... 40 Winks must have been floating around right at the very back of my subconscious for some considerable time, maybe because it didn't fit comfortably into any of the above categories. But when a friend of mine bought it recently, it was enough to spark that distant recollection of the game ... Read review
Affordable luxury accommodation and traditional hospitality awaits guests at 40 Winks, a ... more
guest house just minutes from Green Point Stadium and Cape Town's seafront.A short walk from the city centre and world-famous attractions such as Table Mountain and the V&A Waterfront, 40 Winks is the ideal retreat after a day of sightseeing.Start the day at the delicious breakfast buffet. While your attentive host arranges various trips or the shuttle service, you can relax in the garden or enjoy a swim in the outdoor pool.Each of the guest rooms is individually furnished and features all necessary modern-age comforts. Vibrant colours and wooden floors complement each unit, making for a unique and comfortable feel..
Postage & Packaging:refer to website Availability:Price is per double room per night and may vary depending on date booked...
Surrounded by the majestic Hottentots Holland Mountain Range, a short drive from Cape Town ... more
International Airport, this complex is the ideal base from which to explore the Western Cape.Located in the beautiful town of Somerset West, 40 Winks Accommodation is far from the hustle and bustle of city life. Start your day deciding whether you wish to prepare your own breakfast or order a pre-packed continental breakfast. In the evening, you can enjoy a home-cooked meal or have a barbecue with friends.The complex features secure off-street parking, ensuring you a care-free stay if you are travelling by car. Read a book on the terrace or go for a swim in the pool. Email and fax facilities are also available at reasonable rates. A shuttle service from and to the airport can be arranged upon request..
Postage & Packaging:refer to website Availability:Price is per double room per night and may vary depending on date booked...
Travel cot with bassinette feature for newborn babies up to 3 months approx, then simply ... more
remove the bassinette and use until the child weighs approx 15 kg. the travel cot comes complete with a removable cot top changer, a padded base, and a carry bag. It is quick and easy to put up and down and has 2 lockable wheels for easy transportation. Features:- Complete with bassinette for tiny babies A removable cot top changer A removable easy to clean padded mattressbase Lockable wheels Carry bag included Quick and easy to assemble and fold away Can be used as a travel cot or as a playpen Suitable from birth Internal dimensions - (L)120 x (W)60 cm External dimensions - (L)128 x (W)67 x (H)107 cm This travel cot includes a foam base which is also used as the mattress, an additional safety mattress can be purchased should you wish to add additional comfort, the size that you require for this travel cot is 119 x 59 cm
Postage & Packaging:£0.00 Availability:Next day delivery by lunch time....
Bassinette feature for tiny babies Removable cot top changer and mattress Carry bag Quick ... more
and easy assemble and fold system Suitable as a playpen
Postage & Packaging:free Super Saver Delivery Availability:Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your credit card will not be charged until we ship the item....
Advantages: Vibrant and pretty graphics, excellent FMV's, long, good ideas Disadvantages: Poor control, frustrating, lack of extra lives, overly-complex level layouts
...tried to do things differently. 40 Winks must have been floating around right at the very back of my subconscious for some considerable time, maybe because it didn't fit comfortably into any of the above categories. But when a friend of mine bought it recently, it was enough to spark that distant recollection of the game doing the rounds in the magazines all those years ago, and as it had been some time since I had sampled a demo, I decided it was ... ...1999 for the PlayStation, 40 Winks is a kid-aimed 3D platformer that followed hot on the heels of the success stories that were Crash Bandicoot 3 and Spyro The Dragon, and was developed by Eurocom (who would go on to develop Crash Bash a year or so later). With quality titles available in abundance on the PSOne though, 40 Winks would have to go some in order to make waves on the format.
The games villain, the Scrooge-like Nitekap is ... more
Over the years, I have seen many games come and go. You remember the very best, you remember the very worst and you vaguely recall all the sequels, annual updates and games that tried to do things differently. 40 Winks must have been floating around right at the very back of my subconscious for some considerable time, maybe because it didn't fit comfortably into any of the above categories. But when a friend of mine bought it recently, it was enough to spark that distant recollection of the game doing the rounds in the magazines all those years ago, and as it had been some time since I had sampled a demo, I decided it was worth a closer look.
Released back in 1999 for the PlayStation, 40 Winks is a kid-aimed 3D platformer that followed hot on the heels of the success stories that were Crash Bandicoot 3 and Spyro The Dragon, and was developed by Eurocom (who would go on to develop Crash Bash a year or so later). With quality titles available in abundance on the PSOne though, 40 Winks would have to go some in order to make waves on the format.
The games villain, the Scrooge-like Nitekap is fed up as he can't sleep. As an act of petty revenge against the free-sleeping world, he decides to capture 'winks' - the guardians of good dreams, if you will. Nitekap releases a bunch of nasty 'hood-winks' and thus creates the nightmarish (sorry) scenario where nobody will be able to get a decent nights kip again.
However, help is at hand in the form of young brother and sister pairing Ruff and Tumble. To regain the status quo, the pair need to tackle six themed dream worlds, each comprising of three levels and a boss battle, rescuing all 40 'winks' and defeating Nitekap.
Each of the levels has a rather extensive list of challenges that must be dealt with if you are to complete them. Firstly, there are around 40-50 cogs that must be acquired to open certain doors and routes; then there's the four 'dreamkeys' which are imperative to unlocking the boss battle, and last but not least, there are the winks themselves; 40 in total, and between two and three to rescue per area.
The two playable characters, Ruff and Tumble, handle much alike, with the only noticeable differences being their appearance, and that some doors can only be opened only by one or the other.
The bottom line is, how well does it play? Alas, not very well I'm afraid. I tried desperately to like it, as on paper at least, 40 Winks has a lot going for it; it's a standalone platformer with an original premise, a host of unusual ideas and genuinely good production-values too. It could have been one of the best children's games in years, but the gameplay is ultimately a big let-down.
The controls prove the games first major stumbling block, as they are extremely sluggish. Movement in general is unconvincing, but combat can also be a real chore as pressing the combat buttons doesn't immediately result in an attack on the part of your character. The swipes the kids take as a standard move are pitifully short-ranged, meaning that getting into a melee is just as likely to harm you as your enemy. The design and A.I of your foes leaves rather a lot to be desired, and 40 Winks is probably the only example of game I can think of in recent years that has boss battles that are far less frustrating than its normal ones, which they prove (somewhat ironically) not to be too hard. The swimming levels perhaps best highlight the sheer lethargy of the game - they're so slow it's excruciating, and though the layout of the underwater sections is often commendable, it is hard to enjoy them when the gameplay mechanics are so clearly weighing things down.
These problems aren't helped by the irrationally high difficulty-setting. The majority of levels are large and very complex and require considerable patience and (often) a good memory for locations - it's ironic that a game so clearly aimed at the younger market can appear so ambitious and, at times, mercifully unforgiving. The many tough jump-based sections leave little room for error, and demands a level of precision that the controls are not able to deliver. The balancing acts you must perform in certain instances are bewildering as your character will invariably slide off anything that isn't wide, solid and level. Another odd trait for this type of game is the threat of simply running out of lives altogether - it is notoriously difficult to acquire more than one extra life in any level, and as you progress through the game, you will inevitably start to lose more than you gain.
It's a bit of shame really, as the basic concept and level-designs are fine. It made me think of a cross between Spyro The Dragon's 3D cartoonish expanses and the dark humour and general oddness of MediEvil. Ruff and Tumble's house works as the hub to which all worlds are linked, and these in turn work as a centre point to the levels within them. It's nice that you have the freedom to choose the order in which you tackle the three levels and also have the option to take part in some simple races with Nitekap's minions, but the requirement of needing all dreamkeys to unlock the boss means you unfortunately can't skip the harder sections and leave them until a later stage. Still, the 'dreams' take place in a range of locations, such as a haunted house, an underwater city, in space, and in the prehistoric era. Each is suitably different from the last and pleasantly diverse in both appearance and playing style. The cleverest innovation on show in 40 Winks is the ability to morph into a range of different guises - such as a ninja, a faerie, a robot and a monster. Each has their own special attribute that is key to helping you progress in a level, but having to constantly backtrack to recharge the form can prove rather irksome and makes the gameplay feel a little hurried.
40 Winks greatest asset lies in its presentation. Its menus and attract-screens are bright and inviting, and the game contains some of the best FMV sequences ever to grace the PSOne; they're nicely acted, well-shot and carry something of a Pixar-esque vibe to them, with the best sections coming from the banter between the bad-guy's Nitekap and his teddy-bear sidekick Threadbear, which are genuinely very amusing. In-game, the visuals are vibrant and, though the characters could have done with better animation, there is on the whole a pleasing level of variety and detail to the environments. The first-person perspective and rotating camera make good use of the PSOne technology, though in tighter spots such as corridors, they can seem pretty useless. Plus, I got stuck in the scenery near the end of one level due to glitching - very frustrating as it meant having to restart the area minus the number of cogs I had managed to collect up until that point.
Sound-wise it's fairly routine. The use of music is poor, with no memorable themes and most of the tunes starting to grate very quickly. The sound effects are also rather hopeless, thus leaving the voice-acting to spare the games blushes with strong performances in the FMV's, though voicing is more or less entirely absent from the in-game sections.
There's no doubt there's a lot to see and do on the way to completion, but the steadily-increasing difficulty only serves to magnify the games discrepancies, and many will stop playing long before the end. Regardless of the age of the player, 40 Winks will frustrate, and it is difficult to recommend when the likes of Spyro: Year of the Dragon, Crash Bandicoot 3 and even the older Gex 3D: Enter The Gecko provide far more satisfying, equally lengthy experiences and for a similar price.
So to conclude, 40 Winks had the potential to be a top-class platform game, but even back in 1999, it seemed an inferior imitation of the genres stronger examples. It looks nice, has some decent ideas and is a little different in its methods to your average platformer, but lacklustre controls and poorly-judged difficulty level will mean its interesting design and potentially strong lifespan will go largely unappreciated. Don't hide behind excuses and pretend that it's fine because it's a children's game; regardless of who it is aimed at, it still isn't very good. One to avoid, on the whole.
Advantages: Gorgeous characters, nice ideas, varied but with a good theme. Overall a great game! Disadvantages: Completing some levels can be frustrating, especially as you cannot save mid-level.
This has to be one of the cutest games in existence!
The basic storyline is aimed at young children, but actually the game play is quite complex with the levels being nice and challenging in places.
So, the story - well the evil professor nitekap can't sleep and so he's kidnapped the 40winks (cute little creatures which bring sweet dreams) and hidden them in various levels under the guard of "hoodwinks" - the nightmare bringers!
You play the part ... ...differences between the gameplay of each character - for example in some levels only boys (Ruff) can enter some doors or girls (Tumble) open some boxes.
The levels are in groups of 3, each group has a different theme, for example underwater, in space, in prehistoric times etc and therefore has different types of enemies all of which must be killed in different ways. You have a variety of moves - including the basic hit (with your teddy or candle), ...
JammyUK 01.08.2001 (25.03.2002)
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Ciao members have rated this review on average: very helpful Review of 40 Winks (PlayStation)
Advantages: Takes a long time to play Disadvantages: none
40 Winks is one of the best games I have played for ages, first thoughts were that it was a children’s game, but it is far too complex for the kiddies!
The two characters are Ruff And Tumble; you can choose either to be the boy or the girl.
The story starts in the bedroom, it is based on your dream and you then move from room to room, Wakey Wakey a talking alarm clock is on hand to give you hints and believe me you need them!
You need complete ... ...Winks, cute little creatures that have been kidnapped.
You have to collect 12 pieces of the clock face on your travels before you can get to fight Thread bear the evil Boss.
This takes you through an amazing amount of levels, the cemetery, haunted house and library and lots more.
Each part has hidden doors and levers, which you need to find, and most are locked so you need to collect the correct number of cogs to be able to open it. You also need ...
broksababe 31.01.2001
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Ciao members have rated this review on average: very helpful Review of 40 Winks (PlayStation)
Advantages: Good ideas, 3D, interesting plot Disadvantages: Gets boring very easily, appaling camerawork
40 Winks is a game that I was very much looking forward to being released. It looked to have everything that I wanted for a game. For example, it was a platformer and it was in 3D and there were multiple levels and very good graphics.
However, there are a few minor things that really bring the game down. SO much down in fact that I don't recommend it.
Instead of being challenging, this game is just frustrating. When you die, you have to go back ... ...want to get to.
Another thing that gaming fans will be particularly aware of is the camera. The camera (the way you see the game as a player) can aid the game's playability or completely destroy it. This, I am afraid to say, is the latter.
One more thing is the repetitiveness of the whole game. It is very much a case of all the levels being of the same difficulty and style and so makes the game very boring after an hour or two.
This is a game ...
craigy_baby_2000 25.11.2000
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Ciao members have rated this review on average: helpful Review of 40 Winks (PlayStation)
Advantages: GREAT FOR ADULTS AND KIDS ALIKE GOOD VALUE ALL ROUND PLATFORM GAME Disadvantages: NOT AS LONG AS WE WOULD HAVE LIKED
Great all round game..our whole family liked this one..we have infact played it many times..as we enjoyed it so much..you have various tasks to undertake as well as having to pick up both zzzzs and other items to move on..it does get a little tricky at times..and the music is kinda creepy but this only serves to make the game more realistic and fun..i have to say its very good value as you have quite alot to do..and many levels..although we zoomed ... ...loved the witches race most of all..where you get to race a witch on her broomstick..some very good effects for a game like this too..with good quality graphics..that sometimes other games let you down on..i would recommended this game to young and old alike..buy a copy for the kids..but dont be suprised if you become addicted to helping them a little too much.. ...
annemariecheetham 01.08.2003
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Ciao members have rated this review on average: somewhat helpful Review of 40 Winks (PlayStation)