scream4br... 3

scream4bruce

Add to my Circle of Trust

Subscribe to reviews

About me: Retired from review writing??? *I can't close a Question which I now know the answer to.*

Member since:18.08.2006

Reviews:307

Members who trust:41

Quote-start

The Rise And Fall Of Lufia II

Quote-end
14.08.2008

Advantages:
Strong soundtrack, challenging and fun puzzles

Disadvantages:
Rather rushed Capsule monster feature, fights too easy

Recommendable No:

Detailed rating:

Gameplay/Playability

Value for Money

Longevity

GraphicsOK graphics

SoundGood sound effects & music

Difficulty & ComplexityAverage - suitable for most

Multiplayer

24 Ciao members have rated this review on average: very helpful See ratings
very helpful by (100%):
  1. supercityfan
  2. Soho_Black
  3. katie22008m
and 26 other members

View all ratings

The overall rating of a review is different from a simple average of all individual ratings.

Share this review on Google+

*A review of Lufia II: Rise of the Sinistrals for the SNES.*
Given that the first Lufia game could somewhat spoil the story of the second slightly, players might want to start with Rise of The Sinistrals. There are similarities between the stories of the two games. The dialogue does not seem as consistent as in the first, and the humour can be hit-and-miss - Dekar scores strongly for laughs whereas intended characters for comedy Berty and Bart miss the mark by more than a margin.

Like Lufia & The Fortress of Doom, the game is of tile-based design, but with the graphics packing greater detail. Battles now take place on a seperate screen but enemies appear as static as the motionless backgrounds. There's still not a great deal in the game that would pass for animation, and it sticks and tends to the technique of flipping enemy sprites horizontally to signal their move. However, seeing some of the strongest spells at work makes for a decent sight.

Enemy encounters on the overworld map are random, but inside the dungeons fights can be avoided as well as sought, where the initiative can be gained by approaching the enemy in the right way in a move-for-move basis, with the skills - which play a part in some of the puzzles in this game - coming in handy. Items and spells sees to descriptions, which is helpful. However, it was disappointing to find there was no item-hunting in towns. But with IP Skills on equipment there can be food for thought - favour stats or skills?

Battles may be taken care of now that attacks are re-adjusted, but puzzles are in their plentiful, and will have players thinking - I got the pen and paper out when I was well stumped to think up a solution overnight!

The Capsule Monster feature feels rushed. In battle, their statistics are a no-show despite it being a-given in the menu; and as there's no choosing their commands, they seem a fifth wheel rather than a fifth fighter in the fights. The interface for feeding the Capsule Monsters is on the slow side. As for their graphics these have been hastily thrown together - the monster sprite shown in the menu is the exact same as that in battle, so the view is of their back, and even when they evolve you can only watch from behind them!

Sound effects are again so-so. Whilst the music did not grab my attention straight away like in Lufia & The Fortress Of Doom, I would say the soundtrack - which sees to a greater number of tracks - was about as strong. If only the boss battles were as dramatic as the third battle theme.

As much as I loved solving the puzzles in Lufia II: Rise of the Sinistrals, it's a shame they make up the main meat of the game's challenge. Much of the fights were far too easy, yet I never had a habit of fighting each enemy I encountered. The final section was such a letdown - there's no step up in challenge and the dungeons see to a let up for design.

I clocked game completion in 27 and a half hours, which is okay for an RPG. The toughest challenge of the game lies in an optional side-quest - an endurance test in the form of a 99 floor randomly generated dungeon, which would push the play time beyond thirty hours. As both SNES Lufia games fall short of being great RPGs, if you prefer to have your puzzles puzzling than your dungeons dulling, then look out for Rise of the Sinistrals.
  Write your own review

Share this review on Google+

 

Rate this review »

How helpful would this review be to a person making a buying decision? Rating guidelines

Rate as exceptional

Rate as somewhat helpful

Rate as very helpful

Rate as not helpful

Rate as helpful

Rate as off topic

Write your own review Write a review and you will earn 0.5p per rating if other members rate your review at least helpful. Write a review and you will earn 0.5p per rating if other members rate your review at least helpful.   Report a problem with this review’s content

Comments about this review »

tumblewheel 16.08.2008 19:04

Nice review. I know someone who'd enjoy this game. J.

jeaniecz 14.08.2008 22:53

Well-reviewed! I'm happy with my Diablo II ;)

SweetTooth93 14.08.2008 21:35

Another great review, but probably not something i'd play xx

Add your comment

max. 2000 characters

  Post comment

Product Information »

Product details

Publisher Natsume
Release Year 1996
Genre Role-Playing Game (RPG)
Platform Super NES (SNES)
Aka Lufia 2; Lufia 2: Rise of the Sinistrals

Show all Product Information

Review Ratings »

This review of Lufia II: Rise of the Sinistrals (SNES) has been rated:

"very helpful" by (100%):

  1. supercityfan
  2. Soho_Black
  3. katie22008m

and 26 other members

The overall rating of a review is different from a simple average of all individual ratings.

Products you might be interested in »

Hook (SNES)

Hook (SNES)

Genre: Platformer - Publisher: Sony - Release Year: 1992 - For: Super NES (SNES)

User reviews (1)

Buy now for only £ 26.39

Super GameBoy (SNES)

Super GameBoy (SNES)

Aka: Super Game Boy - Genre: Action/Adventure - Publisher: Nintendo - For: Super NES (SNES)

User reviews (1)

Buy now for only £ 9.99

Super Mario All-Stars (SNES)

Super Mario All-Stars (SNES)

Genre: Platformer - Publisher: Nintendo - Release Year: 1993 - For: Super NES (SNES)

User reviews (12)

Buy now for only £ 8.99



Are you the manufacturer / provider of Lufia II: Rise of the Sinistrals (SNES)? Click here