... To a large degree, Metropolis Street Racer attempts to replicate the formula, but in a much more extreme fashion.
You want super-cars, insane speeds and real-life circuits recreated down to the last bump, right? Well, you've come to the wrong place. Whilst Gran Turismo proudly proclaimed ... Read review
Ever wondered what it would be like to drive around London, Tokyo or San Francisco at ... more
breakneck speeds? Well, that's whatM-SRis all about, giving you the chance that you never seem to get, to burn rubber in the city.Not your average console racing game...
Postage & Packaging: free Super Saver Delivery Availability: Usually dispatched within 1-2 business days...
Ever wondered what it would be like to drive around London, Tokyo or San Francisco at ... more
breakneck speeds? Well, that's whatM-SRis all about, giving you the chance that you never seem to get, to burn rubber in the city.Not your average console racing game...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Ever wondered what it would be like to drive around London, Tokyo or San Francisco at ... more
breakneck speeds? Well, that's whatM-SRis all about, giving you the chance that you never seem to get, to burn rubber in the city.Not your average console racing game,Metropolis Street Racer, orM-SRto its friends, is no pick a car and pick a circuit game, but instead offers you the chance of racing road-worthy cars on the streets of London, Tokyo and San Francisco. Based around earning Kudos, your task is not only to show that you can drive well and fast through these streets, but that you have the class and style to do so. The more Kudos you earn, the more points gained, the more points gained, the better cars you have access to, starting with the likes of the MX-5 and ending up with the new VauxhallVX220. Where the game excels, however, is not the fact that you have over 40 cars to race or even that you have 25 chapters with 10 races per chapter over the three various cities, but the extent of detail offered in the game.Every city has been painstakingly mapped out with intricate detail, whether it's the layout of Parliament Square in conjunction with St James Park or Pacific Heights in San Francisco. If this wasn't enough to keep you happy, Sega has used the Dreamcast's internal clock to set the time in the game. Race in the UK in the evening, and London would be in darkness, while San Fran would be experiencing midday and in Tokyo you would experience the morning sun.Forgive the pun, but Sega seem to be turning the corner with this title, giving us what they promised a long time ago; a driving game with passion, a driving game with choice and most of all, a driving game with great Kudos. --Stuart Miles
Postage & Packaging:£1.94 Availability:Usually dispatched within 1-2 business days...
...fun. To a large degree, Metropolis Street Racer attempts to replicate the formula, but in a much more extreme fashion.
You want super-cars, insane speeds and real-life circuits recreated down to the last bump, right? Well, you've come to the wrong place. Whilst Gran Turismo proudly proclaimed that it was the 'Real Driving Simulator', the term is perhaps more befitting of MSR, which features relatively little in the way of actual racing ... ...Chapter 13.
Metropolis Street Racer can be immensely satisfying, though you have to be prepared for a long slog in order to conquer it. At first, the tight, winding circuits seem at odds with the encouragement of powerslides and you'll end up hitting lots of barriers and other cars (lucky there are no damage parameters), but gradually as you grow in confidence, discover the fastest lines and shave tenths of your lap-times, you find ... more
The history books may tell you that Formula One '97 for the PlayStation was just another racer in an increasingly-bloated legacy of annually-updated sports sims. However, those who remember it will testify that the 32-bit era would never see another F1 game to match its excellence, and perhaps not without good reason - it would be the second and final F1 game developed by Bizarre Creations, who would disappear for a couple of years and, in 1999, resurface with announcement of a new racer that would become one of the Dreamcast's most hotly anticipated titles.
Where F1 '97 succeeded was in its ability to simultaneously deliver all the depth and trimmings associated with a full-blown sim whilst also maintaining a level of accessibility and fun. To a large degree, Metropolis Street Racer attempts to replicate the formula, but in a much more extreme fashion.
You want super-cars, insane speeds and real-life circuits recreated down to the last bump, right? Well, you've come to the wrong place. Whilst Gran Turismo proudly proclaimed that it was the 'Real Driving Simulator', the term is perhaps more befitting of MSR, which features relatively little in the way of actual racing (at least 40% of the time you're racing against the clock or a single opponent) - the real battle comes from getting to grips with your own car and then the devilishly-designed circuits. Whether you view it as a hardcore-sim with some tacked-on gimmicks or the least-forgiving arcade racer in history, MSR is strictly one for the purists and demands a heck of a lot of patience to get to grips with.
Dauntingly, it features 250 events spanning 25 chapters, each comprised of one-on-one battles; street races; speed tests; overtaking challenges and multi-race championships. According to the games own statistics, there are over 250 circuit variants, though in truth each just slightly alters the layout and route of the games three large cities, to the point where it makes Ridge Racer's seem positively inventive.
That said, the cities of Tokyo, London and San Francisco are stunning creations. One of MSR's cleverest and most well-implemented features is also one of its simplest - its use of the Dreamcast clock. So logically enough if you play the game at 10pm at night, London will be under darkened skies and make for a rather different experience to racing there at midday. Driving around Tokyo at night really enhances your appreciation for the amount of work the developers have put it - the neons and street lights make for an entirely different visual experience. The only problem is it is noticeably harder to clock competitive times at night, as at speed, the apexes of many corners can become a nightmare to judge because of shadows casting blind spots all over the courses.
Impressively, each city offers it own driving challenges. San Francisco is perhaps the most enjoyable simply because the road is so wide, meaning it's quite forgiving and also allows far greater scope for powerslides. Tokyo offers some devious, tight alleyways to negotiate and London sees you rocketing through parks and up and down stair cases - these two cities can frustrate though due to the appearance of monuments and obstacles in the middle of straights and corners.
Gameplay-wise, the main innovation is the 'Kudos' system - the focal point of the game, it proves at once a blessing and a curse. At the end of every race (provided you fulfil the targets set before hand), you are rewarded points for 'skill' (speed, high-finishes, lots of points, overtaking etc) and 'style' (how many powerslides you can pull off), minus any penalties. A certain amount of 'Kudos' is required to reach the next chapter and unlock new races. The trouble is, it isn't a case of your best performance being counted, merely your last effort - retrying races puts your points on the line and though this isn't too much of a problem as the game pans out, it was a strange and rather needless addition. Penalties can be fairly free-flowing as well; the merest glance of the scenery or another car results in deductions, and failing a challenge bizarrely sees the game 'reward' you with a minus score, essentially punishing you for trying.
Still, it's certainly a clever concept and one that gradually becomes less of a problem as the game progresses. Employing 'jokers' is a nice touch as it can put real significance on certain races, because it doubles the number of Kudos points that you earn. The result can mean opening up several new races at a time - I managed to open up all the standard 24 Chapters by the time I had reached Chapter 13.
Metropolis Street Racer can be immensely satisfying, though you have to be prepared for a long slog in order to conquer it. At first, the tight, winding circuits seem at odds with the encouragement of powerslides and you'll end up hitting lots of barriers and other cars (lucky there are no damage parameters), but gradually as you grow in confidence, discover the fastest lines and shave tenths of your lap-times, you find the games real strengths. It's all about precision and fortunately the handling is very responsive and the mixture of speed and controlled aggression required to pass tasks and get points is tough but enhances the almost-hypnotic 'one-more-go' factor.
Even taking into account its 'Street Racer' title though, the cars are pretty underwhelming. Play for a couple of weeks and the best motor you're likely to have got your hands on is a Peugeot 206, and further progression reveals a myriad of not-especially-good rewards until you get to the last four or five chapters. As iconic as the image of the VX220 that adorns the games cover is, the fact remains that it's a Vauxhall with less than 150bhp to show for itself - and that's one of the better motors you'll get. It can become quite irksome playing through several chapters only to find that the power levels of the cars barely increases at all, and apart from the rear-wheel drive cars which slide with an almost schizophrenic unpredictability, the handling remains almost the same throughout. Even after 'unlocking' a new vehicle, you have to beat the cars own time-trial just to be able to claim it in your garage - and predictably enough, the time limits are tight and it can all become very frustrating.
Perhaps the games most impressive facet of MSR is its graphics, which are a triumph in every respect. The cities are positively loaded with scenery (shown off in the lovely replays) and the tracks manage to maintain a credible degree of variety despite the chronic recycling of many sections, as there are enough landmarks to distinguish them by. With such high levels of detail and razor-sharp picture quality, it's pleasing to note the total absence of any slow-down and there's rarely any hint of tearing either. It's another example of a DC title that is easily on a par technically with games made for rival formats several years later.
The audio-side however comes up a little short, perhaps curbed in part caused by the limited capacity of the Dreamcast discs. Whilst the mixture of American, Japanese and English radio-stations is another nice touch, songs are repeated to such a relentless degree that you'll have heard most of them several dozen times by the time you're finished with the game. The mixture of R'n'B, dance and country is passable, though somewhat ill-fitting in the context of a racing game, as the songs hardly help to convey a competitive atmosphere in the way the Ridge Racer games have in the past.
For the committed there is literally months of play to be gleaned from MSR - the two-player mode is lacklustre and something of a missed opportunity, but there's no denying that it has considerable legs as a single-player experience, to rival even Gran Turismo. The cities are wonderful, the racing tricky but satisfying, and but for a streak of needlessly unforgiving elements, it could have been a classic. As it is, it's still worth a look - but only if you're a racing fan after a heavyweight challenge.
Advantages: Graphics, Handling, Nice range of cars Disadvantages: Silly Kudos system
When this monster of a game was released back last year, it was heralded as the Dreamcasts make or break game. It had been years in the making, and delayed more than British Rail services, but this could only make it a better game, surely?
Well... no.
This game has been over produced. It has been killed by the developers over-ambition. It has had so many good ideas pumped into it that none of them have been implemented as well as they could have ... ...selling point of MSR is the tracks you race on. You race around parts of three major cities – London, San Francisco and Japan – which have been designed to be as close as possible to real life. To give you some example of the authenticity and detail, Bizarre Creations, who made the game, took it upon themselves to go out and photograph every object over 1 meter tall, just so it would be in the game. In theory, great. You get to whiz about ...
Mouldy_Cheese 13.10.2001
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Ciao members have rated this review on average: very helpful Review of Metropolis Street Racer (Dreamcast)
Advantages: Quick and addictive. Disadvantages: When it rains.
Having just bought myself a Dreamcast I have been addicted to this game recently, hence my lack of Ciao time over the past few days.
The package is very slick indeed from the introductory video clips to the level of detail within the game itself. There are hundreds of races to take part in and dozens of different cars to drive. You can take part in individual races or time trials or the centrepiece of the game, the street racing itself which involves ... ...ultimate skill level.
There are a total of 25 chapters of racing each with 10 events. These events are split into categories such as hot laps where you have to try to complete a lap within a set time, timed events where you have to complete a certain number of laps within a time, challenges where you have to drive to a set criteria and of course actual races.
After finishing an event you are given "kudos" points depending on how well you did. Gaining ...
DavidJWest 25.09.2001
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Ciao members have rated this review on average: very helpful Review of Metropolis Street Racer (Dreamcast)
Advantages: Original driving game and fantastic looking Disadvantages: nothing major!
...the other platforms and yet Metropolis Street Racer is still the one that I would choose above any other.
MSR is all about driving. Well, for a car game that sounds pretty obvious, but it's the way the game is designed to reward how you drive as well as how fast you can get from A to B. Most of the time you'll find yourself trying to impress the game with the style of your cornering and the fact that you don't actually scrape the walls every time ... ...beat the clock or another car. The graphics really do make this game stand out from the crowd. Excellent light sourcing and some fantastic attention to detail mean that MSR really is one of the best looking racers around, and with lovely soft top convertables, you even have the choice of how you want the roof to look during the differing weather conditions and times of day.
Ah, yes, the time of day is an important factor in this game, you'll be ...
pbyron 21.03.2001
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Ciao members have rated this review on average: very helpful Review of Metropolis Street Racer (Dreamcast)
Advantages: Great gameplay, loads of cars, good challenge. Disadvantages: A game you 'complete'.
I LOVE driving games. They are without a doubt my favourite genre when it comes to gaming. I’ve loved and played the best: Grand Prix 3, Toca 2, Gran Turismo, Sega Rally......the list goes on and on. Then came this. If you’re a Dreamcast owner it’s very unlikely that you’ve been able to escape the publicity (I don’t want to use the word ‘hype’ here) surrounding this title. In fact, this game was supposed ... ...It was originally going to be out just after the Dreamcast’s October ’99 launch date but it didn’t happen. Months went by and still nothing happened. There were fears at one point that the game would never be released but behind closed doors the creators (Bizarre Creations) were making sure that this game was the best of its kind. Boy were they right to do so. This is without a doubt THE BEST driving game I have ever played and ...
MR.COATES 17.05.2001
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Ciao members have rated this review on average: very helpful Review of Metropolis Street Racer (Dreamcast)
Advantages: Excellent graphics, detail, options, handling, gameplay and just a perfect game apart from one or two slightly bad points. Disadvantages: Very dark in a few small areas, too many options sometimes get annoying.
This game was a second-hand deely, so i thought it'd probably be a bit off, with some scratches, crash afew times maybe. But it DIDN'T! And i would've been able to tell, because the game is just so perfect, any bit wrong and you'd tell in a flash.
The graphics are gorgeous, i cant imagine how much work must've gone into them, but mark my words, it's ALOT!
The detail on the graphics and cities is astounding, i own a flat in london and part of the ... ...the road is correct. They have Waterloo station, County Hall, Ken's roundabout and tons more!
In driving games there isnt usually alot of stuff you can do to the appearance of the car, you can only change the internal parts, but you can have light windows, dark windows, blacked out windows, hard top, soft top and lots more. You can EVEN personalise the numberplate, which comes in handy if you are very cocky like me. You can write 34T T4R and 5UCK ...
Zaphod 19.08.2001
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Ciao members have rated this review on average: very helpful Review of Metropolis Street Racer (Dreamcast)
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Advantages: More cars, More tracks, High-Def graphics Disadvantages: Now out dated due to release of PGR4 but still a good racer
When I purchased my Microsoft Xbox 360 18months ago I was lucky enought to have Project Gotham Racing 3 bundled with the console. Previously I have owned Project Gotham Racing 1 and 2 back on the original Xbox and before that MetropolisStreetRacer on the Dreamcast.
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Advantages: Well-made characters Disadvantages: Average graphics, Weak AI
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Ciao members have rated this review on average: very helpful Review of The Club (PC)
Advantages: very good graphics, can be addictive, very challenging Disadvantages: can be very frustrating, revamp of old game
Project Gotham Racing is a straightforward car driving game. To play the game as it should be you would play the game in the Kudos challenge mode. In this mode you score more points for your driving style, namely handbrake turns around corners and lengthy wheelspins will earn more points.
The graphics on this game are brilliant, the in game music is terrible ( even though there are some well known artists on the soundtrack), although this gives the xbox a chance to come into it's own. As the music is so bad, I suggest recording your own CD's to the xbox and then playing them as your own sondtrack during the game.
Here comes the deja vu bit. Anyone who has played metropolisstreetracer on the dreamcast will know at least half of the tracks already. This was a game where you had to race through towns and cities during the day ...