Advantages Innovative ideas | Interesting setting | Survival elements
Disadvantages Average graphics and audio | Features not used enough | Nothing explained
Detailed Rating
| Gameplay/Playability | |
|---|---|
| Graphics | |
| Sound | |
| Value for Money | |
| Difficulty & Complexity | |
| Longevity | Good longevity |
A lot of people complained that Alan Wake took so long to come out – so much so the game became a rumour to realism to pure speculation then next minute, some few years later, it is sitting on shelves waiting to be bought. Same cannot be said for I Am Alive – taking 6 years since first being announced and it doesn’t even get to hit the stores – instead it is squeezed into becoming an Xbox Live Arcade / PSN title and now we have to decide if it was worth the wait.
Some features seem fantastic from first sight but drop a bit when you figure out how limiting the make the game. Even if you are out of bullets, the enemies don’t know that so when a bunch of people holding machetes want to carve you into slices, holding your weapon up and aiming at the them will keep them at bay. The downside? Well if you drop it, they continue to walk forward seeming to forget that you have warned them, you could just drop them with a bullet or two. If you carry on aiming at them and walk towards them, you can push them off a ledge or something to that effect but the fact you can march them 10 or 15 feet to an edge…seems a bit farfetched.
The characters and enemies are just that as well with no real result of their deaths – machetes and bullets pass through without much of an impact and it feels a bit lifeless – the whole Surprise Kills and Struggle Kills seem almost irrelevant and detract from the experience.An interesting feature is the stamina bar – it plays a part in nearly everything but most importantly, climbing. Climbing is a massive part of I Am Alive and if you are running out of stamina while climbing, you will be panicking, wondering if you will make it. Unfortunately there are enough items you can use that will make that fear obsolete but occasionally the threat of death by falling is there.
The most times you will die though is with the controls – they work to some extent but the pistol can be pretty useless, the bow takes too long and the machete isn’t the best idea when against a few enemies. They aren’t slick enough to get the accuracy and falling to your death will occur more likely because the protagonist won’t go where you are telling him to go which can lead to frustration.They are nothing spectacular, even for an Arcade / PSN game which is a shame. It does use the post-apocalyptic palette rather well though and characters are believable for the most part.
Promises so much and the ideas are all there, don’t get me wrong, this title could be a 10 out of 10 if it was just done right. With the time spent on this game, it is a wonder why most of the features an ideas only seem half implemented.
There are so many promising incentives for I Am Alive and this game could be a masterpiece – I can’t even say if more time was spent on it since they had 6 years – but the main problem is that it scratches the surface but never enjoys the innovative features it has. It is a shame as I Am Alive on first look seems intriguing, mysterious and exhilarating. Instead its tired, strained and unfortunately disappointing.
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SpiderJamb 11/03/2012 11:30
I'm intrigued about the character's name being integral to the story - I think I will pick this up when the price drops for one of the occasional sales Xbox Live runs.
MrsW2011 09/03/2012 13:30
Graygirl 09/03/2012 13:22
gazhack 09/03/2012 11:15
Very detailed and clear review.
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Until Further Notice, I am Alive - Tom Lubbock Pages: 160, Paperback, Granta Books |
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Until Further Notice, I am Alive - Tom Lubbock Pages: 128, Hardcover, Granta Books |
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I Am Alive and You are Dead: A Journey Inside the Mind of Philip K. Dick - Emmanuel Carrère Pages: 334, Paperback, Bloomsbury Publishing |
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Well I wouldn't say it would ruin the experience if you did know - it just starts out that you don't know who this guy is and it slowly reveals as you go on. I thought I would just keep him nameless for newcomers so it doesn't ruin the experience.