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Championship Manager 01/02 (PC)

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Championship Manager 01/02 (PC)

Quote-start

I'll have a divorce please ...

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5 Jan 9th, 2002 

38 Ciao members have rated this review on average: very helpful

Advantages:
Amazingly addictive, realistic and vast player power

Disadvantages:
May cause social alienation or problems with your love life

Recommendable Yes:

Detailed rating:

Gameplay/Playability

Graphics

Sound

Value for Money

Longevity

craiggy_boy

craiggy_boy

About me:

Member since:22.01.2001

Reviews:52

Members who trust:28

Dear me, those Collyer brothers really have got quite a lot to answer for haven't they? Championship Manager in all of its versions and guises has probably been responsible for the break-up of couples and arguments of friends and brothers alike all over the world. One would imagine that if the girlfriends of brother's Paul and Mark Collyer (the designers of CM) had danced naked in front of them, clutching carnations in their cleavages and promising to be "Your slave for the day", they would hardly have raised their heads, so busy would they have been coding and testing what would be the latest version of the Champ Man saga.

I, possibly like many countless others who are reading this, adore CM and have been a faithful follower of the ever improving series since it first appeared on the Amiga 500 (cringe) way back in about 1992. Back then, the game was very limited and came on 3 floppy disks (lol), but despite the limited resources of the Amiga, added to the fact that only 80 of the 92 league teams were included, it was still an incredibly playable game. Then in 1995/1996, came CM2 onto the PC scene - it was a revelation. The user interface had been totally revamped and a whole multitude of new options had been added to make the game more enjoyable and realistic; and yes! All 92 league teams were included (thanks to the joys of CD-ROMs) so I could manage Walsall at last ;).

Brothers Collyer kept on working to produce new updated versions of CM2 with player updates and added tweaks until the release of Championship Manager 3. You would think by now that they had done everything that it is possible to do to a football management sim - apart from allowing you to nip out for some half time coffee and a slice of orange, but when CM3 hit the shelves, it must have surpassed the expectations of even the Collyer twins themselves. Never before had us footie fans seen such a comprehensive and well, totally awesome football management game: more addictive than some of Colombia's finest exports, more complex than understanding the hormones and attached moods involved in a woman's menstrual cycle and more capacity for information and stats than a room of Braille encyclopaedias. They had hit gold. To be quite frank, nothing else really ever stood a chance - CM is seen as the benchmark to which all other similar releases are compared, let's take a look why…..

-- Overview --

It'd be quite difficult to condense all the options and facilities of CM01-02 down into one op, but I'm going to have a jolly good go. What we're dealing with here is a beast of a football management simulation: 26 leagues, over 80000 player and staff profiles and a whole bunch of extras into the bargain. The latest version of Champ Man still works under the assumption of a stand alone PC being the primary vehicle for running the game - up to 8 human players are allowed to compete simultaneously on the same computer, although there is a network option that let's managers play CM over a LAN (local area network) which is sometimes more practical if not so frequently done.

You can place yourself in control of any team from any of the 26 leagues available, or even have many leagues running in parallel (see system requirements later), as well as taking on the reigns of international teams if you get the chance; and it is your job to take your team to glory. Now the first thing to say about CM is that it's not for the faint hearted. If you're after the type of game that allows you to see pretty pictures of your stadium and allows you to dot burger vans and gift shops about the place, with fully rendered match animation and commentary, then you may as well go home now, as CM is for the purists. Just a simple to use GUI, brief snippets of match commentary and a bunch of stats, Lots of stats in fact - if you want to know who won the Welsh league back in 1974 then this is the place to look hehe.

-- The game --

So, you've just chosen your club and whether you've opted for The Nou Kamp or Feethams its up to you to stick by your team and do your best by them. It is now your job to basically run the club; selecting the first team, buying and selling players, setting up training schedules and negotiating contracts -- hell you can even control the reserves if you like. There really isn't a great deal that you can't do with this game and one of its main selling points is its realism. All staff and player details are said to be a true reflection of the situation in the real world, you can scout players, have them on trial/loan or even express an interest in them until the media start pestering their manager with talk of future transfers.

Indeed, each player or staff member has his own (oh sorry! Their own; Check out Laura Gilogly the physio at East Stirling - an amusing joke by the Collyer twins), set of attributes and boy are they comprehensive. Virtually all attributes are marked out of 20, apart from those such as morale and physical condition, so you'd think that you know what you're up against. Well no, because there is a whole host of hidden attributes that can only be discovered by getting to know the player over a series of games. SO, you may be buying the next Roy Keane (someone who will have star players from your opponents making regular visits to A and E), or you could be buying the next Darren Anderton, who being prone to injury spends more time in the physio's room than on the pitch. Players and coaches alike develop their skills on and off the pitch as the game progresses and your handling of affairs in general is normally responsible for dictating how they will turn out.

Championship Manager is not an easy game, but then, football management isn't easy. In effect, all you're doing is putting out a first 16 and buying and selling players every now and again, but if the endless combination of individual player and team tactics aren't right then you could soon find yourself sliding down that league table and picking up your P45. It takes a lifetime to master the game and things don't get any easier when you catch yourself turning round in your chair only to find that it's 3 in the morning and everything is pitch black - that's how involving the game is. You become attached to your players and your role - I didn't speak to my brother for a good few hours after he beat me on penalties in the Champion's League final the other week hehe that's how serious us blokes (and women possibly?) can get about Championship Manager.

Then if that's not nearly enough, there's all the media interference to deal with. The pressures on a football manager in the real world have increased drastically over the last few years and there's never a day going by without managers being harassed about potential transfers, or players being praised or criticised, or finding out that an England international is bisexual. Oh yes, CM is no different, it's all there and you learn quickly that how you respond to the media is vital in winning over the support of your chairman, fellow players and most importantly the fans themselves. I've been talking about Championship Manager in general here, but the media involvement is one of the big changes made in the latest version (01-02), let's highlight some of the other important ones:

- Ability to compare two squad players in terms of the differences in their attributes and their suitability for various positions if they can play in various areas of the pitch.
- Increased media involvement.
- The new FIFA transfer system has been implemented fully - although no-one quite understands it yet ;).
- The latest transfer and data updates for the start of season 2001-2002.
- Ability to make manager notes on individual players; thus reminding you to do things like renew contracts and the like in case you forget.
- Ability to manage B and Under 21 teams at international level.

There are probably a whole load more additions but having bought each new version as it came out, I tend to forget what feature was introduced when. You'll just have to play the game and explore it for yourself, as there is no way that I can fully describe it without boring everyone silly.


The key to learning is to play - you'll soon get a feel for the values of players and how much you are expected to pay for their services; although it's worth noting that values and transfer fees aren't quite as over the top as in real life - I think the most I've paid for a player is 28 million for Ronaldo; quite a modest sum in comparison to what you'd expect to pay in the real world for the tricky Brazilian. You'll also get a feel for the performance ratings of players - ranging from 1 (which I have never seen!) to 10 for each match - a player formulates an average each season and even has a career average. A player with a season average of about 8.4 has had quite an astounding year for example whereas anything lower than about 6.9 can be considered as poor in the top leagues.

-- System requirements and other support --

Eidos recommend the following for optimal performance of CM:

Pentium 233MHz PC or better
64MB of RAM (for good performance with many leagues running in parallel)

Oh and I recommend at least 1GB of hard drive space for the full installation and saved games - they can get quite large you know.

I'm running Cm on an AMD Athlon 1.2GHz with 256MB of RAM and can quite happily run all 26 leagues in parallel with no sluggishness. Basically, the faster your system is the quicker and more smoothly the game will run.

There are also a number of websites worth checking out:

www.sigames.com
The official website for Championship Manager 3 (of which CM01-02 is a version),,where you can get support, news and the latest patches and updates as they are released.

www.thedugout.net
Possibly the best site I've come across dedicated to the beautiful game - there are all sorts of things going on here - more updates and downloads, tutorials, message boards and all the help you need to become the next, erm, dare I say it, Alex Ferguson.

… Sorry, I was just washing my hands after typing the chap's name …

-- The verdict --

So in summary, you have what is probably one of the most complex, realistic and addictive games of our time - that's assuming that you enjoy football in the first place lol obviously it's not going to be of much use to you if you don't. It's one of those games that you learn more about each time you play it and the highly tuned artificial intelligence of the computer controlled managers does make it one that you'll want to keep coming back to - although there's nothing like taking on your friends and family in person I have to admit. If you've never played a CM game before, you'll probably spend a good week or so getting used to it and finding your way round all the options, but it all becomes second nature after a while - with everything being just where you'd expect it to be.

If you're a footie fan, it'd be a sin Not to own this!


 

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Comments about this review »

johnnyk33 27.02.2003 13:20

Hi there Great op... I'm not divorced just yet but I'm not that long married!!! I've been playing this game since it started and it's great and so addictive.... I'm a researcher for a Scottish team in CM4 and this is due out on 28th March so I can't wait. A playable demo for CM4 is out tomorrow 28th Feb.... Cheers John

blackedeyed 06.10.2002 22:54

Good op craiggy, a good game then :-)

bonjo 05.06.2002 16:39

great op!! i'll have a divorce please to........

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Championship Manager 01/02 (PC) - review by brianlfc

Advantages: Superbly addictive
Disadvantages: The values of the players could be slightly more accurate

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