FMA: Dual Sympathy - I have no sympathy for short boring games
Advantages Some of the mini games are fun, includes good artwork and voice acting from the show
Disadvantages Only takes a few hours to complete, basic combat, all the characters play the same
Detailed Rating
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| Longevity | Very poor longevity |
Full Metal Alchemist ranks in my top three anime shows of all time (Death Note and Code Geass complete the list in case you are wondering.) At the time of writing Manga UK are releasing a second Full Metal series titled “Brotherhood” which more faithfully follows the story of the comic it is based off. It goes without saying that I am picking up the volumes for my collection and as I watch it my love for all things FMA has been revitalised. No surprise then that I couldn’t resist picking up Dual Sympathy for the DS after spotting it at a local store. After playing through it I am however regretting my purchase. I should have heeded the warning that most licensed games aren’t up to par.
Dual Sympathy’s ten levels pretty much cover the entire series. The opening level, like the show, starts off with the brothers facing off against Cornello a false prophet who has taken over a remote desert town. As you progress through the game you get to help Edward travel to the city of Central in order to join the military and become a certified state alchemist. From there you move onto the battle against the homunculi, a group of artificially created humans, and the master that is pulling their strings. At the start of each level you get some cut scenes and narration from Alphonse to bring you up to speed as to what is going on. It’s sufficient for fans of the show, but I would imagine that people who are not familiar with the cartoon will have trouble keeping up with the plot with the limited information you are given.
For the most part what we have here is a side scrolling beat-em-up akin to Streets of Rage only far more basic. In the story mode you control Edward who has to walk into an area, defeat a bunch of enemies and then move onto the next stage. You can dash, jump, punch and that is pretty much it. Combat is pretty much reduced to button mashing which wouldn’t be so bad if they gave you a varied selection of enemies to battle. Unfortunately all we get are humans who walk around aimlessly and barely attack along with chimeras whose sole move is to leap at you which is easily dodged. It’s fun at first, but after a couple of levels the lack of moves or challenge gets monotonous.
To try and spice things up you are given the ability to use alchemy in the form of an offensive move (create a cannon) and a defensive one (erect a stone wall.) Calling upon these powers is as simple as pressing the touch screen although I wish they would have mapped the moves to the L and R triggers. Maybe it’s just me, but I found it uncomfortable moving my thumbs down from the d-pad to the bottom screen. The cannon hits enemies for major damage and can blow up obstacles that get in your way. In terms of defence the wall blocks projectile attacks and can be used to scale over traps such as spikes and flames.Although I wasn’t a fan of using the touch screen during the main game, it worked well for playing the min-games you come across. Using the stylus you’ll get to do things like compete in an arm wrestling match, chop wood, colour in transmutation circles, run away from a giant rolling boulder and guide the brothers past a masked man in a stealth level. The mini-games on offer provide much needed diversity and are a laugh the first time you tackle them. Due to their simplicity, much like the in game combat, you’ll however tire of them fast after a couple of goes.
Replay value is encouraged to unlock gallery pictures, but if you don’t like the game I don’t see the point of going through it multiple times. Upon completion of the story you gain access to other characters which should add a new lease of life to the game. Unfortunately it doesn’t. All the characters have the same pool of moves at their disposal so the only difference between them is their appearance. Playing through the character mode skips the story segments, which is handy if you don’t want to rewatch the cut scenes, but the omission of the story only serves to ram home how short the actual game is.
I cannot recommend this game to anyone other than a hard core fan of the anime who is content with just adding more merchandise to their collection. Perhaps younger gamers would also enjoy it more than I did. The lack of difficulty makes it accessible for kids as do the easy to pick up controls and mini-games. For me though it just isn’t worth it. One of the themes of Full Metal Alchemist is “equivalent exchange.” It states that “to create, something of equal value must be lost.” Shame that this title doesn’t follow that rule. The entertainment value I gained did not equal the financial cost I paid.
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Autarkis 03/08/2011 00:07
Revo9 22/07/2011 10:23
carcraig 18/07/2011 23:10
Ailran 15/07/2011 10:37
Peckinpigeon 13/07/2011 23:05
nice reviewing, such a shame about the game because the anime was just the mutts nuts
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FullMetal Alchemist (Nintendo DS) Based on the best-selling anime, Fullmetal Alchemist: Dual Sympathy is a side-scrolling action/adventure game for Nintendo DS in which you play the... |
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Fullmetal Alchemist: Dual Sympathy [Japan Import] - Nintendo DS Fullmetal Alchemist: Dual Sympathy. All our games are in Japanese Format (NTSC-J). Japanese (Box,package & manual written in Japanese) |
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