Review: Binary Domain
Advantages Solid graphics with good variety | Likeable characters | Surprisingly pleasing story
Disadvantages Voice system weak | Multiplayer lacks innovation | Better alternatives on offer
Detailed Rating
| Gameplay/Playability | |
|---|---|
| Graphics | |
| Sound | |
| Value for Money | |
| Difficulty & Complexity | |
| Longevity | Good longevity |
Delving into the Sci-Fi genre once more, SEGA have given fans of the genre another option when it comes to futuristic action. Forget the undead or future cyber gangs and similar tales of that ilk. You won’t put a single bullet in a human at all so you can forget about blood. Instead, you get the destruction of robots and lots of them.
Set in Tokyo in the year 2080, a sinister company starts to create humanoid robots that will gradually filter their way into the human population. The Amada Corporation is one of the leading robot manufacturers and it is up to Sergeant Dan Marshall and his band of mercenaries to stop the company, the production of humanoid robots and save mankind. Now it all sounds epic and is played out rather well although the story does suffer from a slow build up. No one can argue the story does pick up rather well towards the latter half of the game with twists, turns and action everywhere you go.
The story is interesting and is helped largely by the variety of Neo-Tokyo settings that Binary Domain takes place in. From the gritty, sewers and slums of the underground to the affluent heights of the upper city, Binary Domain takes you to fresh and normally exciting locations. There are the occasional corridors that require some much needed paint and the boxes put away but thankfully they are few and far between.
The other feature on offer is the relationship system. This is rather pointless to be honest with how it has been utilised for Binary Domain when games like Mass Effect do this with such grace and complexity. Simply put, shooting or annoying your team mates will make them more likely to do their own thing, becoming disobedient and not following orders. The occasional cut scene here and there displays their emotions and feelings so you know how liked or not you are by their attitude.
The reason it fails to really work well is because quite simply, it makes hardly any difference whatsoever. The mechanics don’t change since the squad never leave you, there are no morality death sequences or any hint of consequence by ruling your squad as tyrannical as possible. It is a great idea but games like Mass Effect have done this so well that Binary Domain’s is rather weak in comparison. Not to mention you really have to go out of your way to upset them and anger them so most of the time, it is not even an issue.
So what happens when you swap human bullet sponges for robots? Well you lose the blood effect and in turn, gore. Now gore isn’t everything but it is for realism and also makes lots of people play games for some bewildering reason. Sadists will be disappointed to find no blood can be spilt from your enemies but they can be shredded from the bullet fire. The enemies are entirely destructible as bullets hitting their shells slowly but surely tear their armour off. Shooting their legs will result in them having to crawl their way to you in a manner almost reminiscent of Terminator. Ultimately, this game is just a Terminator shooter and only if it held such title, this would be one of the best made for that series.
The campaign will set you back around 10 hours or so, on an average difficulty, with the A.I. systems most likely complicating the game too much to have a co-operative system. Instead, Binary Domain offers deathmatches, Capture the Flag and other modes but nothing exactly innovative. It has a survival mode called Invasion that mimics Gears of War’s Horde mode as just about every other game has since but bottom line, there is nothing particularly outstanding and you can certainly get better offerings elsewhere.
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