20 Year Old Student, who watches too many movies, plays too many games, and listens to mostly rock ...
20 Year Old Student, who watches too many movies, plays too many games, and listens to mostly rock music.
Apart from that I’m a top reviewer with 600 reviews on Epinions (same alias) will be transferring my reviews across bit by bit
Member since:16.11.2005
Reviews:49
Members who trust:10
Three years after the original essentially made the XBox, Halo 2 was released. last November marked it's release, for which I was waiting to pick up the Limited Edition version of the game. Essentially this is the same Halo 2 as everyone else bought, except in a metal tin with a bonus DVD concerned with the making of the game. Personally, I also got a free poster and strategy guide for my extra money, and I don't regret shelling out the extra cash.
For those unaware, Halo:Combat Evolved was a sublime First-Person-Shooter(FPS) that allowed players to take command of vehicles, had an excellent story driven single player mode and an even better Multiplayer deathmatch, with a 2-Player Co-Op function to boot, and was in general the type of game that only comes along once every few years, an absolute classic.It launched with the XBox, and in many a gamer's eyes is still the best game to have graced the console. Despite the fact they could have tossed together any old crap within a week of Halo's release and stuck it in a Halo 2 box and expected it to sell bucketloads,the makers, Bungie, instead opted to bide their time and really let expectations, and in turn hype, for their sequel build up.
The story of the game really cannot be delved into too deeply without giving away a lot of details. But a brief synopsis is that the alien alliance known as the Covenant has found another Halo, and they are once again set on switching it on to destroy everything. It once again falls down to Earth's Cyborg hero, the Master Chief, to put a stop to the threat. But all is not well in the ranks of the Covenant, their lead troops, the Elites, are being systematically replaced by new recruits to the Covenant known as Brutes, this is causing disruption amongst the Covenant ranks, and everything is adding up to one big showdown on this 'Delta Halo'...
The biggest story development is basically the introduction of a second character you must play as, The Arbiter. The Arbiter was the Elite in charge of the Covenant forces in the first game, but he has been stripped of his position due to his failure in stopping the Master Chief from destroying the Halo. The Covenant leaders, The Prophets, have given him a chance of redemption as a sort of kamikaze soldier known as the Arbiter, he is charged with taking down rebellious groups within the Covenant who are trying to turn people against the Prophets. The Arbiter plays almost identical to the Master Chief, the only major difference being that he can turn invisible for Tenchu style sneak attacks.
The story has come under quite a bit of stick from reviewers, partially due to the misleading advertising which made it look like the entire game would take place on Earth, and mostly due to the ending, which I won't reveal, but let's just say it leaves off for a sequel. The story does introduce some unusual and unexplained elements (the plant?), that I can only assume Bungie intend to resolve in a sequel, and while I was a little annoyed that the final stage was played with the Arbiter and not the Chief, on the whole the
story is pretty good, and helps keep the gamer involved with proceedings. This game doesn't have any levels such as the library in the first game where if you didn't have a story you would have just thrown the disc out, but the story is certainly entertaining and pulls the player in.
The gameplay is where games are made and broken, and it's a pleasure to report that Halo 2 takes the basic play-style of the original game, which was already excellent, and adds several features to it to enhance it's enjoyment. The most notable is probably the ability to wield two smaller weapons at once, creating deadly combinations of arms to strategically take down enemies. Another notable inclusion is the ability to hijack vehicles, and even in some cases jump onto and throw a grenade down onto the driver. The word awesome springs to mind.
To further those points, there are of course some more guns and vehicles for the player to wield. We now have the Covenant laser equivalent of a sniper rifle, the Beam Rifle, their all-purpose rifle the Carbine,the Brute's grenade launcher style Brute Shot, the Brute's unique Plasma Rifles, The devastating Fuel Rod Gun and the funky Earth gun that is the SMG. Best of all the aditions is the Lightsaber swords the elites use though, which kill most enemies in a few lethal blows. The Assault Rifle has been replaced by the Battle Rifle, which is less machine gun-like, and the pistol has lost it's zoom capabilities. In terms of vehicles, you can now pilot the Wraiths (Covenant Tanks) and Spectres(Covenant equivalent of Warthogs) as well as an alternate Warthog which has a rocket launcher in place of the chain gun. The vehicle system has been improved, with the control of the enemy sky-fighters the Banshee now being far more useable. Also, the vehicles now take on visible damage and blow up in an impressive manner, although vehicle destruction doesn't necessarily mean the driver is dead.
The basic gameplay of the single player mode is the same as the first game, fulfill your objectives, which usually consist of getting from one part of a level to another, by whatever means necessary. It doesn't require puzzle solving, it isn't big or clever, what the game wants you to do is blast your way through enemy forces in as many ways as possible. This time, your AI controlled soldiers are actually useful, so expect proper wars, not just you against an army all the time. One other significant difference, before I forget, is that you now no longer have a health bar. Here, once your energy shield is depleted, you have to take cover, because one big hit and you're dead meat.
For the most part, the single player experience is excellent. While it may not have any great variety of gameplay styles and there arent all that many missions in the Campaign (15), it still just has that special something that keeps you playing. It's good story isn't enough to keep you playing independantly, and the game just plays great. There isn't any one singular thing about it that can be pinpointed as being what makes it great, just generally everything that isn't bad(those few things I'll get to in a minute) is great. The level where you fight in a destroyed city and end up taking on the Covenant's giant Scarab robot is possibley one of my favourite experiences in gaming so far.
The gameplay downsides, well they aren't exactly numerous. Like I say, the game could be accused of never straying from the path of the original in terms of play styles, however I would argue back that the fights in the Banshees are now more comparable to aerial dogfights than the rather clumsy way they went in the original.
The lack of missions, and the fact it hasn't taken me long to complete the game on normal, could also be cited, but as with the first title, we have Legendary difficulty, which is exactly what it says on the tin. Nobody will be rushing through this. The only other single player gripes I have are the fact that you cannot drive a Pelican or Covenant Fighter, or Shadow for that matter, and that the Wraith, while under your control, doesn't allow you to fire the secondary cannons the computer uses. I have also heard a lot of people complain about the fact the levels look a lot like the ones in the first game, while this is true for a good few stages, they aren't by any means identical, and it's the design of the surroundings that is the same, if it had a completely different look, people would whine about continuity. On the whole, the Gameplay is excellent, and most of the things that people say are missing only come about from ideas planted by what great ideas are there.
The 2-Player Co-Op is still here, but sadly it has seen some changes for the worst. First of all, hefty chunks of the cutscenes have been removed, and secondly, when one player dies, the instead of letting the other continue until he reaches safety and then let the other respawn, both players have to restart from the checkpoint. This can prove to be very frustrating. However, Co-op does add some life to the game once you are done with the single player.
The multiplayer Deathmatch mode has seen some positive changes, more levels that utilise the vehicles, and now the Banshee and Wraith's can make an appearance, as can gun turrets. Further boosting the multiplayer is the fact you can now play as either a Master Chief or an Arbiter, and you are given a bit more control over the colour of their armour. XBox Live play is also there for those who have the service, but seeing as I don't, I can't comment on it.
However, there is one thing, one incredibly stupid thing that Bungie have done to the Deathmatch for absolutely no plausible reason in my eyes. They removed the Scorpion. Why the hell would you do this? are they deliberately stopping making the Deathmatch perfect in this installment so we all have to buy Halo 3 to experience the perfect Deathmatch? and while Im moaning, why don't the Spectre's appear either? However, even with these faults, the multiplayer is still one of the best features of it's kind in gaming. While it's impossible to say if it will last as long as the first game's multiplayer in the eyes of my friends and I, it certainly looks like it might.
Graphically, the game isn't light years ahead of its prequel, and isn't the best looking XBox title, but it certainly looks good and is a lot slicker than the normal XBox title in terms of look. The Chief, when we see him, has undergone a little bit of tweaking on his armour, and he now looks more Robocop like. The character models are all well created and animated, the stages large and well rendered, and special effects like gunfire still superb in execution. On the whole a very good graphical show. There has been a lot of talk about the pop up and texture issues in the cut-scenes, but personally I only once encountered pop-up in the entire span of the game, possibly this was fixed for the PAL release (I doubt it) possibly Im just lucky.
The sound in the game is for the most part superb. Actually all of it is superb, its just the fact that occasionally the music would be so loud you couldn't hear the voices and subtitles aren't on by default. Anyway, the music has the same orchestral and choir feel from the first game, and is still superb at setting the mood, getting you pumped up and such, but we also have the additions of some funky guitar work, provided by none other than the infamous guitar hero Steve Vai.
The voices in the game are at the same high standard as the original game, actually they have probably been improved. The voices are consistent with those in the first game, and we also have some excellent actors in to provide some voices, such as Keith David (John Carpenter's The Thing) as the Arbiter and Miguel Ferrer as the rebel leader as well as Julie Benz (from Buffy the Vampire Slayer) providing the voice for the Daughter of the original game's Captain Keyes, as well as the man who seems to do a lot of game voices, Ron 'Hellboy' Perlman as Lord Hood. Even each of the marines have distinctive voices, from the excellent gung ho Aussie, as voiced by Andrew McKaige who appeared in TV's Neighbours, an Englishman who sounds like B-Movie legend Gary Daniels and a female marine voiced my Michelle Rodriguez. While games can have excellent voice casts and still go wrong, Halo 2 doesn't suffer such a fate, and the voices all suit their roles and are performed well.
The controls are basically the same as the first game with a few additions.
A:Jump B:Melee Attack/Bomb(Banshee) X:Reload/Swap Weapon/Enter/Exit Vehicle Y:Change Weapon/Dual Wield L:Grenade/Fire(Dual Wield/Tank)/Boost(Covenant vehicles)/Power Slide(Warthog) R:Fire/Fire Primary Weapon(Tank) White:Torch(Master Chief)/Stealth(Arbiter) Black:Change Grenade Type Left Thumbstick:Move(Press in to crouch) Right Thumbstick:Look(Press in to zoom)
Given that I adjusted to Halo's controls long ago, and still played the multiplayer a lot, I took to the controls almost instantly, with the only problems coming from having to invert the axis for sight. There actually aren't any response issues, so theres no point in lying. On the whole, if you know the controls from the original, you will take to these, if you don't you will get used to them in a pretty short time.
As for the Extra DVD, it's contents aren't exactly world shattering, but they are interesting enough. We have a making of documentary, early footage of the first game while it was still a Third Person title, how Halo 2 appeared at E3 and some of the team members looking at concept art for characters and vehicles that didn't make the game. Like I say, I could have lived without seeing this, but it's still a nice little bonus for a great game. And the funky box was worth the extra money alone. My only complaint about the Limited Edition is that both Disc have to be held on the one peg, and while this has been designed to hold 2 DVD discs, I would certainly have preferred a double DVD case, Im sure it is designed to avoid scratching the disc, and Im just being paranoid.
Even with it's faults that stop it from being perfect, giving Halo 2 any less than 5 stars would be wrong. The game was going to have to pull off something beyond spectacular to live up to the hype and expectations of it, and it has certainly given it a very good effort, probably as best as could be done, because I doubt anything could have lived up to the people's expectations of it. If you own Halo, and enjoyed it, you will want to pick up Halo 2 in some form or another at some point in time. While I can't go over the top in recommending the limited edition, if it doesn't cost much more than the regular edition, I would opt for it, if only for the cool tin box.
Fans of the original and XBox owners in general will really want to pick this up. It's very,very good
How helpful would this review be to a person making a buying decision? Rating guidelines
I quite enjoyed this game but thought it was nowhere near as good as the first one. The ending was frustrating and as with the original I didnt find the plot particularly interesting so I wanted to skip a lot of the cut scenes. As far as Deathmatch goes the people that I play with obviously have nothing better to do than play this a whole lot so I get destroyed fairly quickly. Unless I get in a vehicle and run away..... Excellent review!
The original Halo was one of that rare breed of games that was so compelling it persuaded ... more
millions of people to go out and buy a new console just to play it. Without Halo the Xbox would probably have failed instantly, which gives this long awaited sequ...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Advantages: lots of new games and a brilliant package deal Disadvantages: none apart from when you buy an old second hand consol the red light error might appear
toppetsaha 12.11.2009 ·
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Ciao members have rated this review on average: somewhat helpful
Review of Microsoft Xbox 360
Advantages: Marvelous UI, comfy fluid controllers, Xbox Live, Xbox Live, Xbox Live! Disadvantages: Mostly crap games, prone to overheating, no upgrade to standard hard disk.
JEFF4507 31.01.2007 ·
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Ciao members have rated this review on average: helpful
Review of Microsoft Xbox 360
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