Big music fan. I play guitar, if anyones interested. People call me Liam, or Jesus, or Goat, or Bear...
Big music fan. I play guitar, if anyones interested. People call me Liam, or Jesus, or Goat, or Beard, or something similar. I don't mind what you call me, just be nice.
Member since:16.11.2006
Reviews:4
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Developed and published by Square-Enix, and released in 2001, this game was once among the top 20 best selling games of all time (fact courtesy of Wikipedia).
Story: A breath taking opening FMV sequence provides players with a swift and awe inspiring introduction. Tidus, the star player of the Zanarkand Abes' blitzball team, witnesses the destruction of his home and city of Zanarkand by a god-like force known as 'Sin.' However, Tidus is saved, and transported by Sin, to the land of Spira, where he must search for answers to the problems and questions that he is now faced with. I will not give away any more than that. But I will say that the storyline of this game gets me coming back to play it over and over again. The twists and turns that the plot takes as you progress through the game is at times outstanding. Suspension of disbelief does not come about through many of the games that I've played, but I can lose myself in this one, without a doubt. Its immersive.
Graphics: This was the first Final Fantasy title to be released on the Playstation 2. Square-Enix are well known for their intricate design and explosive production of cinematic FMV or CGI sequences and they certainly took advantage of the PS2s' potential. Cut scenes are seemlessly woven together with in-game graphics, which aids the plotline in its attempt to flow from one 'chapter' to the next. When the player is free to roam and explore, the environments in which he or she can do so are quite stunning. Again, Square are famous for their mindblowing attention to detail in their backdrops, ever since the release of Final Fantasy 7. There is always something pretty to look at. The character sprites themselves are impressive, both in and outside of combat. They are fluent in motion, and attractive in detail. A real step up from those used in Final Fantasy 9.
Basic Gameplay: Its similar to most Final Fantasy titles in its progression through a linear storyline. The plot opens up, until you find yourself in possession of an airship - a typical feature of Final Fantasy games. Once the airship is yours, you can revisit areas that you've passed
through in the beginning, and also a number of hidden areas. One of the things I like the freedom to do in RPGs, is to have the game continue even after the end boss is killed. Thought I'd let you know that you can't do that in this case. But you're given every opportunity to explore for yourself, completing side tasks, and buffing your characters until they have perfect stats (Each stat is capped at 255 points).
Battle System: This is probably one of the features that separates this game from previous Final Fantasy titles. The normal ATB (Active Time Battle) system has stepped to the side to make way for a standard turn-based system. This means that instead of waiting for your characters time bar to fill up, you can instantly take your turn straight after the enemy. Its favoured by many over the old system, as it makes for much simpler and quicker battles. The typical skills such as 'Haste' and 'Slow' still have their normal effect on foes, but the new system has allowed them to introduce a new form of obstructing the enemy from attacking. Simple 'Delay' attack skills can be learnt and used to ensure that your other party members can get their hits in before the enemy. A scrollable bar in the top corner of the battle screen allows you to monitor the order of turns. Its even kind enough to show you the effect of using certain abilities, and how it will change the order subsequently. This means you can plan ahead effectively, and it adds more of a strategic element to the battles in the game. Another huge change is that you can switch characters during a battle. It doesn't take a turn to do so either, so you can keep switching characters until you've selected the character thats of most use to you. Once switched you're free to use an attack with that character immediately. Not only does this add further strategic elements to combat, but it also makes levelling every character much easier than in previous Final Fantasy games. The character merely has to take an action in order to receive the same amount of experience at the end of a battle that all your other characters would. Fans of Final Fantasy 7 and its 'Limit Breaks' (They were awesome in my opinion) will be pleased to hear that they make a triumphant return after being rendered almost useless in Final Fantasy 8. They are now known as 'Overdrives' and the 'Overdrive Gauge' initially fills up by taking damage. However, as your characters develop, they learn new 'Overdrive Modes.' Setting your characters to different Overdrive Modes will enable them to charge their Overdrive Gauge in different ways. For example, the standard mode 'Stoic' charges a characters gauge when they are attacked. It is much more beneficial for a character that relies on physical attacks to set their Overdrive Mode to 'Warrior' once they have learnt it, as this Mode enables them to charge their gauge by dealing damage to enemies. Overdrive attacks are different for every character, and there are numerous Overdrive attacks for each character. Im not gonna list them all, its up to you to get hold of the game and find them yourself. Overdrives are a big plus point of the game, in my opinion. Summoning. Whoa. Now this is where it gets interesting. Fan of previous Final Fantasy games? Always wanted to fight as Ifrit or Bahamut? Well now you can, because the guys at Square-Enix are clever people. Yuna, the summoner of the game, obtains 'Aeons' which she can summon, throughout the different stages of the game. Some of the more powerful ones are hidden, but they are definitely worth seeking out. Anyway, once an Aeon is summoned in battle, your characters leave the field, and the Aeon takes their place. Aeons, like your characters, have abilities and skills that you can use in the same way that you use your characters. Later on, you're also able to teach your Aeons whatever abilities you feel like teaching them. Its also worth noting that each Aeon has its own uniqe Overdrive attack. So yeah, awesomeness. 'Trigger Commands' and a number of unique combat situations are also on offer to break up what may, for some, become rather tedious and repetitive battle situations. I don't want to ruin that part, so it'd be best for you to find out some things for yourselves.
Levelling and Experience: This is always an important part for me when it comes to deciding if an RPG game is good. Let me start this section off by saying: 'This RPG game is good.' Your characters do not have the standard level indicator (1-99 or 100) to determine how strong they are. They use their experience earnt in battles to obtain 'Sphere' levels. These sphere levels are then 'spent' in order to progress across the 'Sphere Grid.' The Sphere Grid is a huge mass or 'web' of what are called 'Nodes'. In order for a character to move from one Node to the next, they must spend 1 sphere level. But why move, you say? Well, most of the nodes contain statistic increases, such as 'Strength +3' or 'Hp +200.' When a character moves adjacent to one of these nodes, he or she can use a corresponding 'Sphere' to activate the node and receive the stastical increase. Abilities are also learnt by progressing along the sphere grid. This system of character development allows the player to really focus on the statistical side of their characters development. Instead of just power-levelling their character without paying any attention to their stats, the player is able to see the growth of each of the characters as the game progresses. I think its pretty cool.
Mini Games: Everyone loves Mini Games. This game has quite a number of them. One of them is actually the acquisition of a new language called 'Al Bhed'. Collecting Al Bhed 'Primers' (There are 26 in total - One for each letter of the alphabet) will help the player to decipher Al Bhed codes and speech within the game, which unlocks various secrets and items. Blitzball is the main mini game. I won't go into detail about how the game is played, but if you've seen the intro to the game, then you've witnessed the brutality and energy thats associated with it. The game itself is made to look rather complex at first, but once you get the hang of things, its very entertaining, and very rewarding too, if you're good enough. ^^
Celestial Weapons: Just a small slot for this. I know that when people are looking for a console RPG game, some of them wanna know if there are 'Ultimate' kick-ass weapons. So yeah, there are. And they do rock. So be happy. =)
Longevity: Oh jesus. I've racked up 300+ hours so far. I still go back to it. And I still start new games just so I can live the storyline experience again. Yeah, maybe I'm sad, but I don't care really, not enough to stop playing this game anyway. There are monsters on this game that are way harder than the end boss. Monsters with millions of HP and maxed out stats (or close to). So yeah, in order to beat them, you have to rack up full stats, and about 40,000 HP for each character. It takes a LONG time. But its not necessary, so if you don't want to do it, you don't have to.
To be honest, I think I've gone on enough about this game. I've mentioned most things, except for the music. I don't need to say much about the music, because its awesome. I suggest grabbing a hold of some of it on CD to be honest, its really great stuff. There is one slightly bad thing that I should mention though. Voice Acting. Its weak in parts. Quite a few parts. It's new to the series, so I'd have thought they'd have done a damn good job on it, but there are definately places that it could be improved. The storyline is solid as hell, but its kind of let down by poor acting sometimes. But hey, it was worth them putting it in. I still think its a good part of the game.
Hope this review helps anyway. The ones that I've read on this game have been kinda short. This is a little more indepth, for those of you like me, who are really fussy when it comes to deciding what makes a good RPG and what doesn't. There are things that I haven't mentioned, so theres plenty left for you to explore and find out for yourself, especially in the way of mini games. Anyway, thats it now, hope it helped.
Liam
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great review here, lots of info and easy to read, thnx
xxkeileighxx
tom1clare 19.11.2006 16:06
I love Final Fantasy, though I haven't enjoyed FFX as much as the great FFVII, but I'll no doubt return to it soon and give it another chance as peoples views on it have been so positive. Great review :) tom
HotBabes 19.11.2006 10:52
My son loves all the FF games, I think the shoopufs are really cool! x
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Each instalment of theFinal Fantasyseries has featured strong storytelling, ... more
characterisation, strategic combat, fun mini-games and hours upon hours of captivating gameplay, and the 10th title in the series is no exception. This is the first timeFinal F...
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Final Fantasy X-2is the first-ever direct sequel to appear in Square's legendaryFinal ... more
Fantasyseries of role-playing adventure games. Here the emphasis is placed squarely on the all-female trio of adventurers who make up the player's role-playing team. ...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Advantages: PS2 = Great selection of games XBox = great power Disadvantages: PS2 = easily breakable XBox = no FFX not as good selection of games as PS2
Organics 06.01.2004 (08.01.2004)
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