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Championship Manager 4 (PC)

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Championship Manager 4 (PC)

Quote-start

Don't Believe The Hype

Quote-end

4 May 7th, 2003 

68 Ciao members have rated this review on average: very helpful

Advantages:
Return of the greatest computer game ever !

Disadvantages:
It's slowed down and lost a touch of the fizz

Recommendable Yes:

Detailed rating:

Gameplay/Playability

Graphics

Sound

Value for Money

Longevity

andystrong

andystrong

About me:

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Member since:13.03.2003

Reviews:70

Members who trust:72

A Review of Championship Manager 4
Made by: Eidos
Price: £30-£35
www.championshipmanager.co.uk

Seeing as how it is some two months since Championship Manager 4 was released I thought I would take stock of the situation and pen a review.

For those that don’t know what Championship Manager (ChampMan as I will doubtless lazily start referring to it during this piece) is, I shall endeavour to explain. Basically it is a state-of-the-art, football management simulation game for the PC. It allows you to take control of virtually any club in world football you so desire and pit your wits against the finest tactical minds in the game. The game itself has become an institution amongst computer game-playing football fans and March 2003 saw the release of the 4th version of the game. The all-singing, all-dancing, ChampMan4.

Championship Manager first entered my consciousness back in about 1992. For many years my knackered old 386 IBM (which was state of the art then) used to crawl along playing the most brilliantly simplistic, yet thorough football game I’d ever played. At the time no one I knew of played the game…in fact no one had even heard of it. It was like being a Mormon; you think you are on to a brilliant thing but no one else has got a clue what you are doing!

This early, fledgling version of ChampMan (which I bought for £14.99 in Trago Mills, Devon – you never forget the details of your first love) had fictional computer generated players and it meant you had to sacrifice realism in favour of a keen imagination – PERFECT! I bought into the mythical players thing completely, but was more than interested when a proper accurate version of the game came out about a year later with the real players of the day in it. This was ChampMan2 and it came out in 1993 – in many ways it remains the benchmark for football simulation, the only flaw was that it was too easy.

Now some ten years later, those of us that have stuck with the game find ourselves members of the biggest cult in Britain – we are “ChampMan” freaks. The new version of the game was originally due for release in the autumn, then Eidos put the release date back to Christmas, then officially and unequivocally Eidos stated it would be released on Valentines Day 2003. This was seen as a sort of “in joke” what with ChampMan having been cited in court during 3 divorce cases already. Anyway, Valentines day came and went and our love stayed unrequited.

Finally, after lots and lots of “final tweaking” and “late stage game development” the product was ready for release. Unlike many fans of the game I didn’t rush out and buy it straight away. In my opinion ChampMan had gotten too detailed and too fussy in recent years, but eventually my curiosity was aroused enough for me to part with £30.

The new game seemed worrying on first investigation. My most recent exposure (on a regular basis) to the game had been the 1999/00 season game, which I am still playing now, and I couldn’t believe how fiddly things had got. I’d played 2001/02 with a friend and found it less satisfying than my old version of the game, but this new one was seemingly more inaccessible.

Many icons had been moved for nothing more than cosmetic reasons and signing players seemed to have become more fiddly and less-user friendly. There seemed to be less detail in certain areas (fluent languages of players, scouting players) and more in other, superfluous areas. The game had stats coming out of its ears, whereas earlier incarnations of the game used stats simply and purposefully. Most worrying of all was that the game engine seemed to have slowed down (to a crawl at times) and had seemingly lost an element of the realism that had made the game such a joy to beging with.

The big selling point of the new game was the 2D match highlights feature, which allows you to “see exactly where your tactics succeed or fail” (CM4 packaging notes). I found this mildly irritating at first, preferring the traditional text commentary of the game. I must admit I have grown more used to the highlights and find them okay if used for key action, but they would be terminally boring if you watched the whole game like it.

ChampMan4 boasts 39 national leagues and more than 200,000 players and staff. Of course one of the main advantages of buying the new edition is that you get up to date data – Rio Ferdinand is at Man United instead of Leeds for example (sorry Deano76) – which makes things more realistic and satisfying. So why don’t I like the new game quite as much as I expected?

Well, for starters training schedules, tactics screens and player transfers/wages all seem to have become too complicated. True, the game has incorporated new developments in football such as the European transfer windows and constant media speculation about players futures. However the game itself doesn’t quite get there yet for me. Maybe in three months time or so I will have bedded down with it and will feel a lot more content, but at the moment it’s not quite happening.

Don’t get me wrong, there are loads of good new features. You can choose your preferred skin (the user-interface of your preference) and there are various keyboard shortcuts, but these are cosmetic changes and not gameplay changes.

So, am I just saying all this because I can’t cut the mustard on the new game? Well NO is the short answer. I have managed to get my Swindon side 3rd in Division 2 with about 14 games of the season left without spending any money. This is a great achievement when compared to the mid-table existence the club have enjoyed this season – although I have let player wages “spiral out of control” according to Willie Carson (yes irritating jockey) the Club Chairman.

One of the things I like most about the game is that you can generate an entire footballing universe of fictional players and staff – which is more of a challenge to experienced gamesters who have won everything in sight. The new game also allows more feedback from the fans (a bold and well executed development) and has a bit more info on player personalities. You can also take control of your own Reserve and Under 19 sides although no one I know of does this.

A friend of mine, who is a bigger ChampManfreak than I, was most unhappy when he first bought the game and rang me about to tell me about it. He complained of a lack of realism and that his strikers were his only ever goalscorers. He cited an early season run of games as proof of the new game’s “randomness” as he put it;

1st game – 0-6 loss
2nd game – 6-0 win
3rd game – 2-6 loss

He felt that this sort of sequence of results wouldn’t have happened on the old game, but I’m not quite so sure. I agree with him whole-heartedly though that the 2D simulation seems to have slowed down the game engine and taken away the fluidity of the game. I also pointed out that managing Oxford United meant you had to expect the good, bad and the ugly when it came to results.

Lads and lasses who play football management sims will probably agree that ChampMan is easily the best series of games of its type. It blows LMA Manager and other such tacky simulations out of the water – however like many things in life the BIGGER and more successful something becomes the more likely it is to forget what made it so good. So let’s keep it real Eidos – when the next game comes out lets make sure the game remains as thorough as it always has been but reclaims the 10% playability and realism that it has lost along the way.

Champman4 is a very good game, it isn't however, the "consumate and definitive simulation" we were lead to believe we would get from all the hype that manufacturers Eidos gave the game prior to its release. By holding back the release date and fiddling more and more with the game engine, Eidos were asking for trouble.

ChampMan 3 was a genuinely addictive game. I was the smoking equivalent of 40 a day on that. ChampMan 4 to me is more “take it or leave it, I’ll have one down the pub if someone is offering” kind of addiction.
 

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Comments about this review »

Ryan74 27.01.2004 00:20

I haven't played this yet. Great op. I got Cardiff City into the Premiership on CM 99/00, that's my claim to fame. Of course, we then started to struggle and I was sacked (traitors!) but that's a different story...

Beebs199 30.09.2003 11:21

Hi Andy, I understand everything you are saying about the game, and I agree that the game has slowed down. However, I feel that the reason why no-one is glued to it yet is because who has ever liked change when the previous version was good enough?? I honestly believe that in three months the opinions on the game will have inverted and everyone will be hooked to the 2D match play and denser content... Beebs

Da_Man_Benny_Boy 06.08.2003 15:39

This game, in my opinion, is OK. I think the only thing that makes it better then others is the little match viewing. Nonetheless, good op though ;D

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Championship Manager 4 (PC CD)- PC

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Championship Manager 4

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Championship Manager 4is the latest in the long line of football sims to come out of the ... more

Eidos/Sports Interactive Games doors, and
followers of the ever popular series will not be
disappointed. With over 200,000 players and staff
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Championship Manager 4- PC

Championship Manager 4- PC

Championship Manager 4is the latest in the long line of football sims to come out of the ... more

Eidos/Sports Interactive Games doors, and
followers of the ever popular series will not be
disappointed. With over 200,000 players and staff
across 39 national lea...

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PC/Mac Championship Manager 4 | PC

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More reviews »

Championship Manager 4 (PC) - review by smnhicks

Advantages: More of everything that CM01/02 had plus a 2D match engine
Disadvantages: Slower and needs patches from SIGames.com website

Championship Manager 4 (PC) - review by smnhicks smnhicks 06.08.2003 · Read review
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Championship Manager 4 (PC) - review by Decoy

Advantages: It's Champ Manager, up to date stats, comprehensive, addictive, new 2D highlights.
Disadvantages: Very buggy, can be slow, won't run windowed.

Championship Manager 4 (PC) - review by Decoy Decoy 05.05.2003 (20.05.2003) · Read review
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Championship Manager 4 (PC) - review by mentalmickey100

Advantages: Buy buy buy buy buy buy buy.
Disadvantages: you will never leave your computer again.

Championship Manager 4 (PC) - review by mentalmickey100 mentalmickey100 29.04.2003 · Read review
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Championship Manager 4 (PC) - review by alexbr

Advantages: Another excellent CM game - it's 2D view greatly improves the game and sets it apart from its competitors
Disadvantages: Needs a very high spec PC to run quickly

Championship Manager 4 (PC) - review by alexbr alexbr 27.05.2003 (27.05.2003) · Read review
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Championship Manager 4 (PC) - review by pumfster

Advantages: Addictive, Realistic, how long have you got
Disadvantages: Needs so much from the poor computer and can suffer slowdown.

Championship Manager 4 (PC) - review by pumfster pumfster 21.04.2003 · Read review
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