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Take to the Street 20 of 20 Ciao Users found the following review helpful
Rating from Puggers 5 Stars ()

Advantages Looks great, feels great, enormous depth and variety of gameplay for a title like this.

Disadvantages Quibbles so minor they barely exist.

Reboots are all the vogue at the moment - why labour to correct the errors of your predecessors when you can just pretend they never happened? If it's good enough for Batman and Spiderman, it's good enough for anyone, right?

It certainly works for FIFA Street. Shaking off the clunky camera, on-rails gameplay and apish opposition AI of the first three instalments of the series, this is a game that embraces everything that was positive, innovative and downright good fun about the Street franchise - and at the same time branches off in its own distinctive direction.

The FIFA Street series started out as a close sibling to EA's other Street games - just as their basketball simulation was given a rough-and-ready makeover and moved from the bright lights of the court to a variety of less salubrious urban locations, this is a pared-down version of the existing FIFA games.
There are a number of variations on the theme here - standard five- or six-a-side or futsal sitting alongside more offbeat twists on the game, such as the freestyling and panna modes which reward flair and tricks over goal-scoring, or the manically entertaining Last Man Standing challenge, in which every goal scored loses you a player from your team - the first team to lose all their players wins. Throughout these spins on the genre, though, the essence is the same - small-sided football that places less emphasis on pace and power, and more on individual skill.

Previous versions of the game have struggled to deliver a gameplay experience that lives up to the concept, but this reboot manages to replicate the intuitive playability of the full game and transpose it to this new setting wonderfully. In fact, the control system works even better in such close-quarters - you always feel like you have full control of your player, and as such it's enormously rewarding when you manage to throw together a series of stopovers, feints and flicks to bamboozle your opponent into submission.

Where earlier instalments failed was in separating the game too much from reality - it was all too cartoony, too silly. The graphics have been dramatically changed here, given a real-world feel that makes everything so much more involving. The mechanics of the game, too, are altered - whilst players frequently dance past each other with graceful skill, they can also be sent crashing viscerally into the wall, or see their attempted bunny-hop end with an unceremonious face-plant. Wisely, EA don't overplay this side of the game - it's not easy to foul your opponents, but the way that it happens when it does shows they've got their physics engine right.

Control-wise, the game is also right on-song. A vast repertoire of moves exists - gained and augmented via an RPG-like levelling-up system - and all of these are accessible by means of well-timed use of the controller's analogue sticks and buttons. It feels more like a beat-em-up than a sports game at times, stringing together a combo of moves - but it works, and feels wonderfully fluid when it unfolds on-screen.

Detailed Rating

Gameplay/Playability
Graphics
Sound
Value for Money
Difficulty & Complexity
Longevity Very good longevity

The Author

Puggers since 29 Mar 2005

Hola! All reads, rates and r... er, comments greatly appreciated ... :-) more

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  • cha97michelle 02/06/2012 21:43
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