Sorry have been extremely busy lately...will try my best to come on more often~
I'm a Graphic Desi...
Sorry have been extremely busy lately...will try my best to come on more often~
I'm a Graphic Design student @ London College of Communication.
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Member since:15.07.2007
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I'm a big scaredy cat of Resident Evil from Day 1 when we first bought Resident Evil Nemesis for Playstation One. From that day on, I only watch my sister play. But still, being in the audience is just as exciting and gets you to the edge of your seat as you're playing it! Essentially, Resident Evil 4: Wii Edition is a port of the two-year project from Gamecube and Playstation 2, with a slight enhancement. This Resident Evil stars Leon S. Kennedy, on a quest to save the President's kidnapped daughter, Ashley Graham, by a mysterious cult. But instead of using a classic controller, you've got the Wii remote and nunchuk instead to control your character, and later in the game, Ashley. Apart from that, there's not much difference between this Wii edition and the editions released 2 years ago. The good thing that it's retailed at a reduced price. Nice. Resident Evil 4: Wii Edition itself is almost a new generation type of gaming compared to the previous RE titles; pulling itself away from the typical confrontation with dark empty hallways and shooting zombies that suddenly crash through the window whilst you're looking at the occasionally awkward camera angles. In RE 4 you control and become the third person, i.e. the protagonist (Leon) through the 3D environment and the fear effect is created by chases and the crazy number of enemies instead.
In the beginning... ------------------------ in Resident Evil 4 (or Bioshock 4, if in Japanese) The star of the show of this Leon S. Kennedy, for those veterans, already know that he is an old-timer in the Resident Evil series, is sent to a village somewhere in Europe, where it is reportedly the last time Ashley was sighted, and a horde of villagers have decided not to be very friendly with Leon, even though he doesn't know why. This begins your shooting frenzy with the villagers. Which is one of the things that made RE4 also steer away from the classic REs as the enemies are not zombies! At this point, the enemies take a couple of bullets to kill them, but beware of those that wield a chainsaw with a burlap sack over their heads, those are the ones that you want to either avoid at all costs somehow, or attack from the distance, because one hit from those people and
you're dead meat. Leon finds out later on that the villagers have in fact pledged their lives to Los Illuminados (spanish for 'The Illuminated Ones'), which is also the cult that has perpetuated Ashley's kidnapping. In one of the missions, Leon is reunited with Ada Wong, a character that he met back in Resident Evil 2, and also Jack Krauser, one of Leon's former friends from government training, who was also thought to have been dead. Leon also meets Luis Sera, who is a former Los Illuminados researcher, and aids Leon on his mission before he is killed. Sera's notes are scattered throughout the game which helps Leon discover that Los Illuminados have gained control of their subjects by implanting a mind-controlling parasite known as Las Plagas (or 'The Plague' into their bodies.
Gameplay -------------- The mechanics of RE4 has been completely redesigned to incorporate fast-paced gunplay, quick controls and crazy shootouts involving crowds of enemies in large open areas (well, most of them anyway). This is also combined with an abundance of healing items and ammunition (the amount decreases as the game progresses to raise the bar of the difficulty a little), this, as a result, is no longer a 'think now shoot later' style as seen in all the previous RE titles. I think when my sister finished she had killed about 940 enemies in the end.
As mentioned previously, because the game contains no zombies, this installment is a radical departure from the RE typical formula; the main enemies are parasitically-controlled humans referred to as "Los Ganados" (Spanish for "the cattle"). Significantly smarter and quicker than the zombies from previous games, Ganados are a very different sort of foe. Oh yes indeed. These new enemies dodge, wield melee and projectile weapons, and are also capable of working collectively and communicating with each other. Once simple farmers, these Ganados are the product of an infestation of Las Plagas, which are powerful mind-controlling parasites.
Resident Evil 4 has also included an aiming reticule to give players a better control of their weapons in attacks. Previous Resident Evil games only allowed players to aim their weapon either up, down, or level; Resident Evil 4 expands this, and enemies respond differently to the bullet impacts to various parts of the body. For example, a shot to the foot may cause an approaching enemy to stumble, while a shot to the arm might make an enemy drop its weapon. In many cases these types of shots leave enemies vulnerable to various melee attacks (such as a suplex or roundhouse kick), which often knock nearby enemies to the ground as well. This allows RE veterans to use their ammunition more efficiently - a feature which was not possible in previous Resident Evil games - by changing the focus away from item management toward combat. Additionally, ammunition is more plentiful than in previous installments, primarily because some enemies drop ammunition after they are defeated. Weapons and weapon upgrades can then be purchased from a merchant (a hooded man with a blue torch) using the currency in the game, the peseta. (From the use of pesetas, it can almost be deduced that the area that the game is based in Spain, or in the surrounding areas of Spain that is under Spanish rule, perhaps Andorra, which is a town based in the Pyrenees between France and Spain) While previous installments of RE restricted a character to carrying a set number of items, Resident Evil 4 bases the number of items a character may carry on a grid system in which each item takes up a set of squares on the grid. The player's carrying capacity can then be expanded by purchasing larger attaché cases from the merchant. In addition, key items are now also kept separately from weapons and healing supplies, allowing your character to acquire them without dropping current items or backtracking to the nearest item chest to make room. Treasures may be sold to the merchant for pesetas. The healing herbs from the previous games are also back. In addition to the traditional green and red herbs, the new yellow herb, when combined with a green herb (or a mixed herb) increases the player's maximum health.
Another aspect of Resident Evil 4 is context-sensitive controls. Depending on the situation, the player can interact with aspects surrounding them, whether it may be kicking down a ladder, jumping out of a window, or dodging an enemy attack with the use of the Wii remote. As mentioned previously, the player can perform a melee attack against enemies while the enemy is stunned or on his or her knees. There are also dynamic cut scenes, in which the player must press buttons indicated on-screen to execute actions such as dodging a falling boulder or wrestling an enemy to stay alive. These are often incorporated into the game's many boss battles, where the player must avoid deadly one-hit kill attacks.
There are mini-games such as a target practice games inside the castle of Ramon Salazar, and there are prizes such as bottle tops featuring characters from Resident Evil's series on it. Once completing the game (!) other features will be unlocked like minigames such as Ada's Report, Separate Ways, and Mercenaries.
Visual/Sound ------------------ Visually, RE4 has changed the inventory, camera angles, and movement control system; unlike the previous versions where the camera is fixed, RE4's camera remains behind the character, who stands just left of the center of the screen. The camera zooms in for an over-the-shoulder view when the aiming button is pressed, and most projectile weapons are given a aiming reticule for precision aiming. Soundwise, as previously, the villagers speeches are still as unnerving as ever and the building music adding to tension at all the right moments. Otherwise most of the time the gameplay is accompanied by white noise, which adds to the tension of horror.
Technicality --------------- Loading times are kept to a minimum, unlike previous Resident Evil games, where moving between areas required a load screen. The game loads only between areas denoted by green action text. An area may consist of anything from a few buildings to a huge military base. Doors may be opened slowly and quietly by pressing the 'action' button next to them, or kicked open by double-tapping the same button, often stunning enemies on the other side. Some areas can only be opened by a timer, which during that time, you have to fight an enemy, or multiple enemies, depending on the situation.
Overall ---------- All in all, Resident Evil 4 is simply one of the most gripping games, the fact that Capcom has finally decided to experiment with something different than the previous versions and has succeeded in its results produced something that provided over 20 hours of gameplay for my sister. However, because RE4 has been released on Gamecube, PS2 and PC 2 years beforehand, I'd suggest only getting this if you want to feel the controls using a Wii, and of course, if you haven't played it before.
Resident Evil 4: Wii Edition (2007) ------------------------------------------------------------------- --- Developer: Capcom Publisher: Capcom Designer(s): Shinji Mikami (director), Hiroyuki Kobayashi (producer) Genre: Third Person Shooter, Action, Survival Horror Release Date: June 19, 2007 ESRB: Mature for Blood and Gore, Intense Violence, Language (15+) Learning Curve: 15-30 minutes (to get the hang of it at least)
Prices (includes free delivery unless stated) --------------------------------------------------- HMV: £24.99 Virgin Megastores: £24.00 Ebay.co.uk: Starting from £2.60, 6 days left Amazon.co.uk: £24.98, Used&New (Marketplace) from £21 Play.com: £24.99
With the gameplay attuned to the immersive Wii controls, plus thrilling new chapters that ... more
were not included with the GameCube release, Resident Evil 4: Wii Edition truly offers horror a new home...Wii Remote Action! Moving the Wii Remote allows playe...
Postage & Packaging: £4.50 Availability: Usually dispatched within 1-2 business days...
Advantages: Action packed, revolutionary gameplay, varying difficulties, great graphics & sound. Disadvantages: Some puzzles are too easy, annoying voice of the president's daughter.
LegalEagle247 17.12.2007 (17.12.2007)
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Ciao members have rated this review on average: very helpful
Review of Resident Evil 4 (Wii)
Advantages: Action packed, revolutionary gameplay, varying difficulties, great graphics & sound. Disadvantages: Some puzzles are too easy, annoying voice of the president's daughter.
LegalEagle247 17.12.2007 (17.12.2007)
·
Read review
Ciao members have rated this review on average: very helpful
Review of Resident Evil 4 (Wii)