Clover Studio's first cel-shaded adventure Viewtiful Joe garnered much critical acclaim for its fresh spin on the ageing 2D platform genre, but impressive though it was, few could have foreseen that it would be just a warm up for what the developers were really capable of. Their final game ... Read review
If you ever thought it odd that two CGI kids movies about talking ants could come out at ... more
the same time, followed by two about talking fish, consider the odds of two video games coming out within months of each other which involve controlling a wolf in ...
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Advantages: The most creative visuals on PS2, celestial brush, great music, lengthy and inventive Disadvantages: Some very long cut-scenes, difficulty mgiht be a touch gentle for some
Clover Studio's first cel-shaded adventure Viewtiful Joe garnered much critical acclaim for its fresh spin on the ageing 2D platform genre, but impressive though it was, few could have foreseen that it would be just a warm up for what the developers were really capable of. Their final game would fittingly prove to be their magnum-opus, whereby all the possibilities fleetingly glimpsed in VJ would be realised in Ōkami. For just a fleeting moment ... ...played centre-stage to an adventure unlike any other.
Without having played (or even seen) Ōkami, it's quite difficult to convey how deep its creative streak runs; a sense of the abstract is evident in almost every facet of its make-up. In equal parts a 3D platformer and an RPG, the game sees you controlling a God reborn as a white wolf, known as Amaterasu (or 'Ammy', to her sprite companion Issun). She is given the unenviable ... more
Clover Studio's first cel-shaded adventure Viewtiful Joe garnered much critical acclaim for its fresh spin on the ageing 2D platform genre, but impressive though it was, few could have foreseen that it would be just a warm up for what the developers were really capable of. Their final game would fittingly prove to be their magnum-opus, whereby all the possibilities fleetingly glimpsed in VJ would be realised in Ōkami. For just a fleeting moment in 2007, the next-generation formats were forgotten as the PlayStation2 played centre-stage to an adventure unlike any other.
Without having played (or even seen) Ōkami, it's quite difficult to convey how deep its creative streak runs; a sense of the abstract is evident in almost every facet of its make-up. In equal parts a 3D platformer and an RPG, the game sees you controlling a God reborn as a white wolf, known as Amaterasu (or 'Ammy', to her sprite companion Issun). She is given the unenviable task of defeating the serpent demon Orochi whilst in the process reviving a land ravaged by darkness and acquiring 13 celestial brush strokes that gift her powers befitting a God.
At any time, the player can freeze the gameplay, bringing down a grey-scale canvas over the surroundings, and with the celestial brush you can draw shapes, affecting the world around you. Painting a circle in the sky for instance will make the sun appear, whilst a circle on water will create a lily pad for Ammy to walk across. The brush can be used for more aggressive pursuits - a strait line will chop down an enemy in battle or a tree, or it can be used to heal the landscape by returning leaves to the trees.
Bit by bit, Amaterasu can acquire 'God Points' by helping villagers in their tasks, healing the evil-tarnished landscape and even feeding the animals who populate it. Even these smallest of tasks are a real pleasure to perform, simply because the game world feels so perfect, and it's wonderful so see each utopia restored to its full radiance. There's a real organic beauty to the cel-shaded visuals, with an artistic, almost ethereal quality to them that is able to convey contrasting moods with equal levels of success. The more idyllic areas are impossibly vibrant; saturated in an amazing array of colours, whilst the lands still tainted by evil are conversely dominated by a heavy, suffocating atmosphere due to the manner in which the darkness swirls and seeps around you and the shadows consist only of pure blackness. At times, it's like being part of a living watercolour painting.
It's undoubtedly the most distinctive looking game for the PlayStation2, and all the more amazing given how technically at home it seems in its own skin. It features a camera that's about as good as you'll find in any third-person adventure whilst the fluidity and grace is remarkable, impressing even down to the minor details - such as flowers sprouting from the ground where Amaterasu has been travelling. Ōkami's presentation in general is outstanding, its animation constantly amusing and inventive, whilst its routinely huge landscapes border on the epic. Far from petering out, Ōkami's artistic finesse ramps up to even greater heights as you play towards its conclusion; the giant, lush fields and rivers you encounter near the beginning are soon surpassed by a jaw-dropping, dreamy underwater Kingdom and then an ice village in the midst of a snow-storm.
The unique visual style is matched by some first-rate (and equally original) music; the beautiful, tranquil melodies can shift towards a state of ominous brooding in quick time, and these disarming songs make for an ideal compliment to a troubled paradise such as that which you are travelling through. Speech is replaced by mumblings that inevitably starts to annoy after a time, though in the after event, you are left feeling that Ōkami would in some way have been diminished by voice-acting - it would have made for a jarring reality check that would not have fit well with the rest of the game. So, in short - a necessary evil.
The story unfolds in such a way as to make you feel like you are taking part in an age-old legend, rather fittingly told in grandiose fashion, and even if it does feel a touch long-winded at times, the characters themselves are quirky enough and entertaining enough to keep things interesting. Despite recurrent themes of demons and darkness, it's quite a serene gaming experience as the difficulty and pace of things are quite gentle. The fact that Issun talks you through each new brush procedure means a lot of sections may come across as glorified training sessions, yet so keen is the game to offer up innovative uses for them that this never really becomes an issue. Challenges relating to Amaterasu's unique abilities and skilfully interwoven into the fabric of the adventure, meaning that though there are few parts of the game that will stump seasoned gamers, they remain compelling as no. Even the sub-games are great, the pick of the bunch being a fishing game where you can catch a variety of fish and then sell them to merchants; you'll get a good couple of hours fun just out of this.
Ōkami uses a battle-system more traditionally associated with RPG's - fights being when you come into contact with an enemy in the field of play, erecting a circular barrier in which you must then battle in real-time. This is one area of the game that could very easily have gone wrong, but thankfully it avoids any potential pitfall thanks to a well-judged mix of simplicity and depth; battles don't take too long to finish and most enemies can be polished off with a bit of button-bashing, but there is the occasional foe that requires some cute brushwork to defeat, keeping things interesting. Whilst the normal enemies are great, the highlights battle-wise are undoubtedly the bosses. A giant spider-plant gets things rolling early on; as it is only vulnerable from the inside, you are tasked with the challenge of attaching vines to it from several angles in order to open it up and expose its weakness. Elsewhere, defeating Orochi requires that you get each of the serpents heads drunk by feeding them sake, and then attack when they are disorientated. It's refreshing to see a platform-orientated game maintain the use of older abilities not just in the course of the adventure but also for key fights.
There is the odd tiny blemish on this otherwise superb title; firstly, it is very cut-scene heavy and some are a shade on the lengthy side - the introduction (which cannot be skipped) lasts for near-on half an hour! And if I'm being really picky, battles and bosses lack sufficient challenge due in part to the generous supply of health replenishment items you are permitted to carry.
They say you can never have enough of a good thing, but whilst it's an absolutely vast game, it does reach a point where it feels like Ōkami has prolonged its encore for a little too long. I finished it after a whopping 41 hours, though for the final ten you get a nagging feeling that its conclusion is being drawn out. Not that the final few hours are any less inventive or enjoyable to play through, it's just that it feels like the story is nearing its conclusion faster than the action itself. Still, it's truly remarkable the amount of effort Clover have invested in make a game such as this so huge.
Few games so successfully manage to marry style and substance to such immense levels as Ōkami. It has more inventive touches in ten minutes play than most platformers manage in their entirety and its unusual, fantastically executed graphical style is built upon a really high-class game engine. It's unconventional and that in itself will put off many gamers, but give it a chance and the rewards are great.
Advantages: Great graphics, not as difficult as other games, easy to get engrossed in Disadvantages: Saving game progress can be unnecessarily complicated, using the brush can be awkward
I'm never been particularly 'into' RPG/Strategy games like Zelda and so on, though ive played console and computer games since we got our first computer in the house back in 1992 when I was 9 years old. What puts me off these games is the complexity of them usually and the amount of time you have to spend reading the instruction manual and spending time in the 'world' the game is set in but this time, I decided based on reviews I'd read online, that ... ...mainly because I heard about how beautiful the graphics were and that it was a game thats set in a world of Japanese watercolour paintings, which was something I'd never heard of before. I've always been fascinated by Asian/Japanese writing and painting and so I presumed that I would enjoy the game, even if just for the graphics like I say.
I wasn't wrong, it truly is a beautiful game, it shows off and reminds you of the potential that the Playstation ...
IzzyS 29.07.2007
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Ciao members have rated this review on average: very helpful Review of Okami (PS2)
...graphics which are just astounding.
Okami is without a doubt the most unique game you'll find out there, you will never be let down by it. there are fantastic side quests which by themselves can take upto days to complete, interaction with every other character is standard, collectibles everywhere, beautiful sound and imagery are just a few pros to mention.
Give Okami a go and be amazed to discover the world of Amaterasu the white wolf god of the ...
Advantages: Visually stunning, innovative combat system Disadvantages: May take some time to get used to
Okami follows the adventures of Amaterasu (pay attention now, 'cause here's where it gets kina weird) - a sun goddess, once destroyed and now reincarnated as a shining white wolf, charged with the task of saving Nippon (feudal Japan) from scores of demonic spirits from outer space...
...say what?
Okami kicks off with an ancient legend - of how Orochi, a demonic eight-headed dragon, is defeated by a legendary warrior and a mysterious white wolf. ... ...very serious and sombre, but Okami is a game that's full of surprises. It plays a lot like the 'Legend of Zelda' games (Zelda fans will recognise a lot of familiar territory) and keeps its tongue very firmly in its cheek throughout.
The length of the game is also a surprise; it's one of those stories where you're led to believe that the thing's all about to end - then you discover that there's actually a lot more to it than that!
As a designer, ...
Lazerhead 27.05.2007 (30.05.2007)
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Ciao members have rated this review on average: helpful Review of Okami (PS2)
Advantages: Unique gameplay with fantasy brush stroke artwork Disadvantages: Loads of finger tapping and back & forth to previous locations
Okami is based on a Japenese myth about how a wolf & warrior saved there world. But the myth becomes real once again. You play as Okami the Wolf and have help from a Sprite who\'s talent is painting. Okami is fast moving with puzzles and very unique game play. For special moves you use brush strokes to make whirls of wind and bombs and even striking slashes. For everytime you save a creature of this world you will rewarded with a new brush stroke.
... ...Non playable characters who talk very funny. You need the help of a lazy drunk who is a relative of the worrior. This game has fantasic fast movement and puzzles to make you think. You can even purchse goods from local shop keepers and in local villiages too. It takes a while to get to grips with the brush strokes and the constant flicking from brush stroke screen to normal attacks. Can be quite annoying when trying to kill a boss. Has various mini ...
Siren25 05.09.2007
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Ciao members have rated this review on average: helpful Review of Okami (PS2)
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Quick review of Okami (PS2)
Grr, I didn't realise this was getting published as a review, and now I can't seem to delete it, so please just ignore this!! I might write a proper review for Okami later, because I do love the game, but for the moment THIS IS NOT A REVIEW DO NOT READ/RATE. ...
madlilnerd 27.09.2007
Ciao members have rated this review on average: somewhat helpful Review of Okami (PS2)
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Advantages: Great graphics with individual style. Involving gampelay. Great use of the Wii-mote. Disadvantages: Limited replay value. May not be to everyone's taste
Originally released for the PS2, Okami was a game that got somewhat lost at the time, in part due to the arrival of the PS3 and the dissolution of Clover Studio who developed it. However, it's been given a second chance with this new and improved version for the Wii; converted for Capcom by new developers Ready at Dawn. It's essentially a role playing adventure in the Zelda mould and, in common with Twilight Princess you also play the character of a wolf; in this case the sun goddess Amaterasu, on a mission to save ancient Japan from a terrible evil. However, far from being a clone it's a very different game with a unique look and control system.
That's most evident in the graphics which evoke the feel of a Japanese watercolours and woodcuts; this is evident from looking at a still screen alone, but for the full effect you really need ...
Phantom_Wombat 14.04.2009 (15.04.2009)
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Ciao members have rated this review on average: very helpful Review of Okami (Wii)
Okami depicts a stark world devoid of colour that the player must return to its natural state. In Okami colour represents the life blood of the land and sucking this life are supernatural monsters that inhabit the surrounding areas
Features:
Players take control of Amaterasu, the mythical sun god in its earthly form of a wolf, and must seek out and defeat these monsters, returning colour and hence life to the area.
As a deity, Amaterasu's power is in part derived from humans believing and this is accomplished in two ways - by bringing colour and life back to areas and by listening to the wishes of the people and fulfilling these desires. The more faith people have the stronger Amaterasu becomes and the easier it will be to defeat the monsters.
Okami's visual style is based on traditional Japanese art. Although a digital reproduction, the developers have ensured that the analog feel of paper plus the delicate calligraphy and pen work of this art form have not been lost.
This graphical style also helps set the pace of the game with players encouraged to relax and enjoy the beautiful scenery of Okami's world rather than rush headlong through the missions.