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Crapitana 7 of 7 Ciao Users found the following review helpful
Rating from SirLink 2 Stars ()

Advantages Size of maps/levels; co-op play; some good architecture; cool skins

Disadvantages Unimpressive monsters and weapons; rambling, slow gameplay; unimaginative throughout

Wow. Here it spins in my CD-ROM drive - Daikatana, a nondescript, orange compact disc, containing years of effort from dozens of designers. After all is said and done, there's a game waiting at the end.

The game kicks off in a futuristic Kyoto, Japan, which has been reduced to a neo-industrial conglomerate ruled under the iron fist of mega-corporation head Osaka Mishima (who, coincidentally enough, looks and speaks just like Lo Pan from John Carpenter's Big Trouble in Little China). You assume the role of Hiro Miyamoto, a down-on-his-luck Kendo teacher, struggling to make ends meet while maintaining his cool, iron-jawed demeanor.

Late one night, Miyamoto is approached by an elderly gent named Ebihara (who must be voiced by Shadow Warrior's Lo Wang), who informs him that the present day has been twisted and warped by the evil Mishima. Apparently, it's Hiro's destiny to confront Mishima and retrieve the Daikatana - a magical time-hopping sword forged by the Ebiharas thousands of years ago.

At this point, courtesy Ninjas drop from the sky and beat the bejeezus out of Hiro, and drop him into a makeshift graveyard on the outskirts of Mishima's turf. Fortunately, Mishima has been stupid enough to leave a powerful "Ion Ripper" weapon approximately three feet from where you land. If you're reading this magazine, you should have a pretty good idea of what comes next, eh? And that's the nutshell of this "story-driven" FPS.

Getting to the Big Man ain't gonna be easy, though - this evil Mishima chap has some kind of sick fetish with creating robotic animals. He obviously gets a big discount on Evil Cyber-Frogs when he buys them in bulk from the distributor; the first few levels are packed to the brim with the damn things. When you turn a corner, you will find an evil frog. When you open a door, you will find more evil frogs. Blast open a wall, and chances are very good that evil frogs are awaiting your appearance.

After an hour of nuking cyber-Kermits and trudging through what looks like a terrible Quake II user mod, Hiro finally meets up with the man who promises to liberate him from this tedious hole of rehashed gameplay - "Superfly" Johnson (cough, cough). Mr. Johnson is the ex-head of Mishima's security, and has been portrayed with the same racial sensitivity as the characters in the feature film I'm Gonna Git You Sucka. He also serves as the first of the in-game "sidekicks" who stay by your side and fight with you.

After hooking up with Superfly and busting Ebihara's lovely daughter Mikiko out of Mishima's prison, there's some time-traveling to be done. You're dropped back into the days of Ancient Greece. The gameplay continues to be fairly uninteresting here as well - but now you've got a new set of lackluster weapons, and evil skeletons have replaced the robo-frogs. While the levels' blockiness may be realistic for the time-frame of each era, anything that reminds me of the LEGO castles I built as a kid can't be good.

After defeating a dozen levels' worth of skeletons, evil spiders, and English-speaking Grecian guards, it's onwards in time to Dark Ages Europe.

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Previous page Next page Page 1 of 2 | 1 - 5 out of 7 comments
  • atytyut2434 02/05/2011 19:37
    Rated this review as
    Very Helpful
  • Masked_Gamer 21/06/2003 20:06
    Rated this review as
    Very Helpful
  • magicloudz 01/05/2003 17:54
    Rated this review as
    Very Helpful

    Snore-inducing, not worth the money then! Nice review:) -Jon

  • babajane32 30/04/2003 09:32
    Rated this review as
    Very Helpful
  • Kingseany 29/04/2003 22:55
    Rated this review as
    Very Helpful

    Wonderfully detailed review!

Previous page Next page Page 1 of 2 | 1 - 5 out of 7 comments

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