I've not been on here for a while, i've been so busy, i will be back soon. I'm also writing on Dooyo...
I've not been on here for a while, i've been so busy, i will be back soon. I'm also writing on Dooyoo, under the same name.
Member since:26.01.2009
Reviews:25
Members who trust:22
Game Information:
Media: Video Game
Genre Action/Adventure/War shooter
Platform: Xbox 360, PS2, PS3, WII, PC
Publisher: Activision
Developer: Treyarch
Rating: 16 and over
Release Date: 14 November 2008
Price: Others may vary
This is Call of Duty: World at War, five series edition of World war, and there are more battles, more explosions, and even bigger war. After the colossal success of Call of Duty 4, it does feel like a retrograde step, jumping back in time. Everyone knows Nazis are the best enemies you can fight, there are just so many of them to fight. It's always satisfying nailing the them, but to give things a bit of flavour this time around half the campaign is set in the Pacific theatre with you gunning down paddy fields full of Japanese folk. It's all about World War 2 end-game with parallel campaigns, finishing off the Japanese threat in the Pacific and chasing the Nazis back to Berlin as the Russians. Inevitably, it's the Nazi killing that's the most fun and not just because there's
a sense of righteous in satisfaction in executing. You playing the soldier that keeps coming back - feels more like the emotionally resonant campaigns that made Call of Duty 4 one of the best single-player games of the last year. I loved Modern Warfare. Despite the incredible linearity that I so despised in other games like this, it kept the action moving apace and really drew you in with some incredible set-pieces and interactive cut-scenes. The world at War campaign tries to emulate this from the start with you about to be executed as a Japanese Prisoner of War, but the bland, generic run-through-repetitive-jungle-levels-shooting-stuff gaming of the US campaign left me cold. It just never reaches the heights of the incredible nuke scene from Call of Duty 4.
The Russian campaign is what saves World at War's single-player. From the grim first introduction to your character, hiding with the corpse of his comrades as the Wehrmacht finish off your injured buddies, to the final, the story cracks along at a rare pace. Still, much of it seems like a mindless run-and-gun, and there's far more cases of insta-death too. The games got some noticeably weaker points than the franchise's last outing, the full campaign being playable in co-op and the transposing of CoD4's excellent multiplayer to World War 2 papers over most of the cracks. Vehicles have also been added to the online elements doesn't really inspire, but the Nazi Zombie game, which can be unlocked is well worth a play. You get a building in which to hole up and see how long you can survive against the Nazi zombie hordes; it's the best reason for slogging it through the game. The problem is most have played this all before. The single player game is so like Call of Duty 2 and a multitude of other WW2 FPS games, and the multiplayer is just slightly hobbled CoD4. This really makes it stand out. Call of Duty 5 is certainly a War worlds apart.
Features:
- Unprecedented WWII Cinematic Quality: Utilising the jaw-dropping and revolutionary Call of Duty 4: Modern Warfare engine, Call of Duty: World at War delivers an unprecedented level of visual and cinematic effects to WWII. Highly-detailed character models, self-shadowing, environmental lighting and amazing special effects up the WWII authenticity to new heights. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. Physics-enabled battlefields and destructible cover immerse players into the historic harrowing and dynamic combat.
- Co-Op Campaign Mode: "No One Fights Alone" takes on new meaning as players can complete the entire single-player campaign with up to four players online or two players via split-screen (both online and offline). Strategising with others provides gameplay diversity, replayability and engagement.
- Final Battles: Call of Duty: World at War forces players to survive the final climactic days of a world at war to thwart the advance of Axis powers on multiple fronts from Europe to the Pacific - delivering the hallmark Call of Duty cinematic intensity on a worldwide scale. Play as a U.S. Marine or Russian conscript across a variety of European and Pacific infantry, vehicle and airborne missions.
- Addictive Multiplayer: Call of Duty: World at War continues the addictive and leading class-based multiplayer action. The addition of vehicles to the highly-successful Call of Duty 4: Modern Warfare multiplayer that already includes persistent experience, player rankings, upgradeable weapons, squad-based gameplay, map scripting, customisable classes and perks, brings a new dimension to Call of Duty online warfare.
Pictures of Call of Duty 5: World at War (Xbox 360)
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How helpful would this review be to a person making a buying decision? Rating guidelines
Advantages: Awesome graphics and sound, cool gameplay modes, zombies! Disadvantages: lacks development from COD4, multiple glitches and mutiplayer issues.
Advantages: Great single player campaign, nice graphics, decent online experience Disadvantages: Historically innacurate at times, animation a bit clunky, addition of vehicles
Advantages: Famaliar and fun gameplay with nice visuals and audio to boot Disadvantages: Doesn't bring too much new stuff and the people look like plastic