Tell Uncle Sim, I'm impressed... v2.0
Oct 27th, 2003
(Nov 6th, 2003)
Advantages:
Realism and Variety, Improved Music
Disadvantages:
A few non - userfriendly problems
Recommendable:
Yes
Detailed rating:
Gameplay/Playability
Graphics
Sound
Longevity
Value for Money
more
 jeylee
About me:
Oh, hello!
Member since:09.09.2003
Reviews:9
Members who trust:4
Review rated by 28 Ciao members on average: very helpful
This review received a counterstatement by a party concerned
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Sim City 4 (Maxis, EA Games) £34.99 Available at HMV, PC World, Virgin Megastores Add-on: Sim City 4 Rush Hour (Maxis, EA Games, £19.99) Are you a wannabe Ken Livingston? Do you want to know what Rudolph Giuliani went through when some disaster hit his two biggest skyscrapers? Of course you don't, but we'd all enjoy a Godzilla size toy Robot attacking a nuclear power plant, or a repeat of the film Volcano in the heart of Simville... aren't we all devils!
When it comes to simulation strategy games, it's pretty hard to look past the "Sim" catalogue, which have had us all gawping at the screen for hours on end. Sim City 4 is no different. There are a few improvements to its predecessor, with a couple of new additions as well. One of the major changes made, is the seperation of the game into different modes. Previously in Sim City and Sim City 2000, the player was only able to build on the terrain that the game provided with no control whatsoever. Sim City 3000 gave the user limited in-game and pre-game options (rise and lower terrain, levelling... etc). Sim City 4 goes and changes all that with God mode. Here before you create your city, you can do pretty much whatever you like with your terrain: raise the terrain as a plateau, hill, mountain or cliff, lower it as a canyon, gorge or valley,
use the erosion effect to give the impression of age, add flora and fauna to the landscape... the options are immense, however once the city is established, these options are no longer available. Another new feature within this mode is the time of day options. In brief, this allows you to play during simulated daytime, nightime, or toggling between both, with dusk and dawn. There is a tutorial for God mode in the opening region page. The second mode is the well known and traditional mayor mode, which I will get to later. The third and final mode, is result of the large success of a spin-off game: The Sims. Sim-mode allows the player to randomly choose a Sim, and place him into a property in his or her city. Then the Sim will start living his life in your city, keeping you up to date with how he or she thinks about the neighbourhood he or she is in, how life is going... etc. Also, if you own the Sims, you can use your own characters in this game. Although a smashing idea, this mode is underdeveloped, as there is little control over what the Sims do, and not a lot you can really do in this mode other than sit and watch.
When you start the game up, the first page you enter is called the region page. Like SC3K, your city has neighbouring cities, however in this case, it is the player who has to build them. Nevertheless, the region is immense, and you can have 20 cities running together. Template regions include San Fransisco, Berlin and London, but you can also create your own. The first region you encouter has one city built in it already, which is the Mayor tutorial file. This is pretty much your average Joe tutorial, with not much to report home with, other than the fact that it ends a bit too early for my liking. The serious stuff then starts. For the not already avid users of Sim City, here are the basics: you've got 3 zones: Residential, Commercial and Industrial. To start a city you need to have a residential zone, an industrial zone, roads to link them, a power station to power them, and a water unit (tower or pump) to supply water, and you're away. As the game progresses, you'll need to add things such as police stations, fire stations, schools, garbage facilities... etc, plus a whole range of special buildings like a Mayor's House, a Baseball stadium or a radio station. More than anything else, SC4 gives you far more feedback than any of its predecessors with regard to how the population is responding to your city, narrowing it down to boroughs within your city, and also through your advisors, one for each service or aspect of the city. Here using Sims that you've added in Sim-mode can also be very useful. Buildings are now able to be built on slopes, which is a relief as you no longer need to sculpt the terrain at great expenses. Other little additions include beaches, soccer fields, tennis courts, different sized hospitals and a wider variety of educational establishments. Now a great advantage with this game, is you can create a perfect utopia, or hell's kitchen, by simply tending, or not, to your population's needs and wants. As I mentioned in the intro, the disasters have become a little more imaginative, but you still have the good old earthquake, fires and tornadoes. The graphics are significantly improved, both in general play for things like traffic and building detail, but also for disasters, and the sound effects are pretty neat as well. As usual the sound track has a bit of a swing twist to it, but there are a few other styles included this time. Some of cheats are quite neat too. Although some of them are pretty pointless, being able to turn your advisors heads into lama heads is quite a peculiar and funny sight! There aren't many downsides to this game, I mentioned earlier the lack of options in the Sim-mode, and the abrupt ending to the usefulness of God mode. In building terms, the only annoying factor is rail construction, which in trying to make it more realistic, Maxis have made it a bugger to use, and don't really offer any help to the user in the tutorial, in the instructions booklet, or even on the website. The airport and seaport construction could be improved, I have to admit, I was a fan of zoning them both in, rather than sticking in a ready made version.
Overall this game is a must if you enjoy simulated business/strategy games, but it could also appeal to the less patient of us who enjoy watching the carnage that they've created. All hail Sim Nation!
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08.11.2003 23:29
Re-rated! :D xx
08.11.2003 15:19
Re-rated - well edited :) tom
07.11.2003 20:26
much better, happily rerated! xxx