Death Junior 2 - Root of Evil (PSP)

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Death Jr. returns to the PSP system in an all-new adventure in a spooky tree house of terror! Teaming up for even more firepower, DJ and Pandora will take on a variety of possessed...
more...enemies as they progress through an adventure that seamlessly blends smooth platforming, intense combat, complex enemy AI and a unique sense of humor. Destroy spirits and enemies with all new upgradable weapons like the C4 Hamster Mark II's, Pandora's Tommy Gun, Cherry Bomb Launcher and the Flaming TP Thrower! Features: * Control both DJ and Pandora, each with their own unique weapons and abilities. * Open-ended environments give players different ways of completing each level. * Dozens of new possessed enemies, such as robotic llamas, mutant mall security guards and an army of evil toys. * Enhanced camera system lets players focus on the action.





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Death Junior 2 - Root of Evil (PSP)


Author's product rating:   Death Junior 2 - Root of Evil (PSP) - rated by King_Charlie_Reviews

Playability & Enjoyment A good game - playable and enjoyable 
Addictiveness Compulsive 
Graphics Good 
Difficulty & Complexity Average - suitable for most 
Value for money Good value 

Advantages: Good Graphics, Awesome Play .  .  .  .
Disadvantages: Nothing Really .  .  .  .

Recommend to potential buyers: yes 

Full review
Death JR.2: Root Of Evil.....

A Dead Clever Platform, This Isn't....

Death Jr is a likeable enough hero - what's not to like about a tot who bumbles about dragging a giant pointy scythe behind him, much like a baby with an oversized teddy bear.

Working to save a band of his bonkers friends, DJ sets off ona hellish path, full of psychotic killer dolls and homicidal walking trees, as well as obstacles to hold up even the most determined hell-raise. Unortunately though, the game's controls turn out to be more effective at slowing you down than all of it's eerie enemies and devilish puzzles. The fighting mechanics might have improved a bit since the original death jr, but jumping is still an imprecise art. Scrabbling to hook onto ridges with the hefty scythe is cumbersome and leaping is just too lose.

Going into side stepping mode helps a little with slaying screenfuls of foes, but the combat is still as lifeless as jr's own skull-cloaked dad and all about mindless slashing and woolly shooting. Using items like exploding mine carts to bash through barriers, and seeking out ledges in levels that traverse the darkness of hell, is nicely enough done. But there's none os the polish supperior PSP platformers like ratchet and clank: size matters. Death jr's done a bit of growing up, but he's not ready to join the big boys just yet......

Review Written By: King_Charlie_Reviews 
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More details
Originality Excellent - very original 
Sound Good - relevant music & effects 
Longevity/Expected Longevity ongoing 

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