Lufia II: Rise of the Sinistrals (SNES)

Community images

Lufia II: Rise of the Sinistrals (SNES)

Aka: Lufia 2, Lufia 2: Rise of the Sinistrals - Genre: Role-Playing Game (RPG) - Publisher: Natsume - Release Year: 1996 - For: Super NES (SNES)

> Show product information

60% positive

1 reviews from the community

Review of "Lufia II: Rise of the Sinistrals (SNES)"

published 14/08/2008 | scream4bruce
Member since : 18/08/2006
Reviews : 298
Members who trust : 41
About me :
Good
Pro Strong soundtrack, challenging and fun puzzles
Cons Rather rushed Capsule monster feature, fights too easy
very helpful
Gameplay/Playability
Graphics
Sound
Difficulty & Complexity
Longevity

"The Rise And Fall Of Lufia II"

*A review of Lufia II: Rise of the Sinistrals for the SNES.*
Given that the first Lufia game could somewhat spoil the story of the second slightly, players might want to start with Rise of The Sinistrals. There are similarities between the stories of the two games. The dialogue does not seem as consistent as in the first, and the humour can be hit-and-miss - Dekar scores strongly for laughs whereas intended characters for comedy Berty and Bart miss the mark by more than a margin.

Like Lufia & The Fortress of Doom, the game is of tile-based design, but with the graphics packing greater detail. Battles now take place on a seperate screen but enemies appear as static as the motionless backgrounds. There's still not a great deal in the game that would pass for animation, and it sticks and tends to the technique of flipping enemy sprites horizontally to signal their move. However, seeing some of the strongest spells at work makes for a decent sight.

Enemy encounters on the overworld map are random, but inside the dungeons fights can be avoided as well as sought, where the initiative can be gained by approaching the enemy in the right way in a move-for-move basis, with the skills - which play a part in some of the puzzles in this game - coming in handy. Items and spells sees to descriptions, which is helpful. However, it was disappointing to find there was no item-hunting in towns. But with IP Skills on equipment there can be food for thought - favour stats or skills?

Battles may be taken care of now that attacks are re-adjusted, but puzzles are in their plentiful, and will have players thinking - I got the pen and paper out when I was well stumped to think up a solution overnight!

The Capsule Monster feature feels rushed. In battle, their statistics are a no-show despite it being a-given in the menu; and as there's no choosing their commands, they seem a fifth wheel rather than a fifth fighter in the fights. The interface for feeding the Capsule Monsters is on the slow side. As for their graphics these have been hastily thrown together - the monster sprite shown in the menu is the exact same as that in battle, so the view is of their back, and even when they evolve you can only watch from behind them!

Sound effects are again so-so. Whilst the music did not grab my attention straight away like in Lufia & The Fortress Of Doom, I would say the soundtrack - which sees to a greater number of tracks - was about as strong. If only the boss battles were as dramatic as the third battle theme.

As much as I loved solving the puzzles in Lufia II: Rise of the Sinistrals, it's a shame they make up the main meat of the game's challenge. Much of the fights were far too easy, yet I never had a habit of fighting each enemy I encountered. The final section was such a letdown - there's no step up in challenge and the dungeons see to a let up for design.

I clocked game completion in 27 and a half hours, which is okay for an RPG. The toughest challenge of the game lies in an optional side-quest - an endurance test in the form of a 99 floor randomly generated dungeon, which would push the play time beyond thirty hours. As both SNES Lufia games fall short of being great RPGs, if you prefer to have your puzzles puzzling than your dungeons dulling, then look out for Rise of the Sinistrals.

Community evaluation

This review was read 748 times and was rated at
100% :
> How to understand evaluation of this review
very helpful

Comments on this review

  • tumblewheel published 16/08/2008
    Nice review. I know someone who'd enjoy this game. J.
  • jeaniecz published 14/08/2008
    Well-reviewed! I'm happy with my Diablo II ;)
  • SweetTooth93 published 14/08/2008
    Another great review, but probably not something i'd play xx
  • Did you find this review interesting? Do you have any questions? Sign into your Ciao account to leave the author a comment. Log in

Most popular similar products

Product Information : Lufia II: Rise of the Sinistrals (SNES)

Manufacturer's product description

Aka: Lufia 2, Lufia 2: Rise of the Sinistrals - Genre: Role-Playing Game (RPG) - Publisher: Natsume - Release Year: 1996 - For: Super NES (SNES)

Product Details

Publisher: Natsume

Release Year: 1996

Genre: Role-Playing Game (RPG)

Platform: Super NES (SNES)

Aka: Lufia 2; Lufia 2: Rise of the Sinistrals

Ciao

Listed on Ciao since: 01/12/2000