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Greatness PERSONAfied 36 of 36 Ciao Users found the following review helpful
Rating from tom1clare 5 Stars ()

Advantages Immersive storyline, fantastic characters, lengthy lifespan

Disadvantages Battles may grate on some, dungeons are an acquired taste

Atlus’s decision to develop Persona 4 exclusively for the PS2 surprised some, as by the time of the games release in February 2009, the format was entering its ninth year on sale. Lower development costs and the huge established userbase suggested it made good business sense, but there were some pitfalls to overcome. On the one hand, it faced mounting expectation from fans following the mammoth Persona 3, whilst on the other, there was the difficulty of winning over an ever-sceptical press who have historically dismissed software on ageing formats.

And yet, commercially and critically, these troubles never came to pass. Persona 4 is so good that criticism of its dated exterior seems largely superfluous, and its late show on the PS2 doesn’t stop it from ranking as not only one of the games of the year, but one of the best role-playing games of the entire decade.

Having exhausted virtually my entire catalogue of superlatives on the tremendous Persona 3 FES, it’s tricky to articulate the excellence of a game that tops it in almost every way. P4 doesn’t try to reinvent the wheel – it didn’t need to – but it offers all of what made its predecessor great, and a fair bit besides.

Once again the player assumes the role of a nameless transfer student who, in a departure from P3, moves from a city life to live in the small, rural Japanese town of Inaba. Immediately, things start to get interesting, as murdered bodies begin showing up after bouts of foggy weather. ‘Interesting’ soon becomes ‘outright bizarre’ when you discover a sinister world of monsters and warped architecture residing within TV sets (no, it’s not Changing Rooms). Somebody is throwing people in and it’s your job, along with a party of friends you assemble at school, to rescue them from the Persona’s that their dark thoughts manifest before the fog sets in.

Persona 4 is a textbook way to go about a sequel – sticking to and building upon its predecessors strengths, it also showcases numerous small but meaningful improvements; making an already-great foundation even better. When exploring the school or Inaba itself, the player can move to a different location via a simple menu accessed via the square button, saving time as you don’t have to look for exits. Common sense also wins the day elsewhere as you can now use the inventory menu to change the equipment of all party members, an option inexplicably absent in the past.

P3’s daunting 100+ floor dungeon has been restructured in the form of several more manageable ones of around 10 floors, each designed to represent in abstract form the insecurities and fears of the person whom you are trying to save, including a princess’s castle; a nightclub; a sauna and a fantastic-looking pixelated ode to eighties role-playing games.

Combat is largely unchanged, with the turn-based battles having been tweaked slightly to make things more palatable. Wisely, there are fewer instances of cheap, instant-death magic moves being employed by enemies and should you wish, you can now directly control the battle commands of every character in your party, not just the leader.

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