The wait was long, too long for many fans of boxing games but at long last it was here, the most hyped up boxing game in history, Fight Night Round 4 was on our door steps and finally we could pit Mike Tyson V Muhammed Ali, or Roberto “Manos De Pedria” Duran against Ricky “HitMan” Hatton or ... Read review
Fight Night Round 4 is truly the Return of the Champ. Building off Fight Night Round 3, ... more
Fight Night Round 4 promises to be equally as ground-breaking and revolutionary. With an all-new physics based fighting engine, new physics driven animations, tr...
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Fight Night Round 4 is truly the Return of the Champ. Building off Fight Night Round 3, ... more
Fight Night Round 4 promises to be equally as ground-breaking and revolutionary. With an all-new physics based fighting engine, new physics driven animations, tr...
Postage & Packaging: free Super Saver Delivery Availability: Usually dispatched within 1-2 business days...
Fight Night Round 4 (xbox 360)Fight your way to the top in this latest boxing release on ... more
the Xbox 360 console. Fight Night round 4 showcases a brand new gameplay engine and the most realistic graphics to date. Every fighter's unique style has been fi...
Fight Night Round 4 (PS3)Fight Night Round 4 on the PlayStation 3, created by EA, is one ... more
of the most anticipated video games of 2009 and doesn't disappoint; it has been vastly improved on since Fight Night Round 3 with key features enhanced such as online play, the corner recovery system and the fluid gameplay. All movements aren't scripted as players must wait for opportunities in which to throw punches, and realism truly shows as characters will suffer from fatigue but also flourish through momentum in fights.
Fight Night Round 4 is truly the Return of the Champ. Building off Fight Night Round 3, ... more
Fight Night Round 4 promises to be equally as ground-breaking and revolutionary. With an all-new physics based fighting engine, new physics driven animations, truly unique and differentiated boxer styles, and the most impressive boxer roster ever including the return of the legendary Iron Mike Tyson, Fight Night Round 4 takes videogame boxing and fighting to an entirely new level.Physics Based Gameplay Engine: No fight will be the same with an all-new physics-based gameplay engine that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement. The new physics system allows for missed punches, glancing punches, knockout blows and for the first time ever, rough and tumble inside fighting.Realistic Boxer Styles: Fight Night Round 4 emulates the styles of history's greatest boxers like never before. Pressure your opponent with the brawling inside style of young Mike Tyson, bobbing and weaving to set up powerful hooks and uppercuts. Capitalise on Muhammad Ali's reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside.Extensive Boxer Roster: The greatest ofall time, fighting in their prime. Fight Night Round 4 lets you create fantasy matchups, such as Tyson versus Ali, and finally settle who is king of the ring. With a boxer roster spanning both history and modern times, the matchup possibilities are endless.
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The addition of Mike Tyson to Fight Night Round 4 fills a hole in videogame rosters that ... more
has existed for almost a decade. Users will finally be able to fight as Iron Mike’, or fight against him as one of many other all time greats. Promising to revolutionize the fighting genre, Fight Night Round 4 features an all new physics based gameplay engine that brings the most authentic interpretation of the sweet science to the videogame world. The action inside the ring will be faster than ever, delivering a true representation of the sport’s incredible speed, accuracy, timing, and power. Fight Night Round 4 allows you to create dozens of legendary match ups, including Tyson vs. Ali, with unprecedented realism.
Advantages: Graphics, Roster, Playability, Multiplayer, Online Disadvantages: Misses a few fighters I would have liked
...up boxing game in history, Fight Night Round 4 was on our door steps and finally we could pit Mike Tyson V Muhammed Ali, or Roberto “Manos De Pedria” Duran against Ricky “HitMan” Hatton or Sugar Ray Leonard V Sugar Ray Robinson the all time dream fights. EA sports finally allowed us to re-create them as well as re-fight the fights of all time in the continuation of their brilliant fight night series of games which had started back in 2004 officially ... ...(1998). With the break between Fight Night 3 (in late 2006) and Fight Night 4 (released in June of 2009) it was expected that this was going to be a huge improvement over the previous games, but did it live up to the 2 and a bit year in development? Was it worth the wait? Or was it worth the adverts that featured people like Freddie Roach endorsing the product?
Well under the massive wave of support for the game (which saw it go to ... more
The wait was long, too long for many fans of boxing games but at long last it was here, the most hyped up boxing game in history, Fight Night Round 4 was on our door steps and finally we could pit Mike Tyson V Muhammed Ali, or Roberto “Manos De Pedria” Duran against Ricky “HitMan” Hatton or Sugar Ray Leonard V Sugar Ray Robinson the all time dream fights. EA sports finally allowed us to re-create them as well as re-fight the fights of all time in the continuation of their brilliant fight night series of games which had started back in 2004 officially (Fight Night 2004) though had been started with Knock Out Kings in (1998). With the break between Fight Night 3 (in late 2006) and Fight Night 4 (released in June of 2009) it was expected that this was going to be a huge improvement over the previous games, but did it live up to the 2 and a bit year in development? Was it worth the wait? Or was it worth the adverts that featured people like Freddie Roach endorsing the product?
Well under the massive wave of support for the game (which saw it go to #1 in the UK games charts) it seemed to be highly rated by the critics who's average ratings were in the high 80's (Gamerankings an Metacritics) with a strong feeling it was a huge improvement over the others. I like any good boxing fans was immediately interested in it, having played Fight Night 2004 and Fight Night 2 previously (never played 3 oddly) I thought I knew what I was getting myself into. The previous games were fun and great to play, though very limited in both the customisation, the amount of fighters and the options within it. The single player modes often felt that they were a bit tacked onto what was mainly a multiplayer game and as a result seemed rather short lived as a single player game, it was often overly predictable and you often found yourself having KO win after KO win.
With Fight Night 4 the promise was that the game was going to be more realistic and much fuller of depth with more to do and of course improvements in the places where games naturally improve. With over 2 years in between games, when it came to early 2009 and first shots were released the fans on the numerous boxing forums had started to hound EA with suggestions of what to add and who to put in. It wasn't until the weeks leading up to the release that the actual roster was even shown with a decent range of names in it, ranging from some all time greats to some modern up comers. The game had also allowed people to put their created boxers online for everyone else to download (thus meaning the roster was free and easy to expand, and the possibilities almost endless).
Before the games release and leading into the real life fight of Manny Pacquiao V Ricky Hatton, EA did a simmed version of the fight which was used as a trailer for the game and again appealed to boxing fans. It was a prime and easy chance to show off the games graphics and appeal to the mass market of Hatton (and Pacquiao) in the pre-fight build up to one of the fights of the year. The legions of fans were a prime market and the timing for the game was exquisite, it was effectively free advertising.
So how about the game and it's promises? Well it turns out the graphics form the video which were excellent turned out to actually be the games graphics and the advertising worked. The games promises we're all there, with 48 licensed fighters the depth of cast was vastly improved ranging from the big well known legends of the 1970's (such as Ali, Hagler, Hearns, Leonard and the legendary Duran), to recent gods of boxing (Roy Jones Jnr, Pacquiao and Joe Calzaghe) as well as the up and coming fighters such as Vicious Victor Ortiz and “Fast” Eddie Chambers. The roster was a vast improvement on Round 3 and tried to take the best parts of it, remodel them and improve them, with smoother graphics, and a much fuller single player main mode, the “legacy” mode.
The games predecessors were all accused of lacking the complexities of real boxing and having really poor collision detection, with punches failing to fully have the physics of real punches and distance being a second thought. With Round 4 this was the first concern with sizes of fighters being one of the key changes to the game, where smaller squatter fighters with a short reach have been termed “in fighters” (like their real life counterparts) with the game viewing them as the ones who want to get inside the opponents reach and land the hooks and uppercuts. Whilst on the reverse of this the taller boxers (the ones like Hearns) we're seen as being more dependable on using their longer arms to win by fighting on the outside, using their jabs and straight punches. The game them incorporated these two two form 2 very different sorts of fighters and solved the problems of the previous games physics and collision problems by using the reach. The game also depended much more on the “counter” aspect than the previous games, with the better players almost solely concentrating on counter punching (as some boxers, such as the real life Executioner Bernard Hopkins). This again adds more depth to the inbuilt fighting mode.
The Legacy mode was however the biggest improvement in the game, finally the game had a real solid single player mode that took the better parts of the previous games and expanded them in every way. Like the other games you took a fighter from their amateur days (as in Fight Night 2 and 3) to the top of the world winning multiple titles in multiple divisions to be crowned a pound 4 pound great. The games mode here let you finally select your route to the top a lot more freely (and somewhat more realistically) than in Fight Night 2 where you'd reach the top and have to fight the same few people to keep a hold of your belts. Here with the ability to capture 3 titles per weight division and take your own choice of champion. Yes in essence you could manage your fighter the Frank Warren way and take on the route of least resistance (isn't that right Mr Khan?). Though the mode suffered in 2 ways, the mini games for training your fighter were so overly difficult that they have come under mainstream criticism for the fans of the game who have found it pointlessly hard. The mode has also been criticised for the use of too many menu screens for what should be a boxing game, a fighting game, not an RPG.
The graphics now showed off the true potential of the console and with several nigh on real looking boxers (oddly one of the best is actually Eddie Chambers, who so few had heard of previously) and wonderfully well light and shiny arenas. The smooth textures were a huge step up from Fight Night 2 (which was it's self never released for the 360) as were the character models which on the whole looked great (though I need to ask what they thought they were doing with Mike Tyson). The multi angle replays were fantastic and looked just shy of TV quality and were fantastic, and added to the ESPN commentary team of Teddy Atlas and Joe Tessitore the game really is often like watching an ESPN broadcast (sadly yes, this does excuse Atlas always sounding like an excitable child).
Finally one of the best added (since Fight Night 2) features was the online mode which added a downloadable fighters mode (meaning people could create and share fighters not in the original game such as Carl Froch, David Haye and the recently deceased Explosive Thin Man Alexis Arguello) as well as online fights. With a leader board for the three divisions contained online (Heavyweight, Middleweight and Lightweight) as well as just having random “fight now” contests.
Sadly with all the added content there is still a few problems with the game, the scoring by the judges can still be questions and the control system has been hugely controversial. The control system was a slightly changed version of the older games where one of the analogue sticks was used to throw punches, this has apparently put off non boxing fans. Funnily I was playing this with the missus who with out a doubt found it to be more playable due to the system, though for those effected by this, there is a lot of talk about a download to allow buttons to be used to through the punches. The game's roster and weight divisions could also have been improved, with one division in the lower classes having only a single licensed fighter where as it could have been easy to have gotten some older names. The licensed fighters also seem to very Americanised and modern with the Light Heavyweight division being almost all fighters from the 1990's or later (guys like Jones Jnr and Calzaghe) where as someone like Bob Fitzsimmons, Bob Foster, Michael Spinks or Gene Tunney could have been a nice addition. Fighters like Salvador Sanchez, Ricardo Lopez, Wifredo Benitez, Jimmy wilde and the aforementioned Arguello would have been great additions though they are likely to pop up on the boxer share sections.
Overall the game is the champion of boxing games, though it has a few flaws in it's defence it's definitely picked it's self up in recent years and taken not just the boxing games, but sports game to a new level. Like Manny Pacquiao has gone from being a 1 handed power puncher into a great all round aggressive fighter, Fight Night has gone from being a simple but fun fighter to a fully blown boxing sim that lived up to much of the deserved hype.
A note for those older than myself, the Atari game “Fight Night” from the 1980's is in no way other than name connected to this.
Advantages: Looks Great, Fun With Friends Disadvantages: Lets A Bit Old, Bad Commentary
...to entertain has been the Fight Night series. The 4th instalment does not disappoint, after the success of Round 3, EA Sports seem to have took on board everything the fans have criticised and made amends. However Round 4 is not without its flaws, but it still stands as probably the best boxing game on the market today.
Round 4 revolves around a newly styled career mode, in which you create your boxer, his style of fighting, attributes and weight ... ...fights are based around a fight calendar, you can set fights for any date you like, but the less time between fights mean the less training sessions you have, however if you continually leave long period between fights then your boxer will age quickly and before you know it it'll be time to hang up your gloves. The career is an entertaining affair, and finishing it should keep you going for a while. Although I found once I had finished the career, ...
AndyCreighton 16.10.2009
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Ciao members have rated this review on average: very helpful Review of Fight Night Round 4 (Xbox 360)
Advantages: addictive, great graphics , great gameplay, online gaming , photo gameface, great roster Disadvantages: training lacking, commentary can get repetitive
Fight Night Round 4 breaks free from the EA tradition of repackaging titles for yet another year and delivers a more rounded, realistic , polished improved game. Fight Night Round 3 was a great boxing game but fight Night round 4 takes the Boxing genre to a whole new level. Hosting a whole new Physics System makes for a more realistic experience with less clipping in graphics and the ability to punch through blocks and from angles. The graphics have ... ...detail in the game is superb. The Most important improvement from the last game is the Career mode which is much better. Where you can now schedule fights and rise to the top of the rankings in the aim of that all important title fight, once at the top you can unify all titles , defend titles or even decide to move up a weight class for a new challenge. Training modes are fun mini games that are more realistic than lifting weights like so in FNR3. ...
cmac457 16.07.2009
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Ciao members have rated this review on average: very helpful Review of Fight Night Round 4 (Xbox 360)
Advantages: amazing graphics, stunning gameplay and realistic customisation Disadvantages: poor soundtrack, not all the major boxers on it such as Amir kahn and Nikolai Valuev
Fight night round 4 is by far the best punch 'em up in that EA sports have ever offered and only really faces competition from UFC: Undisputed. the headds up between these two is quite fierce as they both have unique selling points that work for both the games. Fight Night round 4 has the quickest punching sequence ever made available making it very easy and enjoyable to land the combos learned in the training gym. where as UFC: undisputed has all ... ...But personally I think that Fight night has all the makings of an epic game as it has a playable "Legacy Mode" which involves some very technical training and can get quite frustrating as it is hard to master them but once you get the hang of the training and start reaping in the benefits of full stats being achieved that are available. there is also a historic fights section which enables you to relive the fights that have happened before, also ...
JakeNutting 30.07.2009
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Ciao members have rated this review on average: helpful Review of Fight Night Round 4 (Xbox 360)
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