... ~
Many games promise many things, but the boasts of Fable are especially notable. "For every choice, a consequence", reads the tagline; this is a game about freedom. At its most essential level, the decision is one between good and evil - but there is so much more than that going on as ... Read review
The role-playing game seems to be in real danger of collapsing in upon itself with many ... more
new titles appearing almost indistinguishable from each other and increasing complexity making them extremely off-putting for all but existing fans of the genre.Fab...
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The role-playing game seems to be in real danger of collapsing in upon itself with many ... more
new titles appearing almost indistinguishable from each other and increasing complexity making them extremely off-putting for all but existing fans of the genre.Fab...
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Fable II (2) is back on the Xbox 360 returning you to the world of Albion which has now ... more
been greatly extended. Fable II (2) is set 500 years ahead of the original and offers a whole new array of quests and combat weaponry. Every decision you make will affect your personality. Grow up and start a family living life exactly as you wish to. Every castle and pub is up for grabs for the right price. With all this interactivity you can experience the most diverse Fable to date and even play online co-operative mode via Xbox Live.
Fable II is the highly anticipated sequel to the wildly successful original that sold more ... more
than three million copies, offering even more choices and building on the core gameplay theme of Fable, where your every decision continually defines who you become. This action role-playing game (RPG) allows you to live the life you choose in the newly expanded open world of Albion. Set 500 years after the original, Fable II delivers an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs, and taverns in the world of Albion.
500 years after the first game, return to Albion in Fable 2 on the Xbox 360 console and ... more
sculpt a fresh virtual hero. Your actions determine whether you will be good or bad, villain or hero and even good looking or ugly. Watch as you grow up and tackle tough moral choices, choices that affect both your character and their world. This Fable II Limited Collector's Edition also includes an exclusive making-of DVD with game director Peter Molyneux and his team at Lionhead Studios.
Advantages: Wonderfully realised "freedom" concept, delightful graphics Disadvantages: Too short, limited playing area
...things, but the boasts of Fable are especially notable. "For every choice, a consequence", reads the tagline; this is a game about freedom. At its most essential level, the decision is one between good and evil - but there is so much more than that going on as you forge your destiny in Albion. If you choose to follow the dark side, will you become a feared warrior, crushing all in his path? Or a legendary Sorceror, dark magic crackling ... ...to the kinds of choices Fable will offer you - it's your sister's birthday, and you've forgotten to get her a present. No fear - your father has a proposal; perform a number of good deeds, and he'll give you the money to buy one.
Amongst the deeds on offer is that of finding a girl's lost teddy (Yup, this is the big time ...). You'll discover it in the possession of a small boy on the other side of town, who is being tormented by ... more
~ Many Paths, One Traveller ... ~
Many games promise many things, but the boasts of Fable are especially notable. "For every choice, a consequence", reads the tagline; this is a game about freedom. At its most essential level, the decision is one between good and evil - but there is so much more than that going on as you forge your destiny in Albion. If you choose to follow the dark side, will you become a feared warrior, crushing all in his path? Or a legendary Sorceror, dark magic crackling at your fingertips? Or even a wretched thief, sneaking, stealing and killing your way to a twisted version of glory? Then again, if you elect to fight the good fight and combat such evils, will you be the kind of hero who lives a quiet, dignified life, or will you turn every entrance into a town into a street parade?
However, we're getting ahead of ourselves ... we meet our hero before he is any of these things; nothing more, indeed, than another child in the quiet seaside village of Oakvale. Right from the off, we are introduced to the kinds of choices Fable will offer you - it's your sister's birthday, and you've forgotten to get her a present. No fear - your father has a proposal; perform a number of good deeds, and he'll give you the money to buy one.
Amongst the deeds on offer is that of finding a girl's lost teddy (Yup, this is the big time ...). You'll discover it in the possession of a small boy on the other side of town, who is being tormented by a bully. So ... you want the bear, what do you do? Join in with the bully, beat up the kid, steal the bear back? Or do the "right" thing, see off the bully, and receive the bear as a mark of gratitude? Similar dillemmas dot the opening of the game, and begin to shape your destiny. Your actions at this stage aren't about to cast you in the good or bad pot permanently, but you will start to see the effects of your behaviour in the reactions of the villagers - gossip travels quickly in a small place like Oakvale, and you'll hear the whispers as you make your way around.
Sadly, such a care-free, simple existence is not going to last. It wouldn't make much of a game if it did, really. Bandits attack Oakvale, the village is torched, and those living there are killed or abducted, all in the apparent name of a search for one boy ... although why they're so interested in this child is at this stage unclear. Saved from this by a mysterious stranger, our hero is whisked away to a place known as the Heroes' Guild, a kind of training camp and base for those with exceptional power. Though he is tormented by visions of the fate that befell his family, and none the wiser as to the reasons for the tragedy, he is not allowed to dwell on this. Instead, years of growth and learning lie ahead, preparing him for the day he will leave these walls and go out to mould his destiny.
~ A World of Choice ~
From here on in, the game fundamentally sees you adopting a series of quests of varying importance to the story, a certain number of these being vital to its progression. Others are optional, but bring benefits such as money, experience (used to level up your various powers) and renown within Albion. Of course, these quests can be conducted in varying manners depending on your moral leaning - even within the mandatory ones, certain key decisions presented to you reflect this split.
In terms of gameplay, the most obvious comparison (to me, at least, although I'm no hardened RPG-er) has to be the Zelda games on the N64, especially Ocarina of Time. Some elements, such as the targeting system used in combat, are lifted almost directly from the game, but in a more general sense, the influences can be seen everywhere. However, there are numerous ways in which Fable goes beyond OOT; aside from the main "choice/destiny" gimmick, your hero's inventory is much more substantial. A great variety of spells and upgrades are available to your character, from physical improvements, allowing you to handle more hefty weapons, to wonderful magic attacks, amongst them the summoning of spirits to fight alongside you and dark life-draining spells.
Add to this a similarly extensive range of clothes, tattoos, haircuts and the like, and one gets an impression of the extent to which the player really can mould their own hero. This creates a powerful sense of attachment to one's character, pulling you into the game and making every choice that much more important. It certainly gives you a certain amount of satisfaction to see a hero that is very much your creation effortlessly frying the worst the dark hordes can throw at him. I was even beginning to think my fella (a "Willmaster", no less ...) looked a bit like me, which would have been rather unfortunate for him.
~ A Fearsome Competitor ~
In all of the hype generated by Fable's "total freedom" vision, it's easy to overlook the basics of the game - and while playing it, it's equally easy to get so immersed in the game that you take them for granted. Initially, however, the graphics, at least, seem a fraction underwhelming - they're nice enough, but nothing too stunning to look at, and were a little on the cartoony side for my tastes. However, this sense of slight disappointment fades as your character grows up and becomes less clumsy-looking, and the scenery becomes all the more impressive. It's not so much vast, beautiful vistas that make this game so visually striking; rather, it's the small details that make the greatest impression. For some reason, the autumnal leaves of the forest struck me the most - nothing stunning in themselves, but part of a wonderfully rich playing area. Lighting effects are also especially notable, and are often seen as the game moves from day to night, and through numerous weather conditions.
The characters used in the game are of an equally high standard - the design, animation and imagination seen in the various inhabitants of Albion is exceptional, and really brings the game to life. Once again, it's the details that make it here - especially with your hero, who changes as he ages, growing old, fat, becoming increasingly scarred, gaunt, etc. depending on your actions.
Control-system wise, this is not so much striking as functional - which is all that's required, really. The simple, easily usable interfaces and in-game controls bring out the best aspects of the game, rather than interfering with them. Perhaps the physical combat system is a little monotonous, but it does its job perfectly well, and I always preferred magic anyway ...
As for the story; this is fairly basic, predictable stuff, and there isn't too much that'll take you by suprise, but this isn't too the game's detriment. It's all jolly old-fashioned good vs. evil stuff, but the involving nature of the game brings the strong, emotive aspects out of this nicely. Of course, you can also make it an evil vs. evil affair, which offers a different slant on things, although the game doesn't make quite as much of this as it could - even if you're a real rotter yourself, the core storyline of the game is pretty much the same; you're still out to save Albion from the despotic villain in question.
~ The Lost Chapters ~
On top of the original game itself, this version of Fable is expanded in a number of ways. Most significantly, the game continues after the final boss of the original, taking in a number of additional missions, some new areas and another climactic battle. The makers have done a good job here of making sure the extra content doesn't feel too "tacked on" - a couple of threads from the basic game are picked up on and expanded to form a storyline that sits comfortably with what has gone before.
Although this extension of the story is the major difference between The Lost Chapters and the original game, there are other features which weren't present before - one new spell, a couple of new side-quests, a handful of new characters. None of these are really important to the game, but add to the experience, and as a whole, TLC goes a small way to making up for the major weakness of the game ...
~ An Achilles Heel ~
As excellent as Fable, is there are failings; the most notable of which has to be the length of the game. My first play-through lasted around nineteen hours, which isn't too bad in itself, but this featured a great deal of wandering around aimlessly and pursuing non-essential quests. If you felt so inclined, one could quite comfortably get through the game in less than half that, which is a bit of a shame. Insomuch as much of the fun of Fable is to be found in such wanderings and exploration, shaping your character to suit your ambitions, it's pretty unlikely you'd want to skip right through it, but it's nonetheless a shame that you can.
So how could this have been avoided? Adding more quests seems the obvious way, but though this would have helped in part, I feel this could have made the game a tad repetitive; accepting quest, doing quest, accepting, doing ... there needed to be some other way of expanding the game. For me, the best way of doing this would have been to add more playing areas - more locations, especially those that wouldn't necessarily be the location of a quest. To go back to Ocarina of Time as the standard-bearer of the genre, there are numerous areas which have no real (or major) relevance to the story, but make for enormous potential for exploration.
It is also in comparison with OoT that the limitations of the playing area in Fable are most apparent - each location is a relatively small space, linked to its neighbours by a stone arch. Although it in no way impedes the actual gameplay, this segmented approach can make the game feel slightly claustrophobic - some more expansive areas, such as a coastline between Oakvale and Bowerstone-area would have allowed something nearer free-roaming, really lifting the feel of the game.
There are few other problems with the game for me - one of them is in fact related to one of the strengths I referred to earlier. Though it's fantastic to see your character aging and changing through the course of the game, it is a little disappointing to see all other characters retain exactly the same appearance. Whilst I can fully understand this in the case of the lesser characters (villagers, nameless enemies), it's a bit strange to see people you've met at 18 look exactly the same at 60-odd, especially when they're meant to be roughly your age.
Finally, the game is also a fraction too easy; although individual quests can be quite tricky, one never feels in too much danger ... when your hero is carrying a hundred or so health vials, a similar amount of energy-boosting meat and a full nine resurrection potions, there's just no sense of threat; once you're more than half-way or so into the game, no enemy poses a serious threat to you. Indeed, by the time you get to the Lost Chapters, you're virtually invincible with the level of magic and strength of weapons at your disposal. This is quite fun in its way, being the most powerful being in Albion, but when even your arch nemesis comes nowhere near your level, it kind of takes the challenge out of the game somewhat ... so much so that the climax feels less like an explosive battle than a case of tracking down the villain's hiding place and finishing him off. Cool enough, but somewhat of a let-down.
~ Just Hype? ~
Although Fable's creator, Peter Molyneux claimed it would be the greatest RPG ever, I can't say as I can agree. Great achievement though it is, and delightful as it may be to play, it just lacks the epic scale that Zelda had, and that it probably deserves. There are some wonderful ideas here, and I'd like to think a sequel might come closer to fully realising these. The "freedom" concept was always the main selling point of the game, and in all fairness, this is pulled off superbly - the idea of creating your own hero over time works almost perfectly, and it's a nice touch to be able to play on with him after completion of the main storyline, even if there is little to do.
Essentially, it's just the size of the game that holds it back - Fable comes so close to being truly great, but you always get a slightly unsatisfying feeling that it's failing to fulfil its potential. OoT, to re-use the same obvious example, has a much fuller, contented, complete air to it. However, this is no reason not to play Fable - far from it, I loved the game and would be quick to recommend it to anyone with the slightest interest in the genre. Although it ultimately falls short of the gaming pinnacle, it makes a pretty decent effort of trying to get there.
Advantages: Interesting to play | Looks and sounds lovely Disadvantages: Not long enough | Not much of the main game
...Read a game about Fable and you’ll no doubt get his name mentioned a few times so I may as well follow suit. There is no denying the brilliance of the man. He gave us games such as Theme Park and Dungeon Keeper both true classics. However, bless him, he can get a bit excitable when discussing his new games. Telling us so many excellent features that soon the hype is so high the end product can’t compete, which was the case with his last game Black ... ...Although Fable was developed by Big Blue Box (a division of the Molyneux-run Lionhead group) Molyneux was still prominent in design and the hype machine was in full swing once again.
Fable has been touted as one of the big games for the Xbox ever since the console was released. Like most of the big games for the console it’s taken its damn sweet time arriving but now it’s finally here. Formally known as Project Ego, Fable sees you create a name ...
3rdRockSatan 28.11.2004
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Ciao members have rated this review on average: very helpful Review of Fable (Xbox)
Advantages: Compulsive, Good graphics, Fun to play, Good value Disadvantages: Some targetting issues and glitches, too short
Fable is an award winning game which took 4 years in the making and was, prior to it's release date, the most anticipated RPG (Role Playing Game) to hit the Xbox charts. There was a tremendous hype about the game, and about what new and exciting game features it would sport, and most of that has not been unfounded as you'll see. Not playing to the usual, generic ideas as to how an RPG should be designed (graphically i mean), such as the renowned ... ...CONCLUDE:
A fantastic game, Fable should be right at the top of your list of single player games for Xbox. Whilst it won't take you an age to complete, it's worth buying for the price it's at now (around £20), and you will probably replay it again and again (as good, then evil, then neutral etc!) Rated 16+, it's pretty harmless if a little gorey, but the violence is trivialised by it's caracature style so i'd advise that anyone 12 upwards would ...
bengar 07.10.2006
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Ciao members have rated this review on average: very helpful Review of Fable (Xbox)
Advantages: Great Story, Great Game Play, Very Immersing, Lots of in game activites Disadvantages: Allied AI could use some touching up
Fable is a 'middle earth' type story released on the Xbox and PC.
Essentially the game allows you freedom, the freedom to make choices and take good or evil choices depending on which path you would prefer. These choices affect your characters appearence and reaction from the pulic. For example, become a good person and your characters hair and face will change to lighter colours and if you become very good a halo appears above your head and the ... ...become streaked with black veins and your eyelids will turn red and your eyes will start to look piercing, if you are very evil you will sprout horns and the public will fear you.
You start off as a child in a small village known as Oakvale. You live with your father, mother and your sister. Bandits then attack your village, kill your family and all the villages inhabitents and burn the village to the ground. A mysterious character known as 'Maze' ...
Razzmond 25.04.2008
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Ciao members have rated this review on average: very helpful Review of Fable (Xbox)
Advantages: Good graphics, NPC interactions, novel alignment system Disadvantages: Too short, regular loading times
...clearly for yourself just what Fable has to offer you. Now that the elongated metaphor is over, it's down to the review…
The first thing you notice when this disk loads is that Fable is truly a beautiful game. The highly detailed characters look excellent, whilst the varied environments are sometimes breath taking. Sometimes you just want to take in the view around you, admiring the beautiful water effects, but, importantly, you are not restricted ... ...feeling of immersion.
In Fable you play as a 'hero', taking various quests from the hero's guild as you progress through the game, increasing your renown until you become something of a celebrity in the mythical world of Albion. Albion itself exists in a time of magic and monsters, hero's and villains, and you have to choose which path you want to tread. Choose the good path and the citizens of Albion will cheer and applaud your presence, while ...
Newcastlebloke 25.08.2005
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Ciao members have rated this review on average: very helpful Review of Fable (Xbox)
Advantages: stunning graphics, amount of freedom you get Disadvantages: very short, not much of a plot, lots of loading times
====INTRODUCTION====
Fable is Big Blue Box's latest submision to the world of gaming. It is an RPG like no other, apperently it is unparralelled in the amount of freedom the user has, you can actually choose if your character is good or bad AND this will have conciquences in te game.
But is it true?
====WHAT IS FABLE?====
Well pretty much as said above, Fable is a new breed of RPG. It still has the classic 3rd person view and is still a classic ... ...majore twists. Basicly every thing you do either gets you "good deeds" or "bad deeds". For example, donating money to the temple of light is obviosly good, but sacraficing people at the devils temple is obviosly bad. But this isnt just for show, these points are very important. The more "good deeds" you have, people will sell you things cheaper, will like you more and generally like to be around you. But the more bad deeds you have, people will raise ...
headshot 25.07.2005
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Ciao members have rated this review on average: very helpful Review of Fable (Xbox)
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Advantages: Overall incredible game, one of the best in years! Disadvantages: Some small bugs, but they don't distract very much.
Raising the dead, bashing through bandit clans, finding hidden treasures buried by dead pirate lords, and munching down on delicious crunchy chicks are all in a day's work for Albion's newest hero. Fable 2 for the Xbox 360 is Lionhead's much anticipated sequel to one of Xbox's greatest selling games of all time, but does it live up to all the hype?
Fable 2 starts off with the choice of making your mark on the world of Albion as a boy or a girl. This much needed improvement makes the game much more customizable and appealing to both sexes. I chose to start as the boy, penniless and homeless with my sister, Rose. Just hours after getting used to the hard knock life in the streets, tragedy struck my little world. This event triggers your primary adventure in Albion. I won't spoil the setup for you but what follows is a fantasy story ...
Advantages: Great open world game Disadvantages: A little too long considering the main and side missions
The game begins in the town of Bowerstone where Lord Lucien is the ruler.Th lord lives in Castle Fairfax.The hero at the beginning is a small child who lives in a hovel with his sister Rose.As the game progresses his sister is killed by Lord Lucien and the child escapes death luckily.The child grows up to be a young hero and vows to take revenge on Lord Lucien.
Now for other things.According to the developers Albion is about 10 times the size it was in Fable.There is a dog with the hero who stays with him all the time and helps him in fighting enemies.Falble II is also good in graphics and music.It has an excellent open-world where you can roam wherever you like.
Also the boundaries which where present in Fable represented by fences have been removed in Fable II.This game is a must play for all XBOX360 owners.Enjoy the game. ...
Advantages: The sheer freedom of choice and the 'game of life' approach. Disadvantages: Short main story line, graphics, loading, glitches.
Overall, Fable 2 is a very good game which I would recommend to anyone who enjoyed Oblivion or World of Warcraft. Fable adds more of the 'game of life' dimension, as you can do everything from get married and have children to getting a job and earning a living. A word of warning if you buy this game; the first half an hour to an hour sees you playing as 'Sparrow' as a small child. This is the only part of the game I really disliked. It seems very slow, boring and sluggish and nothing seems to be happening. I gave up before I had finished this part. A few days later I picked up the game again and thought I'd give it a chance and see if the game changes in any way after a while. I'm very thankful that I did. As soon as the child part of the game is over, the game really blossoms into a fun-filled, action-packed adventure. The orbs you have ...