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Command & Conquer: Tiberian Sun (PC)

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Command & Conquer: Tiberian Sun (PC)

Quote-start

Kane is dead and i'm not afraid of ghosts!!!

Quote-end

5 Aug 10th, 2005 

59 Ciao members have rated this review on average: very helpful

Advantages:
Excellent, addictive gameplay, exciting storylines, entertaining videos and cut scenes, brilliant array of units !  !  !

Disadvantages:
Too one sided NOD have a huge advantage over GDI, and you cannot save the video cut scenes which is frustrating !

Recommendable Yes:

Detailed rating:

Gameplay/Playability

Graphics

Sound

Value for Money

Longevity

darkangelwing

darkangelwing

About me:

Apologies as I never managed to quite finish certain reviews, they'll come eventually. Currently dow...

Member since:21.02.2005

Reviews:38

Members who trust:137

Alas the true birth of command and conquer is finally here, some of us have waited an eternity to see the outstanding strategy, and gripping storylines rise above the rest of computer gaming.After the abismal release of the embarrassing command and conquer which was later relased on consoles such as the playstation and N64 many found the game so bad that it was unplayable,Westwood deperately needed ideas to boost a franchise and in my opinion make a line of some of the finest pc games ever made.After useless expansions and weak storlines followed by reidiculously weak upgrades to units,Red alert was born.

Allthough Red alert was also released in the same way as it's predasesor it became a huge hit due to it's great Russia vs Allies death maches.The weak graphics were not enough to put young americans and britains off of the gripping storylines, after the cold war whcih seemed to be built up by the americans and made Russia out to be the bad guys who did'nt even use one of their nukes on civilians,i guess many in a way felt downright dumb to have been so worried over a media build up. Red alert in my opinion is the response to the end of the cold war and became one of the most important pc games of the decade.

After it's huge success and after a barrage of expansions TIBERIAN SUN was born out of no where.In 1999 tiberium was born at an exciting time,the matrix was released along with star wars episode 1,the milenium was in site,it was a very exciting time,and tiberian sun was a very exciting game.

THE STORY

Tiberian sun is a sequal to the weak unheard of Tiberian dawn,set in he early 21st centuary where tiberian dawn left off.The long struggle between the soviets and allies is over untill a meteorite carrying a mysterious resourse called tiberian hits earth and the mysterious mineral which contains a large economic importance starts growing out of control,the greed of Nod aim to wipe out their enemy's GDI and grab this economic resource.The mysterious Kane who was presumed dead previously in the saga has returned with a vengeance.

The army is split into 3 factions,GDI, NOD and the mutants.Nod have all the advantages in the game, missiles, stealth generators, hi tech weaponry and of course the master of disaster the artillary units.Gdi are a bit more less advanced and deteriated to nod,they have ridiculous units like the mamoth which cost about 5 grand and get destroyed instantly,no but GDI's greatest strengh lies in it's air armada, build an army of ORCA BOMBERS and your unstopable.Unlike red alert 2 most units cannot seek out new land in the fog of war which is frustrating,only useless and ridiculously slow units such as air infantry can.The disc throwers are gdi's greatest asset only 200 each and can fire and destroy units which are well out of range.
Finall the mutants which appear in the odd gdi end missions lead by the mysterious tratos these humans have been disfugured by tiberium and have mutated to gain incredible strengh and skills, they aid Gdi's struggle against nod and Kane.

GDI UNITS

GDI have the basic array of infantry, light infantry which are just mere soldiers,the amazingly good disc throwers which can fire out of range through the use of their bouncing discs,the useless jump jet infantry which are good none the less for seeking out the fog of war and new land,and of course the medics and engineers which are useful but unarmed.

The wolverines are an amazing asset against light infantry and fire rapid amounts of ammunition,but are vulnerable against tanks and artillery.The titans are usefull against structures and armoured units and can fire up a cliff and out of range.The APC is basically a unit carrier similar to the hovercraft,the MLRS is a hovercraft which can again fire onto cliffs and fire out of enemy range.Disrupters are very advanced but are very vulnerable,try getting a convoy of them with wolverines and titans as protection.The mamoths are pretty usless and expensive but are great as a defensive unit with a sensor array whcih can detect enemy movement.The orca fighters are mere helicopters with pathetic machine guns on,however it's advanced version the orca bomber is GDI'S FINEST UNIT and can destroy a whole base when part of a squaron instantly.There are many carriers and transports as well for the GDI army.

The defensive towers and components lack efficiency and when are left to fight a mere couple of tanks you will find them destroyed and your base overan.The 2 greatest structures on the GDI side:

THE FIRESTORM DEFENSE:
This can stop enemy missiles from reaching your base and remains the ultimate defensive structure in the game,however beware it also knocks out your planes,may a times when i have built an expensive orca bomber air armada to destroy a base when they return and a missile has been launched you press the geberator button and your armada gets kncoked down,it is very frustrating.

THE ION CANNON:
Remains a very powerful alternative to NODs missiles.Can pretty much accurately destroy anything,however it takes an eternity to charge up and remains a waste of money in my opinion.

I have come to the conclusion that GDI are a worse off alternative to Nod and have worse units and a huge dissadvantage,but togther with the disc throwers and orca bombers they remain the ultimate enemy to NOD and are not to be underestimated!

NOD UNITS

They consist of the basic light infantry, but have rocket infanry which are long range and can attack air units.Cyborgs are ridiculously evil they're so effective against infantry,and take an age to destroy well hehe they take an age to move as well.Cyborg commandos are magical and mysterious units to emerge from the temple of nod are very fierce against well anything that's tupid enough to challenge it!

Nod have the sneaky underground vehicles which are a real bugger against in missions and emerge anywhere on the map,APC'S are the transports and the bleedin Flame tanks can as a trio burn a base to cinders arghhh they're so anoying.Attack cycles and stealth tanks are usefull rocket firing vehicles and can fire out of range and onto cliffs.The tick tanks are actually a lot better than basic tanks in the command and conquer series, they can deploy and fire out of range at enormous speed and power everything goes BOOM!!

Ahhhh the most deadly,ridiculously good unit in the whole game, we come to the artillery's they're pretty cheap and when deployed can waste anything in shrapnel even when half way across the bleedin battlefield jeeesh.Harpy's are just mere gun choppers and the banshees trust me are like the mamoth cough very overated,don't get me wrong they're very effective against mere units but those plasma guns are very naff!

At last we come to NODs finest structures:

THE STEALTH GENERATOR:

This baby can submerge a whole base under a cloak and remain undetected for ages,you can hide all of your missile silos and hidden obelisks out of enemy sight,it is ridiculously good,hehe and what do GDI get mere firestorm generators that last 30 seconds!!!

THE OBELISK OF LIGHT:

Literally can anything survive a single shot from this hidden baby,towering high above all units this master of disaster fires and destroys before enem units even reach firing range!

THE MISSILE SILOS:

The mother of all tiberian technology chemical missiles can poison and destroy and damage a base from miles away,where as the cluster missiles can destroy an entire base hehe,the firestorm generator remains GDIs only defense against NODs ridiculously advanced tech missiles!

The gameplay and levels are exceptional only if you play red alert 2 and suddenly swich back to tiberian sun will you notice it's much slower speed and unit responses.The levels are well thought out and contain useful amounts of tiberian veins and crystals together with civillian buildings and bridges which of course brilliantly can be destroyed.The main disadvantages are that civillian buildngs cannot be garrisoned and most maps only contain small patches of tiberian crystals so the only income can run out instantly,that's why tech buildings and oil rigs were devised in the later Red alert 2,it just shows how influential this game has become,many have used it as the blueprint and the looking glass to more advanced games in the millenium,this truly is the finest game of the 20th centaury!!!  

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Comments about this review »

earlofaldgate 28.06.2006 21:31

havent played this in ages, must go back to it

rickyshah 04.06.2006 20:48

i loved c&c. shame no new version recently.

floater 04.06.2006 19:57

Good review, I found you thoroughly explained the units and how effective each of them is. I also found this game very addictive

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