So as the world was waiting for XII and the vast majority of the world still waiting to be able to get online with XI, Square decided to buck their trend and release the first direct sequel to a Final Fantasy title. Unfortunately the dream of a sequel to VII wasn’t delivered (that comes in the form of DVD/PSP-movie Advent Children, folks) and Square decided to opt for a game a bit more fresh in people’s minds, which gives us Final Fantasy X-2. If we were a cynical lot we would accuse Square of making a quick buck and, lets face it, money would be involved. However as Square say, they are tired of creating a new game universe with the characters, story and graphical system only to scrap it after one game and many years of work.
Spira is now in a state of Eternal Calm. Sin has been defeated and now Spira can rest a little safer than before. The game reacquaints you with Yuna and Rikku, also along for the ride is new character Paine, the silent and broody one of the gang. With the job of High Summoner now pretty much useless Yuna has become a Sphere Hunter along with her two friends. While less stressful than her last job it isn’t just about fun as Yuna has happened across a sphere with a man who has an uncanny resemblance to the one she loved two years ago and sacrificed himself in order to save Spira. In the hope of finding out more information she travels round Spira in search of spheres and, hopefully, be reunited with her lost love. It isn’t just Yuna who has changed but Spira itself. Free of Sin the people can get on with their lives but a bitter political war has broken out between two opposing fractions, New Yevon and the Youth League, all in competition for spheres and who could unwittingly bring destruction to the world.
Camp. That is one word that forms in your mind when you start to play this game. The poppy musical intro, being introduced to three young women with their names flashing up in bright, bold fonts and dresses and skirts revealing a lot of computer-generated flesh. Yep this game can be camp but the political war of the two fractions also brings a serious side to it as well so it’s not all fun and games. That said this is a very fun, tongue in cheek kind of game that may or may not please people who expect another deep and involving RPG.
Taking an approach akin to Final Fantasy Tactics the story is driven on by a mission-based structure. Progression through the game is achieved by visiting Hot Spot locations
on a map of Spira. These Hot Spots advance the main quest but you can also divert off the path at any time and do secondary missions that pop up. This is a departure from the linear style of gameplay FFX gave you and having you free to choose what missions to take as and when you wish is refreshing. While many of the missions are some variation of the hunt and find theme there are a few others that are a bit different. You can protect a caravan from thieves, adjust lightning towers and even have Yuna dress up as a giant Moogle. As said many of the missions you will be looking for something and retrieving it yet takes are kept fresh enough for it not to seem like a chore. There are a few missions which do seem to drag on for too long and can be fairly monotonous but considering the number of them available some are not going to shine as much as the others.
Very little has changed aesthetically in X-2. Aside from a few slightly new areas to previous locations everywhere else you go to in the game you’ve seen back in FFX. While a major gripe to some people it is not something that should come as a surprise. After all if it is set in Spira then they cant very well add a whole multitude of new areas, true a few little entirely new places would have been welcome as well as the extra dungeons but Spira remains pretty much intact as before. Intact but it is not entirely the same. While most locations will look the similar some are slightly changed due to the defeat of Sin and the Eternal Calm taking place, for example Zanarkind Ruins is not a sacred place as you would have thought it would be after FFX but now a great tourist attraction. Other places will have other subtle differences that all reflect the amount of change that Spira has encountered during the past two years. Seeing as there a no massively new changes to Spira there isn’t that much of a difference in graphics. There are a few brush-ups on character emotions and a bit more detail added here and there but to the eye there is no discerning difference. That is not to be said X-2 is a bad looking game, far from it. The original was a masterpiece of what could be achieved on the PS2 and this game is no different. Locations are vast and sprawling, cut scenes are magnificent as always (although lip syncing is still off) and everything is animated nicely. There is, however, some slowdown that occurs when battles get particularly hectic which dents an otherwise very accomplished graphical system.
Sound is uniformly good across the board. Voice acting is of pretty high standard though whoever did the voice of Brother should lay off on whatever drugs they decided to take when recording. Music is also to a high standard with only a few week links in an otherwise impressive line-up. Composed by Norkio Matsueda and Takahito Eguchi the mood of music is a lot more poppy and less melancholy than other instalments of the series. Special mention, of course, has to go to the two songs we are treated to sung by Yuna (Real Emotion and 1000 Words) as voiced by Jade of Sweetbox fame (not heard of her? Me neither) they are incredibly catchy and well sung.
There is a whole new battle system to the game to make things a bit different this time round. The Active Battle System is a lot speedier than the turn-based mechanics of the previous instalment. In the battle a metre will show up on screen both for the enemies and the girls which means that you will need to select your moves quicker than before or else your enemies could be taking chunks out of you before you even law a blow to them. Your bar will also show your attacking ‘charging’ with some attacks being speedier than others its important to choose wisely in case you are left charging an attack too long and an enemy is able to get at you. Other tactics come into play where you can chain attacks so they inflict greater damage and even stop an enemy from making a move when hit at the right time. At first it can be daunting when you need to select your moves quickly but soon it becomes as easy as anything else to pick up in the game.
Also new to the mix are Dresspheres and Garment Grids. Dresspheres are the way your characters level up and gain new skills. When you start the default Dresspheres will be Gunner (Yuna), Thief (Rikku) and Warrior (Paine). Within each sphere there are certain moves you can learn which will be learnt via experience points after every battle. With a variety of Dresspheres you can have a nice range of moves throughout your team and, if needs be, concentrate on one Dressphere for a character to excel at. This levelling system certainly works well and is a lot less complex than X’s sprawling system of nodes. Of course with loads of dresses to choose from a girl needs somewhere to put them, which is where Garment Grids come in. These are basically grids, which let you store a certain amount of Dresspheres on and, when you want to, you can change into one of those Dresspheres in the middle of a battle to employ new moves against foes. Also changing into all Dresspheres on the grid will let you change into a special Dressphere for each girl. Also some Grids also have little power ups for stats, such as guarding against
Pictures of Final Fantasy X (PS2)
Meet Paine....she's very chirpy
Death or raising Attack, in between each change in dress so you can bulk your girls up in battle quickly and easily. Again this does sound complex and the in-game tutorial really doesn’t help in clearing things up with an over abundance of text but once you change a few times it is second nature.
There does seem a bit of a seesaw in difficulty in the game. Oddly enough, in the main quest, you will not encounter many problem enemies or bosses if you have levelled up well enough, I managed to complete the final boss with minimal effort or time put into it which came as quite a surprise when you consider past finale battles in the series. Bosses outside the main quest tend to pose a bigger threat and challenge; some have devastatingly unfair and fast moves that constantly keep you on your toes to keep your party alive. It would have been nice to see a bit more of a balance in the game and especially some more challenging figures to be met in the main quest.
Game length depends on how you play. You can quite easily complete the main quest by only going to the Hot Spot points and be done with the game in around 15 hours, a small amount compared to other titles in the series. However by doing this you will miss out on a vast amount of the game. When you take into account all the other missions you can do as well as hunting around for dresspheres and completing other min-games then you can quite easily double that and whack on another 10 or so hours for a full completion. Speaking of completion the game will keep a tally of the percentage of the game you complete. A bigger percentage will normally yield a better ending and coming back to the point of the just sticking to the main quest you will only have a 45% or so completion rate so you can tell how much other content is in the game. For you completists out there who wont be able to rest properly until you get that elusive 100% rating then you will need a strategy guide of some kind. There are so many little things that add to your percentage that can be overlooked that it is nigh on impossible to know everything you should do.
Bad points of the game are fairly low in number. Cut scenes are now shorter and long battle animations are a thing of the past but still there are some portions of FMV that are un-skippable most notably when a character changes Dressphere, undoubtedly nice to watch a few times but gets tiresome after a while. One problem with the battle system and it nearly always happens in RPGs is that fact that later enemies are pretty much immune to all magic meaning taking time to level up your magical powers may prove fruitless. Another is the fact that, later on, Garment Grids become less and less used. For me the little power ups in-between were not really worth a change in dress and, indeed, I had settled on what ‘type’ of fighter the girls would be near the end of the game to even want to change.
For the first direct sequel to the series of games X-2 is a commendable effort. People may have wanted more change and some will not be best pleased with the ‘girly’ storyline and action but it does well to mix in enough new stuff with the old to make it an enjoyable game. It may not be as epic as Final Fantasy X or indeed any other Final Fantasy out there and the importance of side quests is even more apparent than before but X-2 remains addictive, fun and a good way to pass many hours of your gaming life.
[7 out of 10]
FINAL FANTASY X-2 IS
A game that will keep you busy Pretty damn camp Nice and varied
FINAL FANTASY X-2 IS NOT
A massive change from X Complete with a big storyline Going to please every FF fan
How helpful would this review be to a person making a buying decision? Rating guidelines
Great review, plenty of detail here without it being monotonous. I love this game but haven't played it in a couple of weeks, will have to get stuck into it again. Rachel x
FantasyMaster2708 27.03.2005 23:56
Great detailed review, I love this game. Dan : - )
pesky33 26.03.2005 19:24
just to add a note - you can actually turn off the dress sphere transformation sequences, and skipping FMV will mean you don't get 100% completion. great review though
Final Fantasy X-2is the first-ever direct sequel to appear in Square's legendaryFinal ... more
Fantasyseries of role-playing adventure games. Here the emphasis is placed squarely on the all-female trio of adventurers who make up the player's role-playing team. ...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Each instalment of theFinal Fantasyseries has featured strong storytelling, ... more
characterisation, strategic combat, fun mini-games and hours upon hours of captivating gameplay, and the 10th title in the series is no exception. This is the first timeFinal F...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Final Fantasy X-2is the first-ever direct sequel to appear in Square's legendaryFinal ... more
Fantasyseries of role-playing adventure games. Here the emphasis is placed squarely on the all-female trio of adventurers who make up the player's role-playing team. ...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Advantages: Amazing graphics, good soundtrack, plenty of lifespan Disadvantages: A mediocre tale of unremarkable characters, linear, no explorable World Map
tom1clare 03.06.2007 (03.06.2007)
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Review of Final Fantasy X (PS2)
Advantages: | Exceptional Graphics | Lots of sub-quests | Will take you hours to complete Disadvantages: Cut scenes are too long | Can be frustrating | will take you hours to complete
sandemp 26.07.2005 (26.07.2005)
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Review of Final Fantasy X (PS2)
Advantages: PS2 = Great selection of games XBox = great power Disadvantages: PS2 = easily breakable XBox = no FFX not as good selection of games as PS2
Organics 06.01.2004 (08.01.2004)
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Review of Microsoft Xbox