book stores which also carry board games (Waterstones or Borders for instance). Now is a good time to get them to order one if they're not in stock.
I bought my game off ebay last year for £12 second-hand and I think it'll be in our family for many years to come.
MY OPINION:
I've been told that this game sounds like Cluedo. But as I've never played that game, I can't vouch for that.
When we first played this game it was in the heat of Arizona. But with the vivid descriptions of the crime scenes, set in Victorian London, we could almost taste the smog, hear the ticking of an old grand-father clock, smell Sherlock's pipe and count his muffled tread as he paced the carpet deep in contemplation, so engrossed were we in the Case; each sleuth around the table determined to be the one to solve it.
Advantages: Great fun, Exciting, Well Designed Disadvantages: Limited number of missions
...the crime, and return to 221b Baker Street to unmask the culprit before any of the other sleuths.
Some of the locations hold more valuable clues than others. For instance, if in the story the body was found at the docks, the docks might hold an important clue, whereas the Tobbacionist may not give any important information at all. Players can lock useful locations using special Police tokens obtained from the Scotland Yard Location, and unlock these ... ...with a final race to 221b to unmask the killer. However, there are only 40 crimes to solve, and after they have all been completed the only way of getting more is to buy an add-on pack. This is only a minor disadvantage though, and I would recommend the game to anyone who enjoys puzzles or boardgames. ...
Wraith 23.04.2001
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Ciao members have rated this review on average: very helpful Review of 221b Baker street
Advantages: thinking man's Cluedo Disadvantages: unsuitable for more than 3 players - too slow
I bought 221B Baker street nearly 15 years ago and still play it today. I would describe it as a thinking man's Cluedo, where the crimes are solved by logical and lateral thinking rather than by process of elimination.
The game came complete with a set of cases (20 I believe) but more cases became available for purchase as extension packs.
The idea is to roam the streets of london visiting all manner of locations from Scotland Yard to the docks ... ...to Mr. Holmes' home at 221B Baker Street (was the Abbey National when I last looked) and to declare the mystery solved. If the player gets the correct solution the game ends and that player is declared the winner. If they are wrong, the remaining sleuths battle it out until one of them get it right.
The board design I felt was uninspiring but did lend a certain ambience to the game being of an austere Victorian nature.
The gameis mentally challenging ...
w1ldrover 25.02.2001
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Ciao members have rated this review on average: very helpful Review of 221b Baker street
Advantages: Uses mental power rather than just luck. It is a game for older children and adults. Disadvantages: Probably too hard for most younger children
I bought this game for 50p at a car boot sale about six months a go from a young teenager who had obviously been given it by in his view a very misguided relative. He had obviously never looked at the game (the dice and counters were still in sealed bags!), dismissing it out of hand as 'boring' and 'rubbish'. How wrong could he be, if he had bothered to open the box, which I doubt he did, and played the game he would have discovered one of the best ... ...not 'easy' and is rare in that it takes thought, tactical skill and intelligence to work out the clues and win the game. These are rare attributes in the games available these days! The game is Victorian in style, all players start as you might expect at 211b Baker Street, with the aim being to solve a particular crime. You then move around the board to different locations where clues to a crime are to be found, although not all locations will have ...
JohnDM 31.08.2001
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Ciao members have rated this review on average: helpful Review of 221b Baker street
Advantages: excellent absorbing gameplay Disadvantages: not enough cases with game
221b Baker Street is a fascinating detective game. Using a very clever system of clues in a Clue Book, players have the opportunity of visiting different locations on a game board and finding clues to solve the mystery. It takes a little while to get used to the rules, but once you have, the whole game is quite intuitive and flows well. The are only a limited number of cases included but you can get extension packs with more cases to solve. The game ...
djhendra 12.10.2000
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Ciao members have rated this review on average: helpful Review of 221b Baker street
Based on the famous Sherlock Holmes this is a difficult game of mystery. If your looking for a nice easy game to play with little brain power required this is not your game.
This game is a little like the classic Cludo however with a little more twists and turns. It is hard and does need you to think hard, but once you get into the swing of things you'll find it is not a bad game, perhaps i wouldn't recommend this for the younger family but it is ...
benthefab 14.06.2000
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Ciao members have rated this review on average: helpful Review of 221b Baker street
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Advantages: Quick and simple Disadvantages: None, unless you are colour-blind.
Wanting to spend some more time together as a family playing games rather than us all hiding in various rooms with out PCs, gameboys and Playstations, I decided to invest in a couple of board games.
One of my favourite all time games is called 221bBakerStreet. It was one of those games that could be found in a back street shop and as a result never took off. The idea was to solve mysteries along the lines of Cluedo with clues being given throughout the game to lead you to the solution.
My game has been with me for some years, and has had to endure a number of moves, 4 children and a husband, so needless to say it is, like me, no longer all there! It is also more aimed at older children and adults.
Seeing this game called Cluedo mysteries I wondered if it was in any way similar. Reading up a bit on it led me to believe it was ...