| Available from | £18.95 | Compare 13 prices |
|---|---|---|
| User rating | 3 Reviews |
Advantages Addictive
Disadvantages Can only play it once
Detailed Rating
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| Graphics | |
| Sound | |
| Value for Money | |
| Difficulty & Complexity | |
| Longevity | Poor longevity |
Anyone who has read my previous reviews will know that I am a HUGE fan of the Professor Layton series of games for the DS. Having devoured the first three games in the series, I was eagerly anticipating this prequel game, Professor Layton and the Spectre’s Call. I have been playing it non-stop over the last couple of days and have completed the main story, so it is time for me to write a review!
For anyone not familiar with this game series, the Professor Layton games are a completely unique concept of handheld gaming. I don't know of any other game for the DS which is similar to this. The game revolves around a mystery, which the Professor and his friends must solve. However, to progress through the game, you need to solve various logic and lateral thinking puzzles dotted throughout the game. It is not necessary to solve every puzzle in the game, but there are certain puzzles you must complete in order to progress. The games all have the same format and gameplay style, which is easy to get into and very intuitive.
A small boy called Luke seems to have the ability to predict when the spectre will appear, but how does he know, and what secrets are yet to be revealed? The prof and his assistant Emmy, go to the town to investigate, and we are shown a tantalising cutscene where we see the spectre appear and start ravaging the town.
The game is easy to navigate using the stylus and touchscreen. You can move around Mistahallery and London by touching the shoe icon in the corner of the screen and following the arrows. There is a map of the town on the top DS screen so you can see where you are going. The town is quite large, but usually, you are given a goal, such as “go to the Plaza” and the arrows on the map will give you an idea where to go.
You can also interact with objects on the screen. If you tap bushes and trees with your stylus, you may find collectible items or a hint coin which will unlock hints to help you solve puzzles (trust me, you will need them!). You can also unlock hidden puzzles by touching certain areas of the screen. The puzzles, when solved, earn you Picarat coins, which unlock bonus content.
As well as the minigames, there are also episodes, which are little cutscenes that you can watch that give the backstory of the characters in the game. This is nice when you want a break from the game! All of the minigames, episodes and collectible items are contained in the trunk at the top right of the screen. You can also save your progress by touching the save option in the trunk. You can also read your progress through the game by reading the Professor's diary or review any unsolved mysteries which are also listed when you click on the "mystery" icon in the trunk.
The game is divided into chapters and each chapter will take an hour or two to complete. There are ten chapters in all. Each chapter seems to unlock further mysteries and the story gets more complicated as you go on. Many of the mysteries are solved in subsequent chapters, and the final chapter wraps everything up nicely. If you are familiar with the Layton games, don’t expect a straightforward solution to the mystery. These games are notorious for having weird and wonderful endings with lots of twists and turns in between! I’m not going to spoil the ending, but you may need a spare hanky at the ready!
The graphics in the games are superb, with the custcenes being of cartoon quality. I think that the cutscenes in this game are even better than the previous games, with lots of attention to detail. The world of Professor Layton is an anachronistic parallel world, which seems predominantly Victorian, with London resembling a pretty Cotswold village! However, various elements, such as cars, vehicles, computers and electronic circuits indicate that the time period is ambiguous. The sound quality of the game is also excellent, with top quality voice recording and a music style that has become synonymous with the series (lots of violins and harpsichords!).
I also love the characters in the game, which are well fleshed out and have backstories of their own. I like the fact that this game has concentrated less on the talking animals, which have been a particular irritation of mine in the previous games. Luke does talk to a couple of animals, but paraphrases what they say rather than them talking back in an irritating Bronx accent as happened in one of the previous games I played. The game also brings back some well loved characters from the other games, including Inspector Chelmey and his assistant Barton, as well as Granny Riddleton. Her cat, Keats is always on hand with any puzzles you may have missed or overlooked during the game.
Despite this, I absolutely love the Layton games and the Spectre’s call does not disappoint. It contains all the best ingredients of a Layton game and in my opinion, the puzzles are a little bit harder than usual, but I love a challenge. Let’s just say I don’t have many hint coins left! Just be prepared to put everything else on hold for a couple of days, as once you start playing this game, you can’t stop.
Professor Layton and the Spectre's Call (Nintendo DS)
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Graywolf48 15/11/2012 02:13
gothic_moon 26/01/2012 23:16
sweetybi 24/01/2012 23:33
Keelar 18/01/2012 21:16
ntg13 18/01/2012 09:11
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