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Project Gotham Racing 4 (Xbox 360)

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Project Gotham Racing 4 (Xbox 360)

Quote-start

The king of Xbox racers wants its crown back

Quote-end

5 Sep 10th, 2008 

11 Ciao members have rated this review on average: very helpful

Advantages:
Loads of sexy cars ! , Plays like a dream, Looks stunning, Old cities stil great

Disadvantages:
Bikes are a bit iffy, New cities lack soul

Recommendable Yes:

Detailed rating:

Gameplay/Playability

Graphics

Sound

Value for Money

Rorytheking

Rorytheking

About me:

I'm Rory and, funnily enough, a Ciao! member, hurray! I live in the UK and am pretty much into anyt...

Member since:17.06.2008

Reviews:11

Members who trust:5

There's something special about a street racing game. Granted, there have been some wonderful circuit-based racers, but, nevertheless, there's nothing quite like charging down a long, narrow straight, side by side with a rival at 200mph or expertly drifting your car within an inch of the barrier and getting away with it to really get the heart pumping.

One series that knows a thing or two about this is Project Gotham Racing. While it must be said that PGR3 was slightly underwhelming, such is the expertise developer Bizarre Creations has displayed in this field over successive versions it has ensured that the PGR series has become synonymous with racing on the Xbox. And certainly, it's a reputation that the fourth in the series cements with a display of excellence that not only restores your faith in the series after its slightly iffy predecessor, but also makes a very strong case for being the best racer on the 360.

Visually, the game looks as good as anything I've seen on the 360 to date. While some might bemoan the fact that everything shifts at half the frame rate of Forza 2, the sheer amount of additional detail this has allowed Bizarre to pack into the levels more than makes up for this. Take a second to look at the passing buildings and you'll see light reflecting off the windows. Likewise, the additional detail on the tract - additional run-off strips, markings, etc - coupled with the crowds and advertising billboards all ensure the courses look more like proper racing courses, but thanks to the intricacies crammed into the buildings and scenery (where things like bumps, windowsills and the like are much better defined), each location still has a unique feel and vibe to it.

The improved texture quality and lighting- and special effects impress immensely as well. While the low ambient lighting and abundance of primary colours in its textures gave PGR3 an almost cartoon-esque look, PGR4's more refined textures, less dramatic shadowing and improved reflection effects give it a greatly more realistic appearance. But it's not just the big improvements that catch the eye, with the small touches helping to craft a more robust, realistic visual experience, The damage models have been toned down to be more realistic than those of PGR3. Likewise, watch a replay and you'll find that the cameras all feature a host of minor imperfections (distortion, slight wobbles and the like) to make them seem more lifelike, yet because their position is so good, it still displays the action at its dramatic best. The same is true of the subtle buffeting that afflicts the behind-and-above cameras used in game, which helps heighten the sensation of speed in the game.

The net result of all of this is that PGR4 avoids the slightly sterile feel normally associated with racing games and offers a much more involving, more immersive and more true-to-life visual style: and irrespective of whether it's the wholly believable manner in which the iron girders that adorn New York's bridges whoosh past your car at 170mph or how uncannily accurate London looks when you're power sliding around the capital's streets, you can't help but be impressed by what Bizarre has managed to do with the 360.

But PGR4's brilliance extends beyond its textured skin. Although the weather effects, additional cities and bikes are all major additions, if anything, it's the refinements to the traditional elements that stand out the most. The cars trademark Gotham weightiness - reassuringly heavy, but yet slippery and responsive enough to be fun - with speed on the track coming from being able to strike a perfect balance between drifting the car enough to carry extra speed through the corners, while not striking the barriers or losing too much time sliding around. However, while it will seem familiar to PGR veterans, at the same time, the handling has been tightened up a little and the cars are now more noticeably affected by bumps on the surface or passing over rumble strips on the side of the track.

The circuits you'll race around have also been enhanced as well. Although in many cases they're the same as the ones you'll know from PGR3, they've still improved a lot. Additional markings have been added, rumble strips have been elongated and in tricky corners, the barriers have been pushed back to allow for errors - in short, they feel more like legitimate racing circuits than ever before, This isn't just cosmetic either - the longer rumble strips double up as suggested brake marking points (which can be crossed with no penalty) make overtaking all the easier. While the benefits of these take a while to sink in, they do really add to the feel.

The subtle tweaks made to the Kudos system also work a treat. While certain staples still remain - such as being rewarded for the drifting, grabbing air and the like, or losing a Kudos chain for clattering head first into a wall - the changes help to make it a more balanced experience. For instance, brush a wall with the side of your car, and you'll keep your Kudos. Likewise, hitting top speed will also net you a considerable amount (especially on tracks with longer straights, such as the Nurburgring or New York's bridges), meaning that you don't necessarily need to worry about showboating too much or avoiding contact at all costs.

The various race disciplines and car selection cater to this perfectly. Broadly speaking, these can be divided into two groups: those focusing on speed and those focusing on showing off. For instance, with races or speed challenges you'll find that a car with a lot of grip and little drift will see hitting your targets every time, whereas more Kudos gathering challenges (such as Time Vs. Kudos or Superstar) will naturally favour a car that slides around a lot - and each class of vehicle has plenty of both to choose from.

As a result of this, the gameplay feels fantastically balanced and rewarding to play, and although we have a few reservations about the calendar-based layout of the career mode, the manner in which it encourages you to use a variety of vehicles is refreshing - and even if you don't warm to the career mode, the arcade and other single player elements will still offer you months, maybe even years, of longetivity.

However, there are a few contentious points, Firstly, there are the motorbikes. Although Bizarre has done a marvellous job in shoehorning bikes into the gameplay without having to alter the control system too much or widen the circuits by stupid amounts to account for the way bikes handle, nevertheless, they do feel somewhat out of play and are slightly frustrating to use. With bikes requiring a greater turning circle than a car, getting you bike through the bends requires a greater deal of precision. On top of this, their lower top speeds means it's unpractical to perform stunts on straights due to the loss in speed, yet due to the fact bikes seldom slide, it's tricky to gain Judos in the corners. Given that you don't necessarily need to use the bikes, though if you don't like them you can stick with the comfort of the cars.

The weather underwhelms somewhat too. Although it's neat to see the weather going through its cycle - literally, the visual impact they have on the locations are stunning in places - there's no denying its impact on the gameplay isn't as great as, say, Segar Rally's track deformation technology, with the most that happens is that the cars slide around more and will aquaplane somewhat in puddles.

Finally, there are the cities. While some of the additions such as Quebec (which is very reminiscent of fan favourite Edinburgh from PGR2) are welcome additions to the series, nevertheless, you can't help but feel that the likes of London, the Nurburgring and New York carried over from PGR4 are still stronger locations to go racing. Fortunately, the revisions made to these - along with the natural challenge they present - ensures they still feel fresh and fun to play, but it's a shame that the new locations couldn't match the existing ones.

However, these are minor niggles that promptly pale into significance when compared to the excellence of the rest of Bizarre Creations' latest racer. In terms of both graphics and gameplay, PGR4 offers a near perfect blend of balance, depth and accessibility that works well irrespective of whether you want to sit down for a prolonged gaming session or just fancy kicking back and enjoying blasting around some of the world's most iconic cities with some truly awesome machines. Make no mistake, if you love your 360, PGR4 demands a place in your games collection. 

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Comments about this review »

Young_1 26.11.2008 10:50

Exceptional Review, Very well done.

majeedkazi 10.09.2008 12:09

Great Review...

danmclovin 10.09.2008 11:17

Great review!

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Project Gotham Racing 4 (Xbox 360)

Project Gotham Racing 4 (Xbox 360)

Project Gotham Racing 4 is the highly anticipated next instalment of the blockbuster ... more

Project Gotham Racing (PGR) franchise, developed
by Bizarre  Creations exclusively for the Xbox 360
video game and entertainment system. With  a
dramatic new weather ...

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Project Gotham Racing 4 (Xbox 360)- Xbox 360

Project Gotham Racing 4 (Xbox 360)- Xbox 360

Project Gotham Racing 4 is the highly anticipated next instalment of the blockbuster ... more

Project Gotham Racing (PGR) franchise, developed
by Bizarre  Creations exclusively for the Xbox 360
video game and entertainment system. With  a
dramatic new weather ...

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Xploder 360 Cheat Saves (Xbox 360) For Project Gotham Racing 4

Xploder 360 Cheat Saves (Xbox 360) For Project Gotham Racing 4

Platforms: Xbox 360

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Advantages: Best driving game by far.
Disadvantages: None

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Advantages: Visually stunning, sounds fantastic, gameplay is entertaining, career is competitive, motorbikes are a fresh addition
Disadvantages: none that i can find so far

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Advantages: Everything- huge lifespan, great graphics etc etc
Disadvantages: Nothing

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Project Gotham Racing 4 (Xbox 360) - review by mehmoou101

Advantages: great graphics-great area sound weather-great vehicles
Disadvantages: bikes look unrealistic

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Project Gotham Racing 4 (Xbox 360) - review by stehughes9

Advantages: Graphically great, sounds awesome, career is new and fresh, mulitplayer is just next level
Disadvantages: None whatsoever

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