... Alas, Killzone 2's despot-in-chief displays a similar lack of ambition to do things differently, and it's a theme that's echoed throughout the game.
Despite all the plaudits it's been showered with by quality-starved PS3 owners, the real fart resonating through Killzone 2's fanfare is ... Read review
Enter the most fearsome theatre of war you've ever seen. Killzone 2 is the highly ... more
anticipated first person shooter created exclusively for the PS3. The sequel brings players into a highly detailed, ultra-realistic theatre of war that truly leverages the processing power of the PS3 console. Assuming the role of Sev, a battle-hardened veteran and a member of the special forces unit known as the Legion, players will lead a group of highly trained soldiers on a mission to take out the Helghast threat. For Sev and his squad, the invasion of Helghan is just the beginning. Tasked with securing Pyrrhus, the Capital City, the team quickly discovers that the Helghast are a formidable enemy on their home planet. Not only have they adjusted to the planet's hostile conditions, they have also harnessed a source of power they can now use against the ISA. Sev discovers his squad isn't just fighting enemy forces - their fiercest opponent may be the planet itself.
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Advantages: Great online multiplayer - Ticks all the boxes for a AAA shooter... Disadvantages: ...which isn't necessarily a good thing
...of their own guns. Alas, Killzone 2's despot-in-chief displays a similar lack of ambition to do things differently, and it's a theme that's echoed throughout the game.
Despite all the plaudits it's been showered with by quality-starved PS3 owners, the real fart resonating through Killzone 2's fanfare is a lack of imagination. Don't get me wrong, it's the hugely impressive technical achievement you'd expect from a title four ... .../>
Killzone actually employs the peek-a-boo dynamic pretty well though, yet with nothing like the success of Gears of War's third person grace. Designated cover points have less traction, and it's not always abundantly clear what you can stick to and what you can't, often resulting in undesired emergence into the open. In fact the default controls are generally pretty cumbersome, and I never found instinct usurping conscious thought ... more
Crate Expectations
If I was a videogame baddie I would, without shadow of a doubt, be king of the f***ing world. Despite the lessons of history suggesting that stuffing Evil HQ with high explosives and handy crates full of ammunition is a patently bad idea, successive evildoers have steadfastly refused to deviate from these dubious tactics. It's as if the real aim for all this evilness is fulfilling some kind of kinky fetish for having a group of barrel-necked marines kick down their office doors and lay manly waste to them with the butt of their own guns. Alas, Killzone 2's despot-in-chief displays a similar lack of ambition to do things differently, and it's a theme that's echoed throughout the game.
Despite all the plaudits it's been showered with by quality-starved PS3 owners, the real fart resonating through Killzone 2's fanfare is a lack of imagination. Don't get me wrong, it's the hugely impressive technical achievement you'd expect from a title four years in the making, but not once did I feel that this was even approaching new territory for the FPS genre. There are a few inspired moments which exhibit genuine invention, such as a section aboard a speeding train where air resistance slows forward momentum and prevents you from using grenades effectively, but the prevailing set-piece/lull/set-piece/turret dynamic has been implemented and executed well by a dozen 'AAA' shooters in the past ten years, and this game wades through these clichés like it's crossing them out on a checklist.
Cockney Fascists
You'll have to forgive my ignorance of the first title, but from what I absorbed before the shutters went down, the story runs like this: Generic Evil Army vs. Mankind - Mankind sends in the big boys to sort them out. There's probably a deeper element to this tale, but as ever it's mired in the same depths of testosterone and sweat and the narrative delivered via the same cement mixer larynxes as 90% of titles in this genre. So in short, the plot engenders a scenario where you're faced with an army of identikit futuristic Nazi storm trooper types, who rather bizarrely enunciate like extras who've wandered out of Albert Square... via the Star Wars costume department. Seemingly not satisfied with stuffing his front room full of explosives, Mr. Nasty has kitted his cockney fascist legions out with masks sporting glowing red eyes, just to offer that extra invitation to shoot them in the face. And that's really the essence of the gameplay; find a cover spot, locate the conspicuous red dots, burst fire, hide, rinse repeat.
Killzone actually employs the peek-a-boo dynamic pretty well though, yet with nothing like the success of Gears of War's third person grace. Designated cover points have less traction, and it's not always abundantly clear what you can stick to and what you can't, often resulting in undesired emergence into the open. In fact the default controls are generally pretty cumbersome, and I never found instinct usurping conscious thought to allow my mind to focus on tactics, which meant Killzone continually broke the flow in a way that Gears & Halo for example didn't. Maybe the somewhat 'floaty' Sixaxis PS3 analogue pad made a contribution to my feeling of detachment from the controls, but I never really felt 100% in command, and consequently didn't get that adrenaline rush of pulling off instinctive escapes from certain death situations that punctuate other previously mentioned shooters.
Stiff
Two things Killzone does get right though: difficulty and tension. It's a toughie alright. So far as providing brutal oppressiveness goes, this is right up there with the best in class. It's here where developer Guerrilla triumphantly slams all its Aces down on the table: their game really does bully you. As Master Chief or Marcus Fenix you felt like the hunter - a Kevlar-chinned assassin - here you are certainly not intimidating anyone. Every corridor, warehouse and open expanse is an excuse for Killzone to unload more misery upon you, and on the harder difficulties your feeling of vulnerability makes for a heart-pounding ten hours of dashes for cover under a hail of well aimed bullets. You will invariably be investing a fair proportion of those ten hours exploiting the now en vogue recuperating health system, squatting behind some precariously flimsy scenery praying you recover before you're shot in the arse again. This is perhaps the saving grace, as coupled with some pretty good AI it's going to provide a stiff challenge to all but the most hardened FPS veterans.
While we're in a positive vein, let's mention the visuals and audio. It's a tour de force for console FPS titles. Aesthetically grim it may be, some would say lacking in depth and variety, but it's an inescapable truth that Killzone's software has wrung more out of the PS3 than any other game. I'd have liked to have seen less crumbling architecture and samey walkways, but what is included is exceedingly detailed and animated, with the frame rate hardly breaking stride. There are some rather dodgy load time pauses however, which can extinguish the atmosphere a little, but if this really bothers you put down the pad and get some sun.
Arse Brain
Now we're done with the nice stuff, there's some final scorn for the single player campaign: NPC's, or as I like to call them, 'brain-in-arse hindrances'. There's a fair few of these numpties unwittingly impeding your chances of success at every turn, but I'm going to pick on Rico here, since he is, without question, the most intensely irritating and blindly hypocritical NPC that ever ruined a campaign mode. Every time you're within a kilometre of enemy fire (this happens a lot) he'll bellow in an almost pantomime manly growl: Sev, find some cover!!! before completely contradicting this sage advice and charging indiscriminately to his own demise. Not content with insulting your intelligence and inviting questions of his own, he then insists on being healed; whining on about bleeding to death while you're stuck, rather ironically, taking cover from the people he should have been shooting at. One particularly frustrating episode springs to mind on the aforementioned train level, where he barked at me to take cover/blow up the man in the turret etc. etc. before bolting around the corner into a group of six enemies and dying immediately. This happened eight times in a row before I slammed my controller down and switched off my PS3, declaring him a 'mindless tw*t' and 'less use than a G-string in the Antarctic'. At this juncture I realised Killzone 2 wasn't getting top marks. I don't expect NPC's to complete the game for me, but just some covering fire would be nice. Don't make them tell me what to do every third step, and don't make them s**t. Ta.
Salvage
In terms of saving graces, the online multiplayer swoops down to salvage some innovative credibility. It's the standard online fare for the most part, yet the decision to allow games to segue from objective gametypes to deathmatch and back without stopping the action is an inspired one. Couple this with in-depth rewards structures, statistics analyses to keep you hooked (and remind you of your inadequacies), and the most extensive Clan functionality I've seen on console and Killzone 2 online is well on the way to cloaking the campaign's shortcomings. What could have been a class leading experience is smited by two factors. First and most obvious is the lack of party play - which kind of defeats the object of a friends list - second is the suitability of Killzone's control schemes and gameplay dynamic to the inevitable run-and-gun fest most games descend into. In many mid-distance encounters shooting from the hip is more effective than iron sight or scoped, which is a nonsense.
This may seem a curmudgeonly and pompous write up of what is, on the surface at least, a highly competent effort for the genre, but Killzone 2 has stirred sentiments I grew tired of some time ago. Maybe it's the trite sci-fi premise. Maybe it's the cringeworthy macho vernacular which peppers almost every sentence emanating from the one-dimensional and unlikeable cast of generic army meatheads. Maybe it's the lines so embarrassing they could be mistaken for none too subtle parody, such as the hilarious pre-death corker: "Don't you quit on me now!" immediately followed by: "Medic! I need a medic!!!". It's just plain lazy in areas fundamental to atmosphere and personality, to the point where even games like Gears of War manage to outstrip it in terms of storytelling and personal involvement. I didn't care what war I was fighting or why, and that's sending you as a player into areas where all the fancy graphics in the world can't undo the damage. Admittedly, the genre has never been a literary hotbed, but ten years after Half-Life we're still holding out for another story driven shooter franchise which delivers stronger dramatic impact with its action than clumsy am-dram death scenes and college football team bravado and bluster.
Multiplayer scores a four; campaign a three.
Also posted in different guises elsewhere on the internet
Advantages: Gorgeous graphics, challenging gameplay Disadvantages: Samey environments. Can get a bit repetitive
...ideas, and here we have Killzone 2 ready to take a shot at the title. Set in a future where humanity has begun to colonise the galaxy, Killzone 2 kicks off by throwing you into the role of Tomas “Sev” Sevchenko – an ISA soldier about to take part in the invasion of Helghan, homeworld of the evil Helghast Empire. All good, I guess. However, in typical George Bush fashion you’ve completely underestimated your enemy’s strength and willingness to fight. ... ...superior Helghast forces. Killzone 2 is bit of an odd one to review, because I really can’t make up my mind whether I love it or hate it. On the one hand, the graphics are superb, easily on par with the best the PS3 has to offer. Environments are grim, gritty and oppressive, with ruined buildings, rubble-filled streets, overcast lightning-filled skies and dingy underground bunkers. Music is atmospheric and emotive, with grand orchestral arrangements ...
Dr-Jones 14.10.2009
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Ciao members have rated this review on average: very helpful Review of Killzone 2 (PS3)
Advantages: The best Graphics - Outstanding Technical Achievement - The Best Game On The PS3 Disadvantages: Not The Best Ending And Can be Very Challenging Sometimes
...As soon as I completed Killzone for the PS2 back in 2005 I said "bring on killzone 2" and once I finished playing this game - just an hour ago I said "bring on killzone 3". This game is so technically advanced and I have no idea how killzone 3 could be any better than this. The graphics are so strong, I mean everything looks real - from the guns to the sand and water - everything looks so life like it is unreal. The game plays at a maximum of 720p ... ...way to finsish the game - although I do think they have left the door wide open for killzone 3. The controls are set out very well and overall the game is so polished and well thought of. NOW BRING ME KILLZONE 3 PLEASE. 10/10 BUY IT NOW. ...
jameweights 06.03.2009
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Ciao members have rated this review on average: very helpful Review of Killzone 2 (PS3)
Advantages: graphics, multiplayer, skirmish, everything Disadvantages: the dr is not so good (graphics)
== Killzone 2 == === Introduction === Killzone 2 is the latest FPS in which tells the tale of Sev a new character to the series, he is in Alpha squad, a squad of four which includes yourself, the leader, a heavy gun man and another who is sort of you right hand man. Killzone 2 follows on from the last killzone liberation and before that killzone. Personally I have not played these titled but when number two came out i just wanted to get my hands ... ...The game play in Killzone 2 is just amazing, you really like the chaos of war feeling that you get with this game with bullets flying ever where and explosion from every corner along with enemies attacking, flanking and shooting you it really fells a lot more real and exciting. although it is really good I must say that cover is really hard to be covered, you cant duck behind something because your head is showing, only if your against a wall where ...
Haig 20.04.2009 (17.05.2009)
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Ciao members have rated this review on average: very helpful Review of Killzone 2 (PS3)
Advantages: Great graphics, great online Disadvantages: None
Killzone 2 is the sequal to the PS2 game 'Killzone'. It is about a war in space between the ISA soldiers (the good guys) and the Helghast (the bad guys). The story mode is really epic, very engrosing and griping. It follows one soldier as you come up against a hard fighting enemy. The graphics are the best i have ever seen. The textures are all very smooth, lighting is amazing and overall the game looks great. You may even find times when you look ... ...look of your surroundings. The sound is also great. Guns sound and feel heavy, which is a good thing and the atmosphere is set with great background noise, making you feel part of the war effort. The online is where this game truly shines. Instead of joining a game, playing for 10 minutes or so then going back to the lobby to wait for the next game to start, you join one game and that game can last up to an hour. This makes it much more fast paced ...
Revilo118 05.05.2009
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Review of Killzone 2 (PS3)
Advantages: Very advanced game play and computer intelligence. Disadvantages: Not very many new aspects introduced to the FPS.
Killzone 2 is a FPS platform game for Playstation 3, which is a sequel to the first game on the Playstation 2. The story revolves around 2 futuristic armies from separate planets. You play as the ISA from planet Vecta, fighting against the Helghast forces from planet Helghan. After fighting off the Helghast from attacking planet Vecta in the previous game, the ISA now launch an attack on planet Helghan to reclaim stolen nuclear warheads, however ... ...special effects of every detail. Killzone 2 makes you feel like you are the ISA soldier yourself. You are able to interact with other characters and the scenery. The AI are smarter than ever making it that bit more challenging. When you begin the campaign you crash-land on to the planet Helghan and are thrown straight into a fire fight with the Helghast in the streets surrounded by collapsed buildings, twisted metal and sewage systems. You are able ...
Greenyman 28.02.2009
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Ciao members have rated this review on average: helpful Review of Killzone 2 (PS3)
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, pictures and video files straight to your TV. Ideal for any TV shows you may have downloaded but yet burned to DVD. Not happy about the size of the hard drive? want more space? Then buy yourself any 2.5 mm sata hard drive, plug it in and the PlayStation will do the rest. It's even possible to use your mobile phones blue tooth headset to communicate with friends in a private online chat room or during game play.
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fixed.
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