Way back in the mists of time… well 1991 a long time in PC game terms, there was a game called Civilization. This was the new offering from Sid Meyer who had had great success with a previous strategy game called 'Railroad Tycoon'. Civilisation was one of the most ambitious strategy game ever ... Read review
Sid Meier's Civilization IV: Colonization is the third offering in the award winning ... more
Civilization IV series and a re-imagining of the classic Colonization game Sid Meier created in 1994. In Civilization IV: Colonization players will lead a European nation on their quest to conquer and rule the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight with both the natives and other nations as they acquire great power and fight for their freedom and independence.
Civilization IV will come to life like never before in a beautifully detailed, living 3D ... more
world that will elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe.
Sid Meier's Civilization IV: Warlords is the first expansion pack for the award-winning ... more
game that has become an instant world-wide hit. Paying homage to some of history's greatest military leaders, the expansion will deliver six unique and interesting scenarios, giving players the chance to change the course of history with the help of their new powerful "warlord" unit. Civ IV: Warlords will include new civilizations, leaders, units, and wonders that will offer even more fun and exciting ways for players to expand their civilization's military power as they strive for world domination.
Sid Meier's Civilization IV: Beyond the Sword is the second expansion pack for the ... more
definitive strategy title Civilization IV - the 2005 PC Game of the Year and world-wide hit. Focusing on the late-game time periods after the invention of gunpowder, the expansion will deliver more epic game and scenario content than any Civ expansion pack in the history of the series. Civilization IV: Beyond the Sword will contain 12 amazingly unique and challenging scenarios created by the development team at Firaxis, as well as some esteemed members of the Civ Community. In addition, ten new civilizations, sixteen new leaders, five new wonders, a variety of new units and several new gameplay innovations will offer players even more strategic options for expanding their civilisation's power as they strive for world domination.
Advantages: Great stategy game, Improved graphics Disadvantages: Can be complicated to learn
...I found the very first Civilization all those years ago in 1991.
Recommended!
TECH SPECS (for those interested)
The game requires a DVD Rom drive to run and comes with a 12+ (PEGI) rating mainly due to its complexity rather than inappropriate content.
Minimum Spec.
Windows 2000/XP
1.2GHz P4 or above
256MB RAM (Win 2000) 512MB RAM (XP)
1.7GB Hard Disk Space ... more
Way back in the mists of time… well 1991 a long time in PC game terms, there was a game called Civilization. This was the new offering from Sid Meyer who had had great success with a previous strategy game called 'Railroad Tycoon'. Civilisation was one of the most ambitious strategy game ever produced, its premise was for the player from very humble beginnings to create a civilisation and through conflict, co-operation and skill build it up to reach out to the stars. The game was a huge hit and it quickly became acknowledged as the best turn based strategy game ever made.
Since then 'improved' versions Civ 2 and Civ 3 have been produced, which have on the whole built upon and tweaked the basic concept to varying degrees of success. Personally I found Civ 2 to be an even better game than the original but was rather disappointed with the third instalment. It was with a mixture of great expectation and a little trepidation that I waited for the release of 'Civilization IV' the very much improved and expanded latest version of the famous franchise.
CIV IV
The basic premise of the game hasn't changed, why change something that is almost perfection? Your task is still to take charge of a nomadic tribe, settle down build a city and grow making the best use of your surroundings. Over the course of thousands of years by careful management of your resources and economy you should expand into a global empire and finally rule the whole of the world or be the first to build spaceships to settle other distant planets.
At the start of the game you are asked to choose a civilisation type from a fairly large list of options (British, American, Indian, Mongolian, French Chinese etc. are all there) as well as a difficulty level beginning at the easiest 'Chieftain' gradually going up the scale through 'Warlord', 'Prince' etc. eventually arriving at the extremely challenging 'Deity'. Other pre-game choices include terrain type, sea levels, resource abundance etc. Careful consideration has to be given to all these before starting. The excellent printed manual included with the game will make essential reading for the first few attempts at playing.
The gameplay involves as it always did a careful balance of economic and structural development. This will include creating food for your cities to expand and collecting resources in order to manufacture goods and develop technologies eventually to trade with other people. As well as these considerations you will expect to have to defend yourself from other aggressive empires and also do a little conquering in the bargain, so training a powerful up to date army if only for defence is also a strong priority.
The new game takes the gameplay to more sophisticated levels. Where in the previous version once you had set up a city you could develop the land around it by either irrigating for food production, building mines in suitable areas for extracting resources and additionally building roads to stimulate trade and make movement easier in the new version all these activities lead to many more choices. Land development is not only about irrigation, you could forgo farming for setting up plantations or simply build satellite hamlets and town to provide your coffers with extra tax revenue. The provision of resource is also made more complex by giving a choice of which material you want to produce, silver, gold, oil and maybe you want to simply generate power by building wind farms or water mills. These changes have greatly improved the game and made the possibilities of developing in many more specific areas thus allowing the type of economy that you can develop to be much more tailored to your own individual preferences in playing the game.
As before at the start of the game you are given a choice of races to chose from will affect they type of empire you are suited for so for instance if you choose to be Genghis Khan expect other to be wary of you and not do you any favour diplomatically but on the up side the fact that you can train armies faster than them will give you a distinct early advantage if you take an aggressive stance. Ghandi of the Indian empire on the other hand will make you many friend sand allow your diplomatic influence to flourish but will not suit an aggressive, blood thirsty player. Right from the start your choices will count toward your eventual success.
The big changes that have been introduced to CIV 4 are to do with religion and culture. In previous game these factors have not mattered whereas now they must play an intrinsic part of your strategy. You early on can choose to set up a religion and depending on how you play this religion can spread to other states thus making you as the seat of that religion an important influence over their decisions in relation to military and diplomatic matters. Culture in the form of art and literature and by the existence of great citizens provided when you build cultural centres will allow you sphere of influence to spread even further and can ultimately plant the seeds of unrest in near by foreign cities making them more likely to revolt and join your empire.
VISUALS, GRAPHICS AND SOUND
One change that is very welcomes is the improved graphics. In the earlier versions the map looked like nothing more than a graphically enhanced chessboard but CIV 4 has finally added graphics that do justice to the complexity of the game. With the help of a voice over by Mr Spock (Leonard Nimoy) the new graphics engine provides us with an improved amount of detail and animation making the whole gaming experience more enjoyable. The world has become 3D and you are able to zoom in and out with godlike power. All the information that the game employs is still there to be accessed but in a new easier user friendly way. Although the AI representation of the rival leader still leave a little to be desired. I also miss the films clips representing the various advisors from CIV 2 especially Elvis!
The terrain itself has become a lot more variable and the graphics are geared to make this aspect of the game easier to handle thus you are able to tell quite easily whether any selected area is generating food, resources or commerce. A certain amount of customisation is also allowed so that various aspects of the terrain can be highlighted.
WAR, WHAT IT GOOD FOR?
This is an area that has seen big changes in the new CIV. In the original version a units military strength was represented by an attack and defence ratings in CIV a single power rating is used, this simplifies combat but you units can add flexibility by the addition of different upgrade depending on their experience which allows them to specialise in city defence or attack or in combat against specific kinds of units over and above their normal abilities such as first strike. This can produce some hard fought battles between unlikely units and makes it generally harder to conquer cities with small armies. Another change involves the use of artillery units which now cannot damage defenders in a city but only lower the city's overall defence bonus. Gone are the days where a powerful navy would guarantee world domination. Some units also have the possibility of withdrawing from combat if they are about to lose a battle.
This changed aspect of the game might represent the biggest hurdle to previous players of Civ and will require some fundamental changes in the game tactics.
Other areas of the game will be familiar to past Civ players. When you build a city you have to decide to devote your efforts to earth building city improvements (barracks, temples, aqueducts) or improving you army buy building military units but unlike before you cannot change production half way through without losing all the resources you have put in already so a little more consideration must be given to which improvements path to take at nay stage of the game.
As in previous games you will also undertake scientific research and discover new technologies and civilisation advancements, this now includes various religious advances. The ability to build 'Wonders' building of enormous importance and influence that will give you civilisation various advantages is still there although it has been expanded to include national wonders as well with more limited effects. New in-game movies shown on wonder completion are also a welcomed addition.
I have yet to try the multiplayer modes and I am unlikely to do so in the near future So I can't comment too much on this aspect of the game apart form saying that LAN, Internet, PBEM, and Persistent Turn-Based Server (PTBS) is possible and that a variety of differing game type and team allocations are possible.
OVERALL
It is almost impossible to include all the features of the game in a short review but I emphasise that what I have written about will provide you only a brief outline of most important aspect of the game.
So is the new CIV 4 an improvement of previous versions? It is certainly true to say the graphics are far better and the player interface is much improved and easier to understand (once you have the hang of the game) so in this respect yes it is better. However it is difficult to improve on a game like CIV in that it was one of the best and strategy games around and one that retained a high re-playability value. I think the question is in fact unfair; CIV 4 is different enough to the other version to be considered as a new experience even for long standing fans of the franchise. Civ 4 will provide a challenge for even the best CIV player and will ensure that there is no comfort zone based on previous tactical knowledge. Despite the complexity of the game I found it relatively easy to play on the easier levels (up to 'warlord') and the ability to customise the length of the game means that it does not have to be a sleep depriving epic gaming session. Overall I can't really criticise the game and it is one of the best strategy games around but I was a little (a tiny, tiny bit) disappointed when I completed my fist game possibly due to my extremely high expectations from the game before playing and less to do with the game itself. I'm sure that Civ-virgins will find this new version every bit an enthralling as I found the very first Civilization all those years ago in 1991.
Recommended!
TECH SPECS (for those interested)
The game requires a DVD Rom drive to run and comes with a 12+ (PEGI) rating mainly due to its complexity rather than inappropriate content.
Minimum Spec. Windows 2000/XP 1.2GHz P4 or above 256MB RAM (Win 2000) 512MB RAM (XP) 1.7GB Hard Disk Space 64MB Video Card
'Civilisation IV' can be bought from Play.com for £17.99 (delivered) at the time of writing this review.
Advantages: welcome new features, 3D engine, simplification of certain aspects, mod support Disadvantages: overwhelming depth, limited in-game support
...of the games in the Civilization series before, here's a quick overview: In Civ, you choose one civilization to play from 4000BC onwards. Over time, you spread your empire through new cities, accruing new technologies as you go along. You choose how to play, and hopefully win your game. You can dedicate your resources to building vast armies to invade that country whose borders are ominously looming around yours, invest in the arts to make your empire ... ...conflicts or share knowledge.
Civilization IV makes some really wonderful changes to the dynamic of the game.
First of all, probably the least important change but probably necessary to win over new players to the series - the 3D graphics engine retains some of the board-game charm of previous incarnations, whilst taking advantage of neat details like a dynamic representation of your cities, zooming out for a whole-world view, and cute unit animations. ...
barneyboo 04.06.2006
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Ciao members have rated this review on average: very helpful Review of Civilization IV (PC)
Advantages: graphics, soundtrack, gameplay, multiplayer Disadvantages: takes lots of time, needs some time to learn
Civilization 4 is a great sequel to some of the best turn-based strategy computer games in the history. The game already has got two expansions, Warlords and Beyond the Sword. This game is all about empire building, but its quite different from the games like Caesar, Zeus and Cleopatra. This one seems to give more importance to the combat version, but not as much as the Age of Wonders do. This means that Civilization is a different type of strategy ... ...the time is over, the civilization with the highest score so far will be declared the winner of the game.
Everything starts with a settler building a city. The player will be asked about what to build next, or the player can select it from the city menu itself. The player can create more settlers to expand the empire, more workers to improve the productivity of the tiles in the surrounding areas, or build an army to defend the city as well as for ...
existtoinspire 21.09.2007
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Ciao members have rated this review on average: very helpful Review of Civilization IV (PC)
Advantages: Addictive, Vast, Complex to Master, Simple to Play. Disadvantages: Addictive, Slows down in later stages.
Introduction
Civilisation IV is, unsuprisingly, the fourth in the well known series by Sid Meir. The game sees you try to build a civilisation from 4000BC through to 2050AD and dominate your neighbours through a combination of military, cultural, diplomatic and technological means.
Gameplay
The game is turn based and each of your units have a movement rating that allows you to move a certain number of spaces (tiles) per turn. You begin with a ... ...blacked out until it is explored, this settler can be used to make your first city.
Cities
The first thing you will do is look to place this city in a good location. Each of the tiles on the map is a different type of land which gives varying benifits to your city. The different types are: Plains, Grassland, Desert, Tundra, Hill, Mountain, Forest, Jungle or Water. Creating your city is a balancing act between food (to allow your city to grow), ...
hero164 23.03.2007
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Ciao members have rated this review on average: very helpful Review of Civilization IV (PC)
Advantages: Long sweeping gameplay, addiction, No 2 games the same Disadvantages: This game will eat you time
The Latest and the best Civ title. Civ 4 continues the great series of games by Sid Meiers this instalment offers much more depth than the other's combat has improved greatly, religion now works in its own unique way and culture effects how quickly the boarders of your civilisation grow.
Civ takes you from 4000 BC to 2050 AD game lengths vary as to if you select quick, normal, epic or marathon. The number of turns in a game increases with each level. ... ...times longer than a normal game don't make any other plans cos you'll be hooked.
You are offered a wide range of different civilisations to play each has its own unique units and buildings, ontop of this each nation has its own leader some have more. The leaders also offer unique abilities to your nation faster worker production or faster wonder production for example. The game starts as aways with you in charge of a settler a unit used to form ...
harry1511 06.02.2008
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Ciao members have rated this review on average: very helpful Review of Civilization IV (PC)
Advantages: Civilization at its best yet Disadvantages: Very high system requirements on higher modes
...go play something else. The Civilization games are equalled in complexity only by some Manager-type games perhaps, though those do not come nearly as close to Civ4 in scope.
If you're new to Civ (as the series is commonly abbreviated), the premise basically is that you are in control of a nation/race of people on the earth, such as the Romans/Aztecs/Americans/Russians. You guide your people from the stone age all the way through to the present day, ... ...If you've never heard of Civilization before then I really do recommend it - its a serious contender for the greatest game series ever.
There's no question of Civ's greatness - the question is, how does Civ4 compare to the previous Civ games?
Among a host of small changes far too numerous to list here, the two biggest changes a veteran Civver will notice are the brand new combat system, and the implementation of religion. In previous Civ games ...
Figaro123 04.08.2006
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Ciao members have rated this review on average: very helpful Review of Civilization IV (PC)
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Reviews which might be of interest for "Civilization IV (PC)"
Advantages: Excellent gameplay; endless replayability; bargain price Disadvantages: Difficult for beginners; not great in multiplayer
The Civilization franchise of computer games has come a long way since the original incarnation was released way back in 1991.
That?s where my Civ-addiction started, and since then I?ve worked my way through Civilization II, Civilization: Call to Power, Sid Meier?s Alpha Centauri, Civilization III, and finally CivilizationIV.
The latter, in the ?complete? form, is the latest in the series, with the exceptions of CivilizationIV: Colonization, an update of another Sid Meier classic that uses the Civ IV game engine, and Civilization: Revolution, which is an adaptation for various games consoles. The ?complete? version includes two add-on packs: CivilizationIV: Warlords and CivilizationIV: Beyond the Sword.
The concept:
Civ IV, as with the other Civilization games, is a turn-based strategy game. The idea originated with a board ...
Advantages: Turn-based game allows for more relaxation Disadvantages: Does get boring after a while.
After playing CivilizationIV on the PC I knew what this game was about. You control a civilization and try to be the best civilization. There are numerous ways to do this which I like as it gives you different paths to victory. I also like that you do not have to win through violence, and it makes you concentrate on other aspects of controlling a country which makes it much more realistic. There is a tutorial you can you use if you haven't used the game before which is useful but doesn't show everything the game is capable of. The game can be a bit overwhelming to begin with but once you understand it it should be enjoyable.
The animated world leaders on the game do look fantastic but I feel that the game isn't pushing the Xbox's graphics capapbiliy. However I don't think this detracts from the game as the graphics do not need to be ...
Advantages: Very familiar; improved game play; far more complex strategies required. Disadvantages: Seems slower to play than the original
My first experience of computer strategy games and God games was on the Atari ST. I played a game called 'Empire' which was a very good early war game. I then played a game called 'populus' which was a resource planning game. I often wished someone would combine the two. Then much to my surprise Sid Meier released Civilization!
After seeing Civilization on the Amiga, and finding out that my Atari ST could not play this game to the same extent, I purchased an Olivetti 386. The first game I purchased was Civilization. This resource-oriented war game was unique, combining war-gaming elements, strategy elements and economic elements all in one game. I played this game over and over for years and it became one of my favourites (I still have it on my PC now).
As with most games that are successful, the authors (Sid Meier) decided to ...
Civilization is one of those games that had the unfortunate luck of being pretty much perfect the first time around. Unfortunate because it means that the developers didn't really have much else to do for any of the sequels. Not until number three anyway, at which point they almost ruined everything by overcomplicating it.In a nod to the graphical ability of modern day PCs the graphics have been upgraded all the way from rubbish to okay-ish. Actually, the 3D effect as you zoom out to a view of the whole globe is quite nice but otherwise this is not going to be giving Doom 3 any sleepless nights.The far more important changes are to the gameplay which has had all the overcomplicated elements from Civ III ripped out and, most interestingly, many of the features from the original that had been considered sacrosanct. City riots and rebellions are now extremely rare and other tedious elements such as pollution have been removed. This all adds up to a tighter, faster paced game that doesn't get bogged down once you get a lot of cities up and running.A new team-based online modes attempts to add a similar injection of speed to the multiplayer - although whether that will prove as successful remains to be seen. More promising is a greater emphasis on religion in the game, as well as great people from history that can help morale, combat or research and sometimes all three. With strategy games becoming ever rarer Civ IV looks like it could finally make them, if not fashionable, at least popular again. -- Harrison DentThis preview is based on an incomplete version of the game; features or problems mentioned above may not appear in the finished game. Civilization IV will come to life like never before in a beautifully detailed, living 3D world that will elevate the gameplay experience to a whole new level. Civilization IV has already been heralded as one of the top ten games of 2005, and a must-have for gamers around the globe.