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NINTENDO Wii Remote - game pad

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NINTENDO Wii Remote - game pad

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MORE THAN A WIIMOTE SUCCESS

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4 Feb 25th, 2008 

44 Ciao members have rated this review on average: very helpful

Advantages:
Look like a fool waving around plastic with your grandparents

Disadvantages:
A long line of independant accessories, eg the Wi - eel

Recommendable Yes:

Detailed rating:

Responsiveness

Robustness & durability

Look & feel

Ease of use

Value For Money

nathaninnit

nathaninnit

About me:

14-6-09 Can't believe I haven't written a review for the whole of 2009, watch this space...

Member since:02.06.2007

Reviews:180

Members who trust:82

I find it hard to believe that the Nintendo Wii has been unleashed to the European market for well over a year now, and I was one of the lucky few to hold the console on day one. I remember a slightly younger version of myself excited as though it was christmas day, although it was a few weeks previous. One of the first things I wanted to do was tell the internet all about it, and some may remember my original Wii remote review. Now, with 14 months experience under my belt (not exact playing time), I feel I can offer you the most informed Wii remote review to date. Dubbed the Wii-mote.

2005 was the year the controller was first unveiled to a shocked crowd that saw something more like a television remote than an actual video game controller, que the confusion as to whether to refer to the product as a controller or a remote. Many doubted Nintendo's ambition to create something that no one would be scared to pick up, whilst others maybe afraid of the appearance of a potential button-smashing remote the likes of a PS3 or 360. The laughter became even louder at Nintendo's expense when they tried to do a 'Google' and confused everyone by naming the console after a 'number one' and faced an onslaught of urine jokes. Once again Nintendo fought back by claiming the title of the console, Wii, represented the idea of playing together. You know they say he who laughs, laughs loudest, and that statement could not be more true as Nintendo have already succeeded in killing off this 'console generation war' by designing a product everybody wants.
http://www.eurogamer.net/article.php?article_id=60913

Above is the URL address of one of the many first impressions given when Nintendo did release that tentative first design of their Wiimote. Back then the console was still dubbed the 'Revolution', and whilst the cheesy console name did not stick, the waves that the console has created are the signs of an evolution in the gaming community. Partner this with the Nintendo DS handheld console success, enticing new gamers with the idea of brain training activities to name just one, and you can see the business plan to no longer associate gaming with one teenage boy sitting in his darkened bedroom playing Halo. The build-up to the Wii release was perhaps the first time a console had been shown without an accompanying controller, which showed how serious Nintendo were about protecting the ideas they had created, and in fact the original prototype we saw was not even the same as the finish product in a couple of minor and one major way. Still, this brainwave of motion sensitivity was something that Sony were quick to grab on to, slightly incorporating it into their PS3 controller - a console released so long after Microsoft's 360 they had plenty of time to perfect things. Not to try and sound too much like a 'fanboy' here, but the fact that Sony's boomerang controller had to be fact whilst an evolution in controlling by Nintendo catches on shows where the real brains in the gaming market lie, and it doesn't just come down to CD's or cartridges.

Without the Wiimote there is no Wii, because the sheer idea of say swinging a controller like a bat in baseball does not work unless they have got all the motion sensing technology completely right. Say this controller was to only work half the time, this would be a completely different review and would be discussing the huge Nintendo Wii failure. But just as with the idea of a console with two dual screens, this caught on. On the run-up to the Wii release many discussed that the two i's in the consoles title could be representative of perhaps including two remotes in the package to encourage that idea of playing together. Unfortunately, that did not take place and remembering that Nintendo is still a business and not a friend, they set a price of £180 for the console, a remote, the nunchuck expansion and the Wii Sports video game. Of course this review is not really to discuss the nunchuck expansion that clicks into the bottom of the remote, but what I will comment on is how that expansion turns the whole picture of the console into a more conventional console and in doing so also drains the batteries in the Wiimote a lot quicker than when you are using the controller as a standalone. Wiiremotes take two AA batteries, and two rechargable ones are included, however after a few recharges mine leaked. Lovely. This is the main hassle and would have been hugely beneficial if Nintendo had made them rechargable, you can now purchase independant recharge kits but I have no experience with such things.
http://www.slipperybrick.com/2006/12/is-wii-getting-out-of-hand/



Another one of those addresses to copy into your internet browser, detailing another of one of the Wiimotes downfalls as it discusses the stories of damage caused by flying Wiimotes. If Nintendo were not getting publicity for their evolution in gaming, or their lack of stock, it would have been for the stories of the breaking wriststraps that mean you have a £30 controller breaking a £500 television. I suppose this falls into the catagorey of no publicity being bad publicity, although I would be surprised if there weren't a few people put off by this. As mentioned, the Wiimote does come with a wriststrap that is comfortable and easy to fasten, and you are reminded on many occassions to use this as well as ensuring you have a lot of room around you. Abiding by the rules, you should have no breakages, although I have been frightened on more than one occassion as my drunken brother has refused to use the strap and almost sent controllers flying into the television like bowling balls and he plays.. bowling, on Wii Sports, and even flung the controller around slightly damaging
Pictures of NINTENDO Wii Remote - game pad
NINTENDO Wii Remote - game pad Wiimote
Wii-mote
it on a nearby table. Needless to say, I banned him from playing with my toy for a long while after that. I only have two Wiimotes, one that came free with the console and the other that came free with 'Wii Play', and it is apparent which one gets used more. The little piece of string that keeps the strap attatched to the remote has visibly been through more wear and tear, but hopefully that is not a sign of it snapping off anytime in the near future.

The Wiimote is smaller than you might expect, but fits wonderfully in your grasp. Also, at a very light weight no one should have any worries picking it up. The circular button in the top left hand corner is marked power with a very familiar red logo that will remind you of the button you push to turn off your television, so don't go stupid and think that this button is to turn off the Wiimote but this is actually a button so you don't have to get up and turn the Wii off. You can do it from the comfort of where you are sitting/standing, but if you are attracted by the Wii for its fitness aspects you might want to turn it off manually anyway. A familiar d-pad button that has been with gaming controller since day one features, as well as a big 'a' button that differs from all the other buttons on the remote and is the most easy to access.

Continuing downwards, just slightly above the half way point you get three buttons all the same size. The centre button is inbedded compared to the other ones, and is marked 'home' with a little blue picture of a house on it, allowing you to go back to the main interface of the Wii and quit whatever you are doing without saving. The other two buttons are a minus and an addition symbol, which have similar functions to select and start buttons on other consoles. The big talking point of the Wiimote is then the in-build speaker, that gives you sounds from the game and offers an experience like no other console. Nintendo first advertised this feature when they previewed 'Super Mario Galaxy', as all the beautiful sounds of the game such as collecting coins were brought closer to your ear than ever before. This feature will not give you a headache by any means, and there is only one occassion where the speaker has gone wrong for me and made distorted noises, but a simple restart fixed this. Completing the front of the controller are the '1' and '2' buttons that are placed vertical to one another, and being at the bottom of the remote means their functions are limited.

On the back of the controller you get your trigger 'B' button, similar to that of the 'Z' button on the N64 controller, this button is a joy to press and I remember pressing it for fun. You then have your battery pak location, that is simple to remove, meaning no screwdrivers. Due to the fact that the console comes with a sensor bar that you place either above or below your television screen, the console will ask you where you put it, this means the Wii doesn't really need all that many buttons. At first I thought it was ridiculously difficult aiming at the screen with the Wiimote, but you do quite quickly get used to the sensitivity of the whole thing and writing your name using the on-screen keyboard is more of a joy than a hassle. The pointer is visible on the screen, but you do have to be within a certain distance of the screen, meaning that even in the most hardcore of video games you do have to be sitting up rather than slouching, and further getting across Nintendo's healthy message. Almost every swing is picked up on, although there has been a few occassions during tennis that I believe I have done a small swing that was obviously not physical enough for the remote to pick up on. Also, I remember experiences in 'Zelda: Twilight Princess' where it could be incredibly annoying trying to point at the screen to use weapons such as the slingshot. More recently I have experienced my first shooting game on the Wii, 'Red Steel', and shooting people by pointing a remote at the screen has never been more fun. But perhaps further encouragement for people who want such games banned, using the Wiimote as a gun.

No one can deny Nintendo of the success they deserve for this product, that even knows when you're holding it upside down or diagonally. Not to mention the problems I've still got to iron out with the idea of moving the controller backwards and forwards from the screen, as it can tell how far a distance you are from your television and sensor bar. The sleak white design is modern as well, not that many people haven't commented on how the Wii text is a clear rip-off to the text of the iPod. If reports are to be believed, Wii consoles and their matching remotes will also soon be released in a variety of different colours, to further customise your experience further than that of the covers you can already purchase. 

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Comments about this review »

BristolBud 29.02.2008 02:35

Great review - finally managed to get my Wii a few weeks ago so just getting to grips (literally) with it! Paula

arnoldhenryrufus 26.02.2008 20:01

My daughter would love one of these - lyn x

kineticspade 26.02.2008 17:08

Great review xxx

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NINTENDO Wii Remote - game pad - review by Vaza

Advantages: Very Fun, Innovative and just an excellent item!
Disadvantages: Non-Rechargeable (out of the box).

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NINTENDO Wii Remote - game pad - review by Andy.mack

Advantages: Easy to use and set up, simple controlls
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NINTENDO Wii Remote - game pad - review by jp7541

Advantages: Very responsive
Disadvantages: Battery life is poor

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NINTENDO Wii Remote - game pad - review by bruffyboy

Advantages: motion sensing technology
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