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A Final Fantasy Masterpiece Review with images 7 of 7 Ciao Users found the following review helpful
Rating from pietro93 5 Stars ()

Advantages Excellent storyline, Intersting Characters and Sublime Music

Disadvantages Underrated

INTRODUCTION

Final Fantasy VI is a JRPG(Japanese Role-Playing Game) published initially for the SNES console back in 1994. It was immediately acclaimed as a game with an excellent storyline and a moltitude of fully characterized characters, which led it to become one of the most popular chapters of the whole Final Fantasy saga.
The 16-bit graphic fully exploited the potential of the SNES console, although it is now highly outdated by next-generation consoles: a newer version of the game had been made for Play Station One, but it is just a direct port(identical to the original, not a remake) with the addition of some movies in 3D.

This version which I played was the new remake for the Game Boy Advance, Final Fantasy VI Advance precisely known, that in addition to a slight improvement in graphics and sound, also includes some additional bonuses(new bosses, espers and dungeons).

PLOT

Final Fantasy VI Advance (GBA)
As for the plot, this is mainly based around the various characters and, although there is not one that can be regarded as the "protagonist", a girl called Terra can be definitely considered as the main character, around which the plot will focus throughout the first half of the game. At the beginning of the game, in fact, the first character that will show up as a girl with special powers who has forgotten her past, and during the entire game will find hself with the player, and make the acquaintance of many other characters such as Locke , Edgar, Sabin, Celes, etc., while the 'purpose' real is to avoid a second War of the Magi avoiding the empire controlled by the evil Kefka Gesthal and can implement his plans. There will be twists and funny moments, but also sad and melancholy scenes.

GAMEPLAY

As for the gameplay and, in particular, the combat system, we find the classic ATB (Active Time Battle) typical of most of the Final Fantasy: To do any move you have to wait until the bar is full of a character (the rate depends on the statistics of the character), then open the menu and you are free to choose a command. The monsters will attack you while you wait for the bar fills up and even when it is full, but not as you choose a spell or ability an object (unless you choose this option from the main menu).

The invocations in this chapter called Espers, there will be particularly useful in battle because you can only use one per character, once for battle. However, besides having a role in the plot, these are very useful for the enhancement of the characters: in fact, when we assign an Esper to a character, this will trigger a bonus to a statistic at each level the character up (every time the character salt level, for example if you assigned the espers Ifrit will get a bonus Strength +1); also enable these people to learn powerful spells, otherwise used only by a few characters.

MUSIC

Of all the Final Fantasy, the sixth chapter is probably the one with the music collection more uniform: all the tracks are wonderful, there isn't a single one which is just good, and the themes of each character are probably among the best.

Images

for Final Fantasy VI Advance (GBA)
final-fantasy-vi-advance-gba.440995 - Final Fantas
Final Fantasy VI Advance (GBA)
by pietro93 pietro93
final-fantasy-vi-advance-gba.440995 - Final Fantas

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