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Gore Rising, Dead Falling 22 of 22 Ciao Users found the following review helpful
Rating from Magrippinho 4 Stars ()

Advantages Massive, Open-Ended, Greatly Replayable

Disadvantages Mature, Only one Save File per Profile

In Capcom's latest videogame thriller you take on the role of Frank West, a photojournalist that has "covered wars, you know". Frank's hunch drives him to investigate the mystery behind the military-secluded town of Willamette, hiring a helicopter pilot to fly him through the barricades and entering the building that appears as the center of all the commotion: the mall. He gives himself 72 hours to scoop the story of his life and arranges for the pilot's return to get him out. But his plan might go awry because, as he soon finds out, the Dead keep on Rising…

The Game
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The game disclaims all over that it "was not developed, approved or licensed by the owners or creators of George A. Romero's Dawn of the Dead™", but that's not to say it wasn't influenced by the cult hit.

Besides pitting the action inside a giant mall, Dead Rising also shares the slow approach of the film. Frank is oblivious to the fact that he is in a zombie game and seeks more rational explanations to the mayhem he faces, while the player is given a chance to get a feel of the controls and especially the camera-work. It is in these introductory sequences that the relatively large loading times are more apparent, as they break up the pace of otherwise good storytelling. That, however, doesn't stop him from killing over a hundred zombies within the first hour of play.

Indeed, "reality" checks-in soon enough: Frank is trapped inside a mall infested with an infinite amount of zombies. He will have to use his fists, with more deadly moves being available as he raises in experience, improvised weapons like lead pipes and benches, as well as *actual* weapons in the form of swords and machine guns, if he is to survive and uncover the truth; all the while taking top notch pictures.

The makeshift hero never separates from his camera and is always eager to take a shot. Holding the left trigger readies the camera in first person view, with the right stick being used for aiming. The A and B buttons configure the zoom and X releases the shutter- taking the picture. The player is encouraged to take enthralling pictures through the Prestige Points system. Photos are graded based on a variety of factors, like the amount of action, brutality and drama that shows on screen and larger scores bring you that much closer to levelling up.

Frank's increasing hardiness as he overcomes ghastly circumstances is reflected by his level. Starting at 1 and able to reach the maximum of level 50, his energy bars, range of attacks and ability to carry things all increase the more you play the game and, in a peculiar decision, his level remains even if you start anew.

Speaking of things to carry, Frank can use anything in the mall that isn't welded down and/or too heavy to lift, for his zombie killing purposes. While anyone can take out a zombie with a shotgun, can you do it with an oversized teddy bear? How about with parasols, hockey pucks or CDs? HD TVs and boomerangs? The list goes on and on with hundreds of things being pick-up-able, simply by hitting B and used by pressing X.

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Comments

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Previous page Next page Page 1 of 5 | 1 - 5 out of 23 comments
  • RayWhitney 21/07/2008 17:26
    Rated this review as
    Exceptional

    Really well written review, couldn't ask for more information about it. You've definitely helped me out!

  • jhopewell 24/04/2007 02:05
    Rated this review as
    Exceptional

    Well written review! - Great game!

  • tomwebbz 16/04/2007 20:49
    Rated this review as
    Very Helpful
  • oldschooldavis 10/04/2007 20:03

    nice review

  • madlilnerd 18/01/2007 22:56
    Rated this review as
    Very Helpful
Previous page Next page Page 1 of 5 | 1 - 5 out of 23 comments

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