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Time to go home 13 of 13 Ciao Users found the following review helpful
Rating from BenRowland 4 Stars ()

Advantages Beautiful graphics, epic space combat

Disadvantages Occasionally infuriating

Space. The orbital construction facility Tanis. The Hiigaran engineers are running through the final checks on the mothership Pride of Hiigara. The hyperspace core is in place, production facilities are operative, resource processing facilities are fully functional. And then comes the desperate transmission "Vaygr bombers incoming, all pilots to stations immediately."

Homeworld 2 is the second part of the story of the Hiigaran people. Having completed a long and difficult journey back to their home-world in the first game, you would think life would be pretty good for them. They have their planet back, they are one of the most technologically advanced peoples in the galaxy, and they are at peace. But then comes the rise to power of a new threat, the Vaygr.

The Vaygr are a ruthless and warfaring race, set for galaxy-wide domination. Having taken over a number of systems in the outer rim, and cannibalised a fair amount of technology from them, they feel it is time to challenge the most powerful people, the Hiigarans. The first step is to launch a surprise attack against the mothership, in an attempt to capture the hyperspace core. There are three cores in total, relics from an ancient race, and combining the three will lead to ultimate power for the leader who manages it.

The second wave of Vaygr strikes is against Hiigara itself, besieging the planet and bombarding it from orbit. It is up to you, as commander of the Pride of Hiigara, to search for a way to rebuild the Hiigaran forces, raise the siege and save your people.

As commander, you will have to organise your resource gathering operations, schedule research and subsystem development, and build a variety of combat vessels. There are five different types of ship available.

Fighters are small, fast moving craft which are built and operate in squadrons. They fall into the two groups of anti-fighter craft and bombers which are effective against frigates and capital ships.

Corvettes are slightly bigger and better armed than fighters, also flying in squadrons. They are most effective against fighters and other corvettes.

Platforms are immobile gun turrets firing either standard projectiles or ion beams. Vulnerable to small ships, they can be lethal against capital ships, and are a cheap defensive option.

Frigates are larger well armed ships, and the main element in most fleets. Equipped with a variety of weapons, including torpedos, ion cannons and devastating anti-fighter flak cannons, frigates can be used to counter all kinds of threats.

Finally, capital ships are the largest, toughest and most lethal ships in the game. The immense Battlecruiser is capable of sweeping aside all opposition, and the only way to defeat it is with one of your own.

Graphically, Homeworld 2 is stunning. If it weren't for the necessity of giving orders occasionally I would spend my entire time zoomed in on one of my fighters, ducking and diving amongst the bigger ships. All the models are sleek and impressive, combining style with an appearance of deadly menace.

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