... Sony wisely didn't market Killzone with this exact claim, though somewhat unwisely ignited considerable 'debate' by stating that it was going to be better than Microsoft's prized FPS Halo. I, of course, couldn't care less given that I don't have an Xbox and that the title of 'best game ever' ... Read review
Advantages: Looks lovely, several good ideas, excellent level-design, cool weaponry Disadvantages: Suffers from slow-down, tough learning curve, no rewards for completing it
...on. Sony wisely didn't market Killzone with this exact claim, though somewhat unwisely ignited considerable 'debate' by stating that it was going to be better than Microsoft's prized FPS Halo. I, of course, couldn't care less given that I don't have an Xbox and that the title of 'best game ever' very definitely does not lie with a shoot 'em up, but an RPG that you may have heard of called Final Fantasy VII. So there!
Anyway, so after ... ...left to one side momentarily, Killzone surely deserves a place in any gamer's collection, as though it suffers from the odd flaw that the genre seems to attract, its design, innovations, presentation and sheer addiction-factor mean it is a match for most on the PS2 format.
First released in 2004, it's set in the future on a planet called Vekta, with humans as we traditionally know them desperately trying to hold off the onslaught of ... more
Honestly, if I was given a tenner for every time I heard a new first-person shoot 'em up claiming to be the 'best game ever' then I'd be quite hideously rich - Doom and Doom 3, Quake II, Goldeneye, Unreal, Half-Life and Half-Life 2, Halo… The list just goes on and on. Sony wisely didn't market Killzone with this exact claim, though somewhat unwisely ignited considerable 'debate' by stating that it was going to be better than Microsoft's prized FPS Halo. I, of course, couldn't care less given that I don't have an Xbox and that the title of 'best game ever' very definitely does not lie with a shoot 'em up, but an RPG that you may have heard of called Final Fantasy VII. So there!
Anyway, so after Sony had shot themselves in the foot by claiming Killzone was better than a game that, in the eyes of those wearing Xbox-tinted spectacles could not possibly be bettered, it received a rather mixed reception from the media. When all the hype is left to one side momentarily, Killzone surely deserves a place in any gamer's collection, as though it suffers from the odd flaw that the genre seems to attract, its design, innovations, presentation and sheer addiction-factor mean it is a match for most on the PS2 format.
First released in 2004, it's set in the future on a planet called Vekta, with humans as we traditionally know them desperately trying to hold off the onslaught of humans as we traditionally don't - a race of soldiers known as the Helghast are mutated and wear dark body suits and masks for added 'spook' factor, I would imagine. Unsurprisingly, you play on the side of the former; hopelessly outnumbered (88 in every 100 soldiers being Helghan) though not without a few tricks up your sleeve. Killzone's Campaign mode initially revolves around Sergeant Templer, though progression sees three others join your band in time, each carrying their own weaponry and facing the odd character-specific task depending on the level, and all integral to the story.
Right from the off, Killzone impresses. It fuses futuristic elements seamlessly with more orthodox views of war - technology is clear with the opening FMV sequence depicting computer terminals, high-tech weaponry and the occasional dropship too, though for all this there are elements that seem more in-line with the likes of Saving Private Ryan - you begin the game in a battle-scarred trench, taking orders from a couple of men awaiting a Helghast onslaught; the atmosphere is murky and the blasts and sounds of battle radiate throughout, with a distressing number of enemies homing in on your position, and you feel like you're immediately part of the drama. Later on you get a taste of urban warfare as you sneak through devastated streets, watching out for ambushes and snipers; there's a section in the swamps where you need to find appropriate cover whilst also sticking to the right path so as not to get lost, and a Jungle level that pits you in a role rather reminiscent of Arnie's in Predator, gatling gun at the ready as you snake in and out of the trees - its marvellously atmospheric.
There are 16 weapons in all, and like the best shoot 'em ups, Killzone makes sure that even the most bog-standard of guns have an even balance of advantages and disadvantages - there's the sniper-rifle and bazooka that are fabulous tools for dispatching far off enemies, though are a bit useless at close range; there are machine-guns that are rapid-firing but lacking in power and then there's the very common ISA and Helghast rifles with grenade and shotgun attachments - not very powerful though you know you'll never run out of ammo. The design of the weapons is really fantastic; each creating its own satisfying bangs and clunks when fired and reloaded, and have a look that is simultaneously familiar and yet very sleek and futuristic too - very impressive.
Though like most first-person shooters, Killzone doesn't offer up a significant amount of variety beyond its core objective (killing enemy soldiers), the level-design is often tremendous, and pleasingly consistent. Depending on the character you choose to take control of, levels often play out in slightly different ways - Luger, a Shadow Marshall (or assassin to me, you and everyone else), is more useful when staying back, assessing the surroundings and picking off enemies with a sniper-rifle or other long-range weaponry, and she also at points will have to crawl through vents or up through areas where the other team members can't follow. Rico is the complete opposite, as he operates best with heavy artillery and is at his most effective when going all-guns-blazing; whilst the half-Helghan spy Hakha is able to get into enemy compounds, thus taking him down a different route to the others. It's really quite clever how they've managed to tweak the missions to suit the individual character, and this also means that there is a fair bit of replay value to be found playing the levels from different perspectives.
What makes Killzone such a good game then? Well, perhaps for once it is a title that manages to be the sum of its parts. The environments may not harbour a great deal of actual interaction beyond picking up ammunition and health from fallen enemies and comrades, but the clever design and cunning enemies mean that quick thinking and assessment of your surroundings is required to survive. The superb Park level is a good example of this - taking the marked path will inevitably leave you a sitting duck, and so instead the player is challenged to explore the perimeter, sneaking in and out of trees and taking out enemies individually with the minimum of fuss. There are too many memorable, action-packed sequences to list; the best including a breathless defence of a beach (ring any bells?) whereby you must overcome firstly a swarm of Helghast troops who land via boats, and then a tank that fires missiles at your stronghold. It's not just the outdoor levels either - ISA Headquarters plays host to some great close-quarter combat whilst the Mall with all its escalators, pillars and walkways is an ideal nest for snipers.
Enemy A.I. is surprisingly intelligent, and though they often outnumber your team, they rarely go blundering into the line of your fire. The Helghast will hide behind walls, crouch behind debris, alert and cover each other, request back up and, in the case of the later levels, throw grenades in an attempt to bring you out of hiding. The 'team' element both that both your allies and your enemies adopt make for some truly absorbing bouts of cat and mouse; waiting to see who will make the first move or seek to press home an advantage. Despite the lack of maps or option to make orders, Killzone still rivals the best tactical shoot 'em ups on the PS2.
Killzone does of course have some negative elements to counteract the positives. Novices to the FPS genre will undoubtedly struggle as the learning curve is pretty steep, with the player being thrown in at the deep end right from the word go. There are no training sections to help you get to grips with the slightly unorthodox control method either, which sees the 'throw grenade' button situated next to 'crouch' - leading to some rather hair-raising mix-ups early on. Elsewhere, you can only carry three weapons at a time, and whilst I understand this concept, I don't see why a bazooka and a knife equate to the same as the latter would very obviously take up less space. Picking up and replacing weapons from fallen soldiers is also unnecessarily cumbersome, requiring you to hold the circle button when over their body - a technique I confess I have not come across before. Perhaps strangest of all however is the seeming invincibility of your three allies - a theory I feel I prove with a dozen missiles doing little more than irritate my comrade…
It's a real looker though - the full-motion videos show off the realistic and distinctive characters and in-game they are almost as good again. Colours are often gritty and muted, though the degree of activity and detail in the post-apocalyptic surroundings is top-notch. Certainly, it's neither as rapidly-paced nor as smooth as the likes of TimeSplitters 2 (the slow-down proves an annoyance when there are lots of enemies on screen at once), but then its locations and structures are, at times, gigantic and consequently the depth of the levels is quite believable.
The multiplayer mode is challenging but enjoyable, as long as the person you're playing with/against is fairly competent at first-person shoot 'em ups. It's got the usual deathmatch, team deathmatch and assault style options to play around with, along with the bonus of having over a dozen enemy bots playing along at the same time. Certainly, its no match for TimeSplitters 2 in terms of the multiplayer as it has nowhere near as many game-setups, characters or maps, but then considering it was clearly geared towards the one-player experience, its not too bad a back-up.
Three difficulty settings lend weight to the moderate challenge Killzone poses - there are several dozen sections in all to play through and even on the lowest difficulty level, several days' worth of action before you complete it. The lack of rewards upon completion are admittedly disappointing, though as I mentioned earlier, most missions have the four characters available to play as, each with quite different takes on situations - plus there are always the harder skill levels which should test even the best FPS players.
It doesn't carry a certificate, though pegi's 16+ recommendation is reasonable enough due to the serious nature of the game, and though its no Grand Theft Auto, there is blood and the odd bit of swearing here and there - so no worse than your average episode of Eastenders then, from what I hear. Teenage and adult gamers will in all likelihood enjoy Killzone, though be aware as it is (initially at least) quite tough to get to grips with, and gaming beginners may struggle.
So you've heard all the hype, debate and criticism, but how good is Killzone ultimately? Well, in my view at least, very good. Sure, at times it struggles against the power of the PS2 and perhaps isn't the world-beater Sony so desperately hoped it would be, but nevertheless the fact that it tackles some new and brave ideas full on means it deserves a fair bit of credit. This, together with its decent storyline (very rare in a shooter), top-notch presentation and supreme level-design, means as a package it is well worth the £9.96 amazon.co.uk are asking for it.
Advantages: A Great FPS, As Good As Halo Disadvantages: None
Wow, Killzone the game all PS2 gamers want to get there hands on. The so called Halo ( Halo being the so called best game on Xbox ) beater for the PlayStation 2 console. It does live up to its name and just about the name that is Halo.
You start the game with ISA Special ( ISA is the ingame milatary group ) Forces Captain Jan Templar who is an an all rounder, a veteran marine soldier. Jan Templar is skilled in combat with the ISA M82 Assault Rifle ... ...does not it features a Killzone game engine which brings the game and graphics to a whole new level.
The multiplayer is great with you and a friend playing in four different modes. Assault mode: the teams defend an objective from one another 1 point is scored for kills and five for keeping the objective at the end of the game. Defend and Destroy : the teams have key objects to defend from the other, each of the teams must defend their own objects ...
hackersupr 05.02.2005 (22.02.2005)
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Ciao members have rated this review on average: very helpful Review of Killzone (PS2)
Advantages: Great war game, makes full use of my surround sound, fantastic graphics Disadvantages: some missions are hard, after story mode, there's only multiplayer mode left
...am very nearly sure that Killzone is set in the very far future, judging by the weapons and vehicles, (more later).
Gameplay
The gameplay in Killzone is superb. The Helghast warriors hunt you down in packs to destroy you, they will hide behind objects, attack in formations, retreat and not just run at you like a mad man with a gun.
You and your comrades will attack in groups as well, sticking together, helping each other out, and give covering ... ...Grpahics
The graphics in Killzone are amazing, misty parks, objects on fire, dark tunnels, realistic uniform for both ISA and Helghast warriors. All of these things created to perfection, and better. Each gun has it's own look, and they are very realistic, with seperate barrels, magazines, safety catch's and even triggers on each gun!
Sound
As said above, this is the best sound there is on PS2, and probably will be the best for a while. You can ...
kingchris 26.01.2005
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Ciao members have rated this review on average: very helpful Review of Killzone (PS2)
Advantages: Excellent graphics, online mode, story mode, amazing weapons, great AI Disadvantages: None
...will beat Halo 2? Then Killzone is your answer...
Undercover Field Operatives have just uncovered the first images and transcripts of a rally call made by Visari, who is the leader of the Helghast. He has made a speech that helghast is no longer "a broken nation" and have "rebuilt the pride".
When the Helghast have begun to travel to Vekta, the SD platform was supposed to defend the planet from the Helghast, but as officials called for its shield ... ...it failed, letting the Helghast land on Vekta. So was it just a mechanical failure or was the people on the SD platform deliberatly malfunctioned the defense system?
You will be able to find this out when you play throughout the Campaign mode. Campaign mode will take you through around 10 levels with sublevels included for each mission. You will be able to play as four characters in the game: Templar, Luger, Rico and Hakha. When you start the campaign ...
Batch 30.01.2005
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Ciao members have rated this review on average: very helpful Review of Killzone (PS2)
You start the game in the mist of battle with helghast running at your borders shooting there light assault rifle at you.You are a rrf captain the rrf is rapid reaction force your name is captain templar. These soldiers are trained to their fullest. They learn advanced skills etc.When you first play it is amazing the sound graphics everything the detail that sony and guerrilla have put into this game is unreal. That is probaly why it took so long ... ...There is four character types the rapid reaction force,shadow marshals,isa regulars and covert field operatives.
The shadow marshal you meet this soldier at the middle of your first load of missions, she is a good well trained soldier. She has a silenced pistol and she is more about stealth and killing the helghast silently. But im not that kind of person so i am only her very little beacuse i like going in guns blazing, shooting pumping 50 bullets ...
rude2626 11.06.2005
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Ciao members have rated this review on average: helpful Review of Killzone (PS2)
Advantages: One of the best PS2 shooters ever made. It's got Net-play availble Disadvantages: Sequel only on the PS3, not alot of AI co-ordination, two gets boring quickly
Easily one of the best and in my opinion, THE best on a PS2 format.
The single player missions are very challeging and sometime the most experienced game player will find it difficult to complete in a week even on easy settings. My personal favourite is the first two to three chapters of the game. You get to experience to full extent of of a city fight with the enemy including fierce fire-fights, changing long range sniper shots (Try to avoid sniping ... ...is concerned), anti- tank weaponary, salvage enemy weaponary and use it for youself to kill them off.
You can make extensive use of mounted machine guns when defending and allied position, so you can give your friendly AI's covering fire.
You get to experience modern trench warefare in all it's glory. Truely intense fighting and you definitly get your money's worth.
The two player has lots maps to play on and can be modified to suit the player, ...
Stevid 05.11.2005
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Ciao members have rated this review on average: helpful Review of Killzone (PS2)
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Advantages: Great graphics, great online Disadvantages: None
Killzone2 is the sequal to the PS2 game 'Killzone'. It is about a war in space between the ISA soldiers (the good guys) and the Helghast (the bad guys).
The story mode is really epic, very engrosing and griping. It follows one soldier as you come up against a hard fighting enemy.
The graphics are the best i have ever seen. The textures are all very smooth, lighting is amazing and overall the game looks great. You may even find times when you look up into the sky and are totally amazed at the look of your surroundings.
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Advantages: Great online multiplayer - Ticks all the boxes for a AAA shooter... Disadvantages: ...which isn't necessarily a good thing
Crate Expectations
If I was a videogame baddie I would, without shadow of a doubt, be king of the f***ing world. Despite the lessons of history suggesting that stuffing Evil HQ with high explosives and handy crates full of ammunition is a patently bad idea, successive evildoers have steadfastly refused to deviate from these dubious tactics. It's as if the real aim for all this evilness is fulfilling some kind of kinky fetish for having a group of barrel-necked marines kick down their office doors and lay manly waste to them with the butt of their own guns. Alas, Killzone2's despot-in-chief displays a similar lack of ambition to do things differently, and it's a theme that's echoed throughout the game.
Despite all the plaudits it's been showered with by quality-starved PS3 owners, the real fart resonating through Killzone ...
Concrete_Donkey 13.05.2009
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Ciao members have rated this review on average: very helpful Review of Killzone 2 (PS3)
Advantages: State of the art graphics, original gameplay feel, great online multiplayer. Disadvantages: Different feel of the game takes a short while to get used to.
Killzone2 is a highly anticipated, exclusive PS3 game from Guerilla Studios. The game first came into the spotlight at the 2005 E3 presentation, during which the game was showcased with a target render CGI film, which was hugely speculated about, and there were doubts as to whether the final product would live up to the hype. After having finally seen its release in 2009, Killzone2 proved a smash success with game review sites across the net.
The story mode sees you and a handful of other *ISA* soldiers battle it out against the enemy, Helghan on their native planet, Helghast, in a retaliation to their invasion of planet Earth in the first installment. The story does nothing much in the ways of pushing out new ideas, but what it does do is execute extremely well. With well voice acted characters and around 8 - 10 hours of campaign ...