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Just falls short of its Medal of Honor 11 of 11 Ciao Users found the following review helpful
Rating from Coolchris330 3 Stars ()

Advantages Occasionally fun, somewhat interesting multiplayer

Disadvantages Less interesting singleplayer, poorly optimized multiplayer.

MEDAL OF HONOR is a first-person shooter set in modern day Afghanistan. It was released in 2010 and is, at the time of writing, the latest in the Medal of Honor series. The singleplayer element is created by Danger Close on the Unreal Engine, specifically the third iteration, and the multiplayer by DICE of Battlefield fame, using their Frostbite 2 engine to develop it.

Gameplay

The gameplay of Medal of Honor is simply ‘fine’, it’s nothing ‘spectacular’, and it felt far too panicked, especially when the only person firing was a militant on lower ground with the aim of a child with a broken arm and no firearm training. I guess what I’m trying to say is that the singleplayer campaign over exaggerates so much that before long it begins to feel incredibly dumb. The singleplayer campaign, even on higher difficulties doesn’t really bear much difficulty, and it uses the whole regenerating health ideal that has recently plagued first person shooters, taking a step away from the franchise that is supposed to be ‘based’ off of.

The gameplay feels more like the Call of Duty series than the previous efforts in the Medal of Honor series, mostly because it attempts to be so tacti-cool, and then on top of that they have added more blood and a slight sprinkling of gore to get the ‘18’ rating, or the ‘Mature’ rating (in the US) that they so desperately crave (surveys show that, rather contrastingly to the specified age, an 18 rating will give you a massive audience of twelve to thirteen year olds).

The multiplayer feels like Call of Duty, with a tiny spin on it. The maps are slightly larger and the objective based gamemodes are slightly more fun than in Call of Duty. I would have wanted a larger part to play with the rare vehicles, as it would have added a new dimension to the fighting, but I don’t really mind that they aren’t that prominent. The multiplayer was better than I would give it credit for, but I felt that the unlock system wasn’t very rewarding (you only unlocked a new weapon every now and again, in between several intervals, known in the game as ‘ranks’). This means that the game eventually begins to feel like a grind that you can never truly complete. This isn’t a good thing, by any means: it’s not entirely game breaking.

What is entirely game breaking however is the hackers and the overpowered weaponry. The starting weaponry with which you are provided cannot hold a candle to the later given weaponry, meaning that those that have been playing longer, or are better at the game are greeted with a massive practical advantage. The hackers, whom have begun to evacuate the game now, would use aimbots and wallhacks (the former a hack that aims and fires for you, almost never missing a shot, and the latter being a hack that lets you see your enemy through walls). These really eradicated the fun from the game at release, but thankfully, as I said, they have (mostly) moved on to the next game to ruin.

Therefore, I think that the gameplay deserves a three out of five, seen as it is nothing out of the average for a modern-day first person shooter, but it’s not resoundingly, tremendously awful either.

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