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*A review of Crash Bandicoot [SCUS-94900] for PlayStation*
It's not been a good day for Crash Bandicoot. The evil Dr. Neo Cortex has been mutating the local island marsupials with an Evolvo Ray to form an army of super animals - which Crash finds himself rejected from. Worst of all, this leaves him separated from his girlfriend Tawna - but in the name of love Crash will defeat the doctor and rescue her!
While Crash Bandicoot can move in all directions (on a plane) such is the strict linearity of the levels in this game that the emphasis is very much on the platforming rather than the exploring. To put this in place there are considerable sections where the game is similar to a 2D platformer. As a game in 3D it does run into perspective problems when jumps have to be made towards/away from the view.
The controls are simple - other than the obvious jump Crash has a spin move which is another means of attack. Don't be fooled into thinking that the game is as straightforward though, for while the first few levels are harmless, the high level of difficulty afterwards might have you falling towards frustration. Sure, the game is happy to clump together extra lives throughout the levels, but you'll need them, and all the apples - which goes towards extra lives - help as well.
This difficulty is compounded by having the save (and trouble-free password) point being at the end of the Tawna bonus stages. While these bonus stages are fairly regular their difficulty also picks up as you progress, and it's possible to fall off thus missing out on the save point unless you restart the level from scratch. At least the game is snappy though as it's almost straight back into the action should Crash lose a life.
There is a decent variety of stages throughout the game, with the levels in which you are being pushed along at a pace not being the only ones where the platforming is on-the-edge. There are bosses to battle as well, but these are not so tough - which is a welcome relief!
For a 1996 PlayStation title Crash Bandicoot looks great. The graphics have good detail, the game runs smoothly and there are no problems with the draw distance. I did notice wrong use of shadows, though it did assist with the jumping in places! Musically, it's not particularly melody-driven so it can seem underwhelming at times.
Crash Bandicoot is suitable for all ages but the difficulty, along with the save system - which is sure to test a player's patience, means that this would be fitting for those who love the prospect of a platform challenge. I liked the game enough that I spent 100 lives getting past one level, if only for the not-so-good ending. The other ending comes from 100% completion of the game, so there is some replay value here - though this was beyond me. A solid start to the series for Crash Bandicoot.
Crash Bandicoot, the famous marsupial video-game icon, comes spinning into yet another ... more
solid action platform game in Crash Bandicoot: the Wrath of Cortex. This is the first true platform game for the Xbox, and is suitable for cartoon-action loving fans of all ages. Evil is at an all-time decline, so Crash's arch-nemesis Dr Neo Cortex is designing the ultimate weapon: Crunch, the extra-evil-bio-engineered-super-bandicoot. However, in order to complete Crunch, the good doctor needs more power... the kind of power that only evil, renegade voodoo masks can provide. Enter the Elementals. Set free by the evil voodoo mask Uka-Uka, the Elementals control various aspects of the environment. They are so powerful and so dangerous that they almost destroyed the earth once, and were sealed in special crystals to protect the earth from certain doom. Uka-Uka believes that by harnessing the power of these evil masks, Dr Cortex will have all the power he needs to complete Crunch and finally finish off Crash. So once again Crash returns to his crystal-collecting, box-bashing, bad guy-spinning ways. Can he stop the masks? Will he defeat Crunch? Only time, and your weary game-playing hands, will tell.The Wrath of Cortex is the hardest game in the series' history. There are 30 levels, seven different vehicles for Crash to use, bonus levels and a time trial mode. Also, as you progress throughout the game, you fight five bosses and for each boss you defeat, you unlock a new move (double jump, bazooka, tiptoe, Crash dash and death tornado). And in what is probably the coolest feature, you get to play as Crash's sister Coco on some levels. Okay, so the game is good, but is it perfect? Well, the graphics are solid, but not much of an improvement over the PS2 version--it definitely doesn't take full advantage of the Xbox's hardware. Also, the long load times for the levels can be annoying. Lastly, Crash Bandicoot: The Wrath of Cortex was not developed by Naughty Dog, the company that started the series. The game, while faithfully following the traditional feel of the series, misses some of the polished quirkiness that Naughty Dog was known for.The Wrath of Cortex is a great game for all ages, and will give you 40-plus hours of gameplay. --Bryan Karsh Amazon.com
Von Crash Bandicoot unbemerkt haben Neo Cortex und Ripto Spyros Dauerfeind durch geheime ... more
unterirdische Protale Kontakt miteinander aufgenommen und planen nun gemeinsam die Herrschaft über das Universum zu gewinnen. Die beiden Bösewichter teilen sich ihre Ressourcen und weiten ihren Machtbereich aus, um bald beide Welten mit ihren bösen Helfershelfern zu überschwemmen. Crash und Spyro müssen zusammenarbeiten, um herauszufinden, was diese neue Bedrohung bedeutet und um diese aufzuhalten, bevor das Universum verloren ist.