Advance Wars DS (Dual Strike), is a turn based strategy game much like it's predecessors but with new gameplay modes, unlockable content and a new storyline. Advance Wars DS is a sequel, but you don't -have- to have played the 1st or 2nd game to know what's going on, it just helps.
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Advantages: Classic, Endless strategy fun... Disadvantages: Graphics are practically the same as the first game..Dated
Advance Wars DS (Dual Strike), is a turn based strategy game much like it's predecessors but with new gameplay modes, unlockable content and a new storyline. Advance Wars DS is a sequel, but you don't -have- to have played the 1st or 2nd game to know what's going on, it just helps.
The main objective of the game is defeat or overcome the opposing CO(s) and their army(ies). This can be done in mainly 2 ways but for special missions ... ...room is a classic, all Advance Wars veterans will know all about this feature. Basically you can design your own maps (max 30 x 50 squares), which means you can practically do anything. It's entirely up to the player, you can make it predeployed (just units no factories) or make a fortress with several COs against one. The terrain can be changed using 'fill' to fill the whole map or by using the stylus to draw. Each army -has- to have atleast: 1 ... more
Advance Wars DS (Dual Strike), is a turn based strategy game much like it's predecessors but with new gameplay modes, unlockable content and a new storyline. Advance Wars DS is a sequel, but you don't -have- to have played the 1st or 2nd game to know what's going on, it just helps.
The main objective of the game is defeat or overcome the opposing CO(s) and their army(ies). This can be done in mainly 2 ways but for special missions in campaign can sometimes if not only be done in a different way. The 2 main ways are HQ capture and Rout. HQ Capture is where you capture the enemy(ies) HQ using a Mech or Infantry unit, Rout is where you defeat all of the enemies units on the field. Some missions you can be playing as multiple COs for different armies working together (up to 4 armies in one mission (max 8 COs, min 4)) Players will typically play 2 COs (except from the first few missions of campaign or in versus/war room where you can choose not to do so). This is a new feature and allows the use of 'Tag Powers' 'Tag'ging your partner (switching in other words) and a whole new level of strategy.
Capturing properties is a big part of the game as doing this increases daily funds, inables you to produce new units, or increase your armies strength with the new 'Comm Towers'. There are 6 capturable properties (HQ, City, Base, Airport, Port and Comm Towers) and also Missle Silos that when used by infantry/mech units cannot be used for the duration of the battle again. Empty properties (coloured grey) aren't owned and don't benefit anyone untill they are captured. The five main nations all have different coloured properties which are quite obvious because of the nations names : The Orange Star, Blue Moon, Green Earth, Yellow Comet and the antagonistic Black Hole.
The first game had Co Powers, the second game had Super Co powers, now Dual Strike has...you guesed it 'Dual Strike' (and co + super co powers)(or tag)! The effectiveness of tag powers depends on your chosen CO's compatibility which is shown with *s in the COs info. Usually 1* = an extra 10% but in some cases for example Candy and Jugger's "Fireworks" (1* compatibility) goes only to105% (out of 130 max). Black Hole CO's become available and if for example Andy and Candy used DS it would simply be called Dual Strike instead of a special name and would also be at only around 90% effectiveness, instead of a 0* compatiblity for non crossed COs which gives 100% (as in normal) effectiveness. The first CO uses their super power (with increased/decreased firepower) moves all of their units, then 'tags' the other CO into battle making them use their super power and gain another 'turn'. This is somewhat like Eagle's super power except all units get another turn, meaning sometimes you can produce a unit and move it in the same turn. This can turn the tide of battle, but is devastating when used against you. The AI is pretty smart and in campaign you don't get to use it untill about a third the way through, whereas they use it quite early, and they use two cos at once early too.
Being on the DS you'd expect the stylus to be used in some special way...well it isn't. It can be used to move but can take longer than just pressing the buttons, and fewer mistakes will be made. For example when launching a missle silo you can't aim...wherever you touch it will hit there and you won't see the blast radius untill the missile is gone :( Apart from a few little niggles, it actually is quite useful in Design room. It's basically just a gameboy game on the DS, but that doesn't make it bad.
With two screens comes missions (in campaign/versus/war room) that can be fought on two fronts. The battle on the lower screen is the main battle and the battle on the top screen is the less important battle. 1 CO per army takes a screen each, and when the top battle is won the loser loses its other CO (on the bottom screen) whereas the winner gains a CO. The remaining units and money from the winner of the top screen gets converted into power stars for the winning army. Winning the battle on the top front isn't necessary for overall victory but does give advantage to those that do. Some missions in campaign do require to win the top screen but most aren't DS (battles with two fronts) battles.
Graphics are actually the same as the previous two games (slightly better) which is a bit of a dissapointment... The Sound is okay, some can be really quite annoying but in certain parts actually adds to the characters and depth of the game. The characters aren't really too deep, only about half the COs from previous games come back for campaign and not much is said about the new COs apart from whats in their CO info (which isn't much).
Fog of War acts as such a nuisance. Basically units can hide (including yours) in forests & reefs and be undetected unless one of your units is directly beside it. It can get annoying, searching for enemies as you can't see anything out of your units visual range, while still trying to protect your HQ from enemy infantry hiding in bushes next to it. It featured in the past two games and is optional in versus, and few missions in campaign actually use it (woo :D)
As with the new game, comes new units, 7 in fact: Megatank, Oozium, Black boat, Carrier, Piperunner, Black bomb and the Stealth fighter. In campaign all of the new units are not available from the beggining, but become unlocked when Black Hole starts using them (except Oozium).
Megatank - Moves 4 spaces, most powerful vehicle ingame but only get's 3 cannon shots Oozium - Think 'Man Eating Blob'... Moves 1 spaces, but can destroy any unit in it's path (land only) Black boat - Can repair anything by 1 HP (costs money), provided int's beside the unit. Also can transport 1 infantry unit at a time. Carrier - Long range unit used as anti air, that can also hold air units (like landers,APCs ect.) Piperunner - Long range vehicle that can only travel on pipes or factories. Black Bomb - 9 space moving detonatble unit that does 3 damage to all surronding units. Stealth Fighter - Like a fighter but can be used to attack land/air/sea units and also has a stealth feature similar to the submarines 'submerge' (uses a lot more fuel... since it only comes with 50!!!)
The game is divided into several parts : Campaign, Versus, Survival and Combat. There's also Battle Maps, History, Wireless, Sound Room, Gallery and Design room on the opposite menu.
Campaign - Fight through the story line missions, including special missions such as preventing a bombing of your country, destroying a floating satelitte or the colossal Obelisk. Versus - The most manipulatable (is that a word :)) part of the game. You can play designed maps (made by you or your friend if you recieved one) and most other maps. The rules can be completely changed to suit the way you want to play. For example: the weather, amount of money per property, fog of war ect. You can also choose to play all or none of the COs and the teams. Some maps may need to be purchased... Survival - A mode where you play out about 11 maps with either limited Money, Time (minutes and seconds), or (game) Turns. Quite hard in my opinion.
Combat - Like an RTS minigame. You actually move around a unit and mash (A) to fire. The obective is to win by Rout or HQ. It's brilliant but gets terribly hard on 'hard' or 'brutal' mode. You can only play as about 7 COs each has CO powers similar to the main game that build up by gathering pickups and by destroying enemies/mountains. Also the choice of troops is limited (it is just a minigame after all) to Mech, Tanks, Recons and Artillerys. Mechs - fastest capturing speed, fast but low firepower. Tanks - slowest capturing speed, strong firepower but moves quite slowly. Recons - medium capture, weak firepower but moves the fastest and has the greatest line of sight. Artillerys - slow speed/capture, perhaps the strongest firepower, uses range attack (goes over pipe, but very inaccurate).
When you flip the menu (X or touching the arrow) there's another menu that's more options and technical-like.
Battle Map - Spend points to buy maps or various upgrades like costume changes or songs ect. (Haichi's shop)
History - This section adds a bit of longetivity to the game, it's basically the section where all of your medals are displayed. You gain medals for doing certain things like deploying x number of x unit or destroying x number of x units. Also things like play time, total points earned CO ranks, and mission grades can be awarded medals. All in all there's 300 medals to collect and every 100-50 extra medals you get a trophy (stone-iron-steel-silver... ect.). It will take forever to collect all 300 (I've been playing about 70 hours so far and have only gotten like 260) and is quite hard aswell.
Wireless - In this area you can swap maps or battle with friends wirelessly. (Note: Only Combat can be played if there's only 1 game card, normal battles can only be played if there's the same amount of game cards - players - DSes.)
Sound Room - Not sure if this is available from the beggining, possibly an unlockable. Here you can listen to all the erm... "glorious" sounds of the game, ranging from CO theme tunes to backround songs.
Gallery - Here you can view images that you've unlocked/bought.
Design Room - The Design room is a classic, all Advance Wars veterans will know all about this feature. Basically you can design your own maps (max 30 x 50 squares), which means you can practically do anything. It's entirely up to the player, you can make it predeployed (just units no factories) or make a fortress with several COs against one. The terrain can be changed using 'fill' to fill the whole map or by using the stylus to draw. Each army -has- to have atleast: 1 HQ and 1 unit (or a way of producing a unit, eg. an airport) Even though making a whole map sounds really complex, the process is covered well and not that difficult. The only bad part is you have to have a 30x50 map and can't get a smaller one (you could just fill it up with sea or pipes but still...)
I personally like this game, I got it about a year ago for Ł25 from Amazon. I still play it, trying to get 300 medals. It's so easy just to pick up and play without having past experience. The first few missions of the campaign ease you into it with tutorial style missions. It will last for ages and doesn't get boring, I'm at about 70 hours (mentioned earlier) and haven't even beat Hard campaign and Money survival...
In few words Advance Wars: Dual Strike is the game you should buy if you could only buy 1 game for your DS. Plus you can probably find it quite cheap somewhere. I guarentee if you like turn based strategy then this is the game for you, that'll last longer than most.
I haven't had anything bad to say (not really) about AW:DS but that's because hardly any of it is bad or needs improvements.
Thanks for reading, John_Connor (Sorry for all the brackets :P)
Advantages: Fun, addictive, replayability Disadvantages: Combat mode boring, no Wi-Fi, graphics look a bit old
This is the ninth game in the Nintendo wars series but only the third to be released outside of Japan. There is no need to have played any of the other games to be able to play this one. It is a turn based strategy game that is played on a map with an invisible grid. You play as a CO who can build units from factories and control what each unit does. There are three different types of factory land, air and naval. 13 different units can be built from ... ...factories. Different units can move a different amount of squares on the grid and each unit will have an advantage over certain units but not others. For example anti-air units are good against air and infantry units but not tanks. There are direct fire units that have to be next to an enemy to fire and there are indirect fire units that have certain range that they can attack in. Some terrain only certain units can travel over. For example only ...
mrflibble 09.07.2007
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Ciao members have rated this review on average: very helpful Review of Advance Wars: Dual Strike (Nintendo DS)
Advantages: Great strategy game, very innovative Disadvantages: Can be very difficult
...review is for the game, Advance Wars - Dual Strike, a game for the Nintendo DS developed by Intelligent Systems and published by Nintendo. The game is a turn based military strategy game where you have to win various battles to progress through the game.
The mechanics of the game are that you have to control naval, military and air units around a map, with a variety of different weapons. The game is played turn by turn, and the aim is to destroy ... ...units.
You can play the game in campaign mode, which is a substantial challenge, where you have to play through the game winning battle by battle. As you go through the various missions however the game does become more challenging, and does require a lot of strategic thought.
The other modes in the game, other than the campaign mode include combat mode, which allow you to just have an individual battle. There is a survival mode, where you are ...
julwhite 02.07.2009
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Ciao members have rated this review on average: very helpful Review of Advance Wars: Dual Strike (Nintendo DS)
Advantages: Very good story with brilliant characters and an excellent Wi-Fi mode. Disadvantages: Graphics are the same as the GBA games and may be a little easy if you have already played some of the games before.
The advance war games have been a favourite of mine for a while.I really enjoyed the last 2 offerings and was looking forward to this a lot.
For anyone unfimiliar with the Advance War Games:
The advance war games are basicly turn-based stratergy, with a twist-the war part.You control a bunch of men, tanks, planes and other war parts.The idea is to reach the goal, without failing.To win for example you might have to kill all the enimes.Or you may ... ...up and final verdict:
Advance Wars is a game that everyone should try at least once.If you are a new player then this is a great way to get in to the action.Even if you have played both the previous games, you will find lots of new (and great) stuff to do.Along with all the classic action you have come to expect. Extra:
If you enjoyed this you may wish to play the other 2 games:
Advance Wars: The first game where it all started, still great fun ...
magicmancraig 02.03.2006
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Ciao members have rated this review on average: very helpful Review of Advance Wars: Dual Strike (Nintendo DS)
Advantages: Long gameplay Disadvantages: Dated graphics
...This is the third handheld advance wars venture by Nintendo, and they've really shown what they've learned. The first advance wars introduced the units, and showed what they could do. The second game threw off the balance a little bit with the introduction of Neotanks. With AW:DS adding several new units, including a stronger, but much slower tank, the game's balance has been restored. The actual moving of units is simple and concise, and there won't ... ...just an option, and most advance war vets will find that they prefer to use the d-pad. CO powers have been re-invented for more fairness, costing much more for their "super CO power", which can really turn the flow of a battle. Thankfully, the CO's with exceptional powers (see: Eagle's Lightning Strike) have to pay an even heftier star cost to use their powers. As you can see, AW:DS's gameplay is near perfect, so I've had to nitpick for tiny nuisances.
...
hiamben 06.07.2006
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Ciao members have rated this review on average: very helpful Review of Advance Wars: Dual Strike (Nintendo DS)
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Advantages: Portable, ability to link with friends, nowadays very cheap to buy with great games only available on the GBA Disadvantages: No backlight
four players can play against each other in one system, by passing on the console after each turn, or play against each other with four separate systems if each person has a GBA, the link-cable and a copy of the game. ADVANCEWARS is so good that I actually bought a copy of it for a friend of mine so we could play against one another. We have since had many a fun hour on the battlefield.
In 2005 a follow-up was released, ADVANCEWARS 2: BLACK HOLE RISING and is a respectable offering of the same thing with some extra units and gaming tweaks of the original. In the same year the NintendoDS released ADVANCEWARS: DUALSTRIKE, which, again, is an identical game but with the expected advantages of the DS: improved graphics, wireless multiplayer, etc.
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Product Information for "Advance Wars: Dual Strike (Nintendo DS)" »
Product details
Publisher
Nintendo
Developer
Intelligent Systems
Release Date
30th September 2005
Age
7+
Genre
Strategy
Sub Genre
Turn-Based Strategy
Max Number of Players
2 Player
Platform
Nintendo DS
EAN
45496735869
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Listed on Ciao since
22/11/2005
Manufacturer's product description
Advance Wars the award-winning turn-based strategy game makes its debut on the Nintendo DS. Players lead their new Commanding Officers to fend off the Black Hole Army's latest invasion. With massive battles that sweep across both of the DS screens Advance Wars: Dual Strike will change the face of war forever. On the heels of its last defeat the nefarious Black Hole Army has fallen under the control of a deadly new commanding officer. He has sent its new COs to attack the nations of Wars World once again and it's up to the allied armies of Orange Star Blue Moon Yellow Comet and Green Earth to put an end to Black Hole once and for all. All of the COs from the first two Advance Wars games are here as well as nine new characters. These include Orange Star's Rachel and Jake Blue Moon's Sasha Yellow Comet's Javier Green Earth's Grimm and the Black Hole Army's Koal Jugger Kindle and Von Bolt. Each army receives new COs each with unique CO powers.
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