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All Hope Is Lost 28 of 28 Ciao Users found the following review helpful
Rating from tom1clare 1 Star ()

Advantages Presentation is okay, flashback sequences

Disadvantages Lack of content, lazy design, derivative puzzles, short

We all know by now that the majority of film adaptations don’t tend to push the gaming medium all that close to its limits, but an increasing trend of late has been for developers to have their turn with converting TV shows. I knew little of Lost having never succumbed to watching it, which gave me the rare opportunity to dive into the game with a clean slate and no prior baggage. Who knows, maybe playing such a game without fretting over continuity and faithfulness to the source material would make for a refreshing change?

But no, in the real world (or at least, the real gaming world) stuff like that doesn’t happen all that often and predictably enough, Lost: The Video Game is, to be blunt, rubbish. Regardless of whether you’re a die-hard fan or like me, just after a good slice of adventuring, it comes up way short of the mark. Most tie-ins at least present a few novel gimmicks that in some way link with the original material, but Lost: The Video Game – subtitled Via Domus outside of Europe – seems to run its creativity dry (if indeed it had any to begin with) almost instantaneously, with the sum of its parts amounting to a succession of lacklustre mini-games, dull trawls and a near-pathological obsession with fuse-wiring puzzles.

You play as Elliot Maslow, a photographer/journalist who, following a plane crash, is marooned on an island along with characters from the TV series. He is tasked with regaining his lost memory and then escaping the increasingly hostile jungle surroundings. It’s tempting to label Lost as a poor-mans Uncharted, but in truth it offers so little in the way of gameplay that the two are barely even comparable. It’s quite literally an action game without any action, as you mope around tunnels and caves with the greatest threat coming from your own poor navigation or having your light source run out. One of the strangest paradoxes however concerns the games shooting element, or apparent lack of. Elliot can trade items for a gun (or is eventually given one) which, despite the abundance of ammunition available, goes virtually unused; I shot only three enemies in the entire game.

The main pull for those who enjoy the TV series will be the beach – site of the plane wreckage and a meeting ground of sorts where you can pick the brains of the various recognisable characters. Sadly though, their inclusion feels like a bit of an after thought. Playing as a character who can’t remember his own identity, it soon becomes clear that nobody else on the island remembers you either, much less cares about your plight. There’s an air of indifference about the entire cast, like it’s just another payday, though in their defence, the ponderous dialogue is truly lamentable at times. It’s very, very difficult to empathise with characters who continually insist on answering all of your questions either with a sarcastic remark, a flat one-liner or (most annoying of all) a random, evasive question of their own.

Outside of your base camp things aren’t much better.

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Comments

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Previous page Next page Page 1 of 6 | 1 - 5 out of 28 comments
  • TheHairyGodmother 30/09/2010 14:39
    Rated this review as
    Very Helpful
  • silverstreak 14/09/2010 12:20
    Rated this review as
    Exceptional

    The phrase "milking an idea for all it's worth" springs to mind.

  • KathEv 20/07/2010 10:31
    Rated this review as
    Very Helpful
  • supercityfan 19/07/2010 15:21
    Rated this review as
    Very Helpful
  • emily.ha 13/07/2010 21:35
    Rated this review as
    Very Helpful

    I like Lost but I don't think they can really make any games out of it successfully. good review. x

Previous page Next page Page 1 of 6 | 1 - 5 out of 28 comments

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