... And it would seem that the only reason why Revenant Wings materialized on the DS is by virtue of the fact that it's a spin off from Final Fantasy XII on the PS2. Stripped of its origins, Revenant Wings would likely end up in the nearest bargain bin of your local video rental store.
What ... Read review
Experience an epic tale that takes you one year beyond the amazing events of the hugely ... more
popular Final Fantasy XII.Control legendary Final Fantasy characters intuitively, using the innovative stylus and touchscreen of the Nintendo DS system.Stunning, fu...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Advantages: I suppose the intro movie is nice Disadvantages: Terrible control system, rehashed graphics, stupidly difficult, cheesy plot
...it's a spin off from Final Fantasy XII on the PS2. Stripped of its origins, Revenant Wings would likely end up in the nearest bargain bin of your local video rental store.
What RW tries to be is a real time strategy game like Command & Conquer or Starcraft. Anyone who has played either of those will be familiar with the old-but-effective click n' drag system, which is what RW tries to replicate with the stylus and the touch screen. ... ...off rehashes old sprites from Final Fantasy Tactics: Advance, which was a Game Boy Advance title released more than three years ago.
Picking up a year after where Final Fantasy XII left off, Vaan - a self-styled sky pirate - and Penelo, his faux love-interest, fly about in their airship in search of treasure and adventure. To begin with all you control are the main characters. Vaan whacks things with his sword. Penelo is support, healing ... more
There are two types of spin-offs in the world: one is where the videogame builds on its predecessor's material and tries to take the experience one step further. The other is a cheap and shameless cash-in. Revenant Wings is hands down one of the worst games available on the DS. Forget those rubbishy film-to-game adaptations like Ironman or Pirates of The Caribbean - Revenant Wings tops all of them. And it would seem that the only reason why Revenant Wings materialized on the DS is by virtue of the fact that it's a spin off from Final Fantasy XII on the PS2. Stripped of its origins, Revenant Wings would likely end up in the nearest bargain bin of your local video rental store.
What RW tries to be is a real time strategy game like Command & Conquer or Starcraft. Anyone who has played either of those will be familiar with the old-but-effective click n' drag system, which is what RW tries to replicate with the stylus and the touch screen. A noble feat, even more so for a portable device, but for all its good intentions, RW is loaded with glitches, has an extremely fidgety interface, boasts the difficulty curve of a brick wall, and to top it off rehashes old sprites from Final Fantasy Tactics: Advance, which was a Game Boy Advance title released more than three years ago.
Picking up a year after where Final Fantasy XII left off, Vaan - a self-styled sky pirate - and Penelo, his faux love-interest, fly about in their airship in search of treasure and adventure. To begin with all you control are the main characters. Vaan whacks things with his sword. Penelo is support, healing Vaan when he gets whacked with someone else's sword. Along the way you pick up a few more non-descript team members each with different skills. Ground units, like Vaan, have the edge on magic users, while magic users are far more effective at zapping aerial units, and aerial units do more damage against ground units, and so on. This is all fine and dandy for the first couple of levels, but the major problem with the gameplay soon rears its ugly head. Vaan and friends soon obtain the ability to have their own personal set of monsters to ward off the other monsters that are exactly the same as the monsters that you are fighting against. So much for being creative. Initially, to each main character, you get paired with, depending on how powerful your monsters are, about three in his or her respective party. If your monsters fall in battle, you can re-spawn them from particular nodes, but if your team leader dies, you can't re-spawn any of them and your monster quota is lost, as well as any skills that particular character has. Of course, that outcome is to be expected in any strategy game, play effectively and don't screw up, but given the fact that the ability to revive any fallen team leader is extremely limited at the beginning of the game, it forces you to play very conservatively with your choice of available units.
The worst part, however, is actually getting any of your characters to do anything in any sensible order. Along the top of the onscreen interface are the faces of your team leaders. Tap one and it selects both the leader and his or her team of units, allowing you to move them as one. Yet, ninety percent of the time, you only want that one character in order to use their respective skill (like blast a group of unsuspecting enemies with a fire spell). What you don't want is an entire legion of your crappy AI minions walking straight first into a skirmish they have no chance of winning. Thus begins an uncomfortable series of taps just to select one measly unity. And if that weren't enough, as the missions progress, you end up fighting more and more enemies that will overpower the units with the aforementioned advantages simply by sheer force of numbers. It is at this point that the only reasonable thing to do is send every single unit you have as one mangled crowd into battle and hope for the best. None of this is in keeping with a strategy game - it's just a roulette of dumb luck.
There's really no point in detailing anything else about this game's foibles. It's just bad. Really bad. And shockingly, on nearly every other website or magazine, this game is lauded as a must-have DS game. The mind boggles as to why this is the case, but depressingly, it shows that every man has a price, be it promoting rubbishy games or invading foreign countries, all for a quick buck. Yet the real criminals here are Square Enix - the creators. They should be ashamed, given their reputation and back catalogue, for allowing such a poor title to get the green light.
Fret not - there is light at the end of the tunnel. A far more worthy title on the DS, also produced by Square Enix, is Final Fantasy Tactics Advance: Grimoire of the Rift. A mouthful to say, but in terms of gameplay and longevity, you're far better off choosing it over Revenant Wings.
...attack of character cliché.
Final Fantasy revenent wings is a real time strategy game made by square soft (Now square enix I believe) behind the household Final Fantasy game, where the objective is to take the characters given on your team and command them in real time to defeat foes, collect treasure, and move on the story in a mission based system. Since this isn't the typical Final fantasy game the move to missions gives the game more structure, ... ...attempt at turning the successful final fantasy series into a real time strategy game, and after success with the turn based FF Tactics series they hoped to use the experience there and take the game into new areas. I respect any developer that tries out new things, and doesn't let their series stagnant, so I salute square, for this attempt, and to be honest it's come out quite well.
I picked it up £25 new from gamestation, its worth about £20. ...
Accelerated_Reader 01.03.2008
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Ciao members have rated this review on average: very helpful Review of Final Fantasy XII: Revenant Wings (Nintendo DS)
Advantages: Graphics, Fun Gameplay, Soundtrack, Very cheap Disadvantages: Controls sometimes fiddly, Quite short, quite tricky in places
...game from the last PS2 Final Fantasy, XII (12). The story carries on a year after XII, with the returning characters of Vaan, Penelo, Balthier, Fran and others. The plot (like XIIs) is a little vague and hard to grasp, but its generally about protecting a crystal called aurocite from scavenging sky pirates, and fighting a baddie known as the "Judge of Wings". I don't really get it as the player collects Aurocite during the game so in a sense you ... ...lets review the game.
Gameplay 9/10
Revenant Wings is described as being a RPG (role palying game)/RTS (Real Time Strategy) hybrid. Players control a group of characters who are the "leaders", the leaders themselves each control monsters called "Espers". You control the party like an army, selecting troops to go to certain areas of the battlefield and perform certain actions. The characters and their espers each have a base type (melee, ranged ...
Rich444 29.06.2008 (09.03.2008)
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Ciao members have rated this review on average: helpful Review of Final Fantasy XII: Revenant Wings (Nintendo DS)
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Quick review of Final Fantasy XII: Revenant Wings (Nintendo DS)
Revenant wings is another classic ff game and with the use of the ds its deffinately a step in the right direction. the first mission you are shown the basics of game play. which after a couple of mins is easy to pick up and very addictive. if your a fan of this genre this will be worth a look espeically when its quite cheap if shoppin around.
the use of the ds and the split screens is amazing and the gameplay is straight forward. early on in the game u have access to the super cool airship thats a benchmark for these games and as you progress u find yourself sucked in happy forgettin the real world ...
nitelighter 16.02.2008
Ciao members have rated this review on average: helpful Review of Final Fantasy XII: Revenant Wings (Nintendo DS)
Product Information for "Final Fantasy XII: Revenant Wings (Nintendo DS)" »
Product details
Publisher
Square Enix
Developer
Square Enix
Release Date
15th February 2008
Age
12+
Genre
Role-Playing Game (RPG)
Sub Genre
Turn Based Combat
Max Number of Players
1 Player
Platform
Nintendo DS
EAN
5060121822214
Manufacturer's product description
Taking the epic storyline of the epic Final Fantasy XII to new heights Final Fantasy XII: Revenant Wings will allow you to experience new scenarios meet new characters and explore new locations in the fantastic and beautiful world of Ivalice where you may also recognise some familiar characters locations and gameplay systems too! With intuitive touch-screen controls innovative and easily accessible real-time combat systems and usage of the Nintendo DS dual screens Final Fantasy XII: Revenant Wings is a highly playable game for the Nintendo DS system whether or not you are a fan of the original title.
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