Compared to the rip-roaring times of the late nineties, the last few years have seen the granddaddy of arcade racing games, Ridge Racer, enjoy a somewhat more leisurely existence. It goes about its business with the knowing swagger of an old-hand; still sharp and as stylish as they come, but ... Read review
with a new platform comes new territory as rr7 promises to reinvent itself allowing ... more
players to choose from 40 different machines and over 20 courses with reversed courses the total grows to 40 most in the series ever players can further enjoy the drift...
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ridge racer 7 platinum ps3 brand new game manual case etc but unsealed so selling cheaper ... more
case is platinum but game manual are original releases 100 genuine uk pal stock works in all countries as the ps3 console is region free for games ridge racer 7 p...
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ridge racer 7 ps3 100 genuine uk pal stock works in all countries as the ps3 console is ... more
region free for games ridge racer 7 ps3 continuing its illustrious history ridge racer 7 returns drift around corners at speeds over 160 mph taking the lead as ridge racer 7 brings gamers a driving experience unlike any other with a new platform comes new territory as ridge racer 7 promises to reinvent itself allowing players to choose from 40 different machines and over 20 courses with reversed courses the t
Advantages: Improved A.I., strong visuals for a launch title, fast, perfect handling Disadvantages: Tracks aren't memorable, elements lifted from RR6, online could have been better
...granddaddy of arcade racing games, Ridge Racer, enjoy a somewhat more leisurely existence. It goes about its business with the knowing swagger of an old-hand; still sharp and as stylish as they come, but these days tending only to wheel itself out for the glitzy premieres – that is, to compliment the launch of a new console. Editions V (PS2), 6 (360) and now Ridge Racer 7 (PS3) have been on hand to lead the line for their respective hardware launches, ... ...a Ridge Racer given greater development time, instalment seven is a superior title that instantly grasps the strengths of it’s hardware, leaving other launch titles in its wake.
Indeed, to suggest RR7 is all about the glitz and has no substance is perhaps under appreciative of just how solid a game it actually is. It’s stood the test of time markedly better than Ridge Racer V, which felt very much like a work-in-progress when it launched ... more
Compared to the rip-roaring times of the late nineties, the last few years have seen the granddaddy of arcade racing games, Ridge Racer, enjoy a somewhat more leisurely existence. It goes about its business with the knowing swagger of an old-hand; still sharp and as stylish as they come, but these days tending only to wheel itself out for the glitzy premieres – that is, to compliment the launch of a new console. Editions V (PS2), 6 (360) and now Ridge Racer 7 (PS3) have been on hand to lead the line for their respective hardware launches, and though it’s a shame we rarely get to see a Ridge Racer given greater development time, instalment seven is a superior title that instantly grasps the strengths of it’s hardware, leaving other launch titles in its wake.
Indeed, to suggest RR7 is all about the glitz and has no substance is perhaps under appreciative of just how solid a game it actually is. It’s stood the test of time markedly better than Ridge Racer V, which felt very much like a work-in-progress when it launched alongside the PS2. RR7 sports a graphics engine that has dated well by the series usual standards; the gameplay has been refined a little bit here and there, whilst the large selection of cars and tracks means it also has legs.
Sticking with the accessible, powerslide-friendly saloon car racing it has represented so well for more than a decade, RR7 adds a few notable feathers to its cap without deviating significantly from the classic blueprint. The HD visuals have allowed a series that already thrived on speed and smoothness to really come into its own, whilst the A.I. is a massive step forward from the early games. Firstly, some races now have as many as 14 competitors making for lively jostling, and it also feels like your opponents genuinely compete for positions now, rather than act as roadblocks in the ‘catch them before you run out of laps’ manner the races used to unfold. And one element that mustn’t be overlooked is that the handling and slide receptiveness is, as it has been for so very many years, almost perfectly judged.
The nitrous system pioneered in the PSP arm of the series returns and is similarly well-implemented. High-speed powerslides charge the nitro bars and, once one or more of them are filled, can be employed to unleash a short but potentially decisive burst of speed, which along with the cool slipstreaming ability, allow for strategic ways of boosting your cars top speed. Collisions still aren’t perfect, but are at least a little fairer on the player than in the past; clipping another car no longer sheds half your speed.
With 22 circuits there’s certainly evidence that the series has overturned the stigma of not having the content required for sustained play. Unfortunately, it’s not quite the Herculean effort the number initially suggests, as quite a few of the tracks have been lifted from Ridge Racer 6, of which this is more an upgrade than a true sequel. Tracks such as Lost Ruins that see you careering through a jungle façade and the powerslide paradise of the airports twists ‘n’ turns provide some good moments, but it lacks the really defining moments that once seemed so abundant in the past. It could have done with a bit of radical design, like Rage Racer’s “Over Pass City” course with its monumental climbs and descents, or a grandstand moment like Ridge Racer Type 4’s “Brightest Nite” where clearing the crest of a hill leaves the player airborne just long enough to admire a beautiful cityscape in the distance, lit up against the night sky.
There’s plenty to the single-player mode, which allows you to compete in a number of multi-race tournaments, spanning four machine categories (4 being the slowest, 1 the fastest) and you also get the chance to secure deals with manufacturers by winning their specified challenges. Not only does this open up the possibility of new cars, but a whole raft of other things like chassis pieces, engine tuning-kits, suspensions, and even nitrous suppliers. None of them go to waste either as every company in the game has a points rating based on how much you use cars/components relating to them, and by accumulating a certain total, you unlock goodies and new challenges. The end result is a positive mixture of options that don’t detract from the arcade feel but do allow for a degree of customisation to fit the players style.
With over a hundred challenges, there’s enough to keep aficionados happy for weeks. Credits are required to get your hands on the various cars, upgrades and paint jobs, but cleverly Namco realised players may not want to plug away continually at races they’d already completed just for the sake of a bit more funding. The solution is Online Battle which, as the name suggests, allows you to compete against other players from around the world with one of the rewards being currency that can be spent in the main campaign, and it also gives you the chance to win some more manufacturer points. The Online races are a bit of a missed opportunity though, as the ability to use tuned cars means experienced players tend to win every race by a large margin, and by all accounts if you haven’t completed the one-player mode and got hold of a significant chunk of the upgrades, it’s largely impenetrable.
As mentioned earlier the presentation is very strong. The cars look wonderful and show off some top-notch lighting effects; the distinctive, streaky tail-light effect is absolutely superb on the night-time tracks. The tracks look good too and it’s fast and smooth, with only a tiny hint of slow-down when a big pile of cars congregate on one corner at the same time. Elsewhere, you’ve got pretty much the token Ridge Racer soundtrack with a few dodgy dance numbers in amongst a selection of tunes that quietly compliment the racing.
Ultimately, it’s not the definitive Ridge Racer experience, but it is one of the most comprehensive. Not just a great showcase for the PS3, but a genuinely decent racer. Burnout Paradise and WipEout HD may have pushed high-octane racing further into the next-gen, but though it’s tracks are a touch disappointing and the familiar gameplay may seem a bit old-hat to some, RR7 is no disgrace in sticking to its guns. For fans, it’s certainly worth a look, especially as knowing Namco the next time Ridge Racer emerges, it will likely be with a glamorous new console on its arm.
Advantages: Drift race style gameplay, good graphics, Disadvantages: Sound track selection, car customization very limited.
...ride on this one.
Ridge Racer has been around for so long, but despite the fact that there are many installments of the game released, this is the first one that I've played. And man was it awesome. Featuring around 40 machines(which is of course a work of fiction but nevertheless looks so cool!), this game gave me a really good time. First off is the gameplay. This racing game differs from others simply because it's concept relies mostly on drift ... ...When you turn, your goal is to drift perfectly, especially when you have nitrous unit in your car. The more you drift, the faster the nitrous gauge will charge. And the faster the cars, the harder the drift, and the cooler it looks. Heehee. Of course it's not that challenging anymore once you get the hang of it. There are three types of cars regarding drift actually, the dynamic drift, the mild, and the standard. And yeah, it's easy to figure out, ...
ishralene09 13.10.2008
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Ciao members have rated this review on average: very helpful Review of Ridge Racer 7 (PS3)
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Quick review of Ridge Racer 7 (PS3)
This game graphically is superior to all other ps3 games currently on the market as it can be played in full hd(1080p),the game play is fun but so unrealistic the way you can drift backwards round a corner this makes the game a little dull after a few races. ...
robbygraham 30.05.2007
Review of Ridge Racer 7 (PS3)
Advantages: Excellent Arcade Racer! Disadvantages: Same as the last game!
If you enjoy Ridge Racer and aren't too fussed about change, you are likely to enjoy Ridge Racer 7. It's more of the same, yet again, but if you dig that you'll no doubt dig Namco's latest. I'm going to echo those sentiments with the multiplayer components too,
Because if your expecting anything more of the same - but with real life opposition instead of suspect Al - you are likely to be disappointed.
The multiplayer menu exudes all the gloss of ... ...the game its pretty standard Ridge Racer fare. All the tracks from the game are available in standard or reverse and they haven't been tweaked in any discernable way at all. You're essentially playing the exact same laps from the single-player - which you may or may not have exhausted. What the multiplayer component obviously offers above all else is the ability to play with people around the world. In that sense it really isn't disappointing.
Sure, ...
hrk786 11.03.2007
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Ciao members have rated this review on average: helpful Review of Ridge Racer 7 (PS3)
Advantages: average racing game Disadvantages: annoying menus, Japanese music (irritating), Annoying menus, Rubbish online play
Ridge Racer 7... a very japanese game, let me explain... The first impressions of the game i thought were very impressive, however after a while you realise just what you got yourself into as the music gets very repetative and is very japanese which is not to my liking, its a bit like taking a top sports car and smashing it with a sledehammer, it ruins it and thats what the music does to this game. The game itself is very good with insane speeds ... ...the sub menus are a bit annoying and japanese like with lots of strange things getting in the way. Another problem i had with this game is the fact that it is very futuristic and the cars aren't real cars so a bit of imagination is required. The online play isn't all that great either because it is almost impossible to keep up with the Japanese players who have been playing for a lot longer, (as it was released earlier in Japan) and have much much ...
gaming123 18.11.2007
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Ciao members have rated this review on average: helpful Review of Ridge Racer 7 (PS3)
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Advantages: Sound handling, strong visuals, great cars, arcade accessibility Disadvantages: Shallow, lack of excitement, rubbish external view
when the difficulty starts to ramp up is that, due to the fact that most of the courses are taken flat-out for 95% of the time, it becomes very difficult to catch the leaders if you make a mistake or get stuck in the pack. This is further compounded by A.I. that have an annoying habit of blocking, driving super-quick in a straight line but then sitting on the apex of corners and preventing you from turning in until the last second. There?s isn?t a tangible difference between a normal lap and one where you?re on a do-or-die blitz to make up time, and in this respect it isn?t a particularly rewarding experience.
The frame-rate isn?t quite as smooth as either Motorstorm or RidgeRacer7, the PS3?s early racing benchmarks, though bright menus and colourful, varied track locales mean there is a likeable vivacity to SEGA Rally?s visuals ...
Advantages: Great gameplay; imaginative weapons; superb campaign; magnificent story; quality online Disadvantages: Perhaps graphics could be a little better
The PS3 wasn't blessed with the strongest cast of launch titles. There was RidgeRacer7, which 3 people bought, and Heavenly Sword, which was good, but only lasted 15 minutes, and, well...that was sort of the problem. Too many dull, forgettable, average games. Not enough to make your eyes pop out of your head and make you see the world in a different light. Not enough of what the console desperately needed. It was far from an easy birth for the black behemoth, what with all the pre-launch delays, criticism and 'over-priced rip-off' jibes. And all it had to fight off the critics as they swarmed at it's feet was a bunch of, on the whole, pretty disappointing games.
Two of the launch titles stood out from the beginning. The first was Motorstorm (which I've also reviewed), and, thankfully for Sony, it was a definite success, showcasing ...