An addictive simulation of town planning
Advantages Very addictive and fun to play
Disadvantages Gets repetitive after a while
One of the first games I played when I purchased my first PC (an Olivetti 386sx) was Sim City. The concept of being able to build a city, watch it grow, save it from disasters and ensure that it becomes a metropolis was intriguing and I spent many sleepless nights trying to create Simonsville.
Several years later, Sim City 2000 was published – I did play this version but was in the process of changing careers and buying a house so I wasn’t as gripped. So finally I notice that Sim City 3000 is topping the charts (this is particularly strange as the software is copyrighted 1999 – I therefore assume this is merely a re-vamped Sim City 2000) and as my wife said she loved to play Sim City, I felt that I was justified in buying this game.
For those who have never played the game before, the simple idea of the game is to start the game with some money and start building a small town. As you progress through time you should be able to build up your town until it is a metropolis.
The game is simple to play but has so many different connotations that it is difficult to summarize in an opinion, however here are some general pointers:Zones (varying densities)
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The main ‘building blocks’ of Sim City are called zones – initially you will concentrate on three zones; Residential – this is where your ‘population’ will start to build their houses; Industrial – this is where industries will grow; Commercial – this is where shopping centers and other types of commerce will grow.
Other zones include sea-ports, airports – these will become important as your city grows and you need to have different methods of stimulating growth in your city.
Utilities etcEducation etc
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In every major city there is a need for facilities that will allow your population to improve; additionally there is also a need for police and fire stations to allow you to ensure that crime is low and fires are containable.
Beautification
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While many people may be happy with a totally fully functional city, others will crave the need for ‘beauty’. You have many options that allow you to improve your ‘beauty’ of your city – parks, waterways, trees etc can all help.
The game can be played by using the mouse; placing of zones, roads etc. involves dragging and clicking ‘squares’ to the relevant size and ensuring that you have enough money to pay for them. Placing of special features such as schools etc involves selecting the item and then putting a pre-sized square in an appropriate place. For both the system will tell you if the place you have picked is OK, i.e. if it is a good place your square will be green, if it is a bad place it will be red.
Perhaps one of the most important screens is the Budget screen. This is a profit and loss statement and generally tells you if you are making or losing money.
You have the option to increase or decrease taxes; increase or decrease funding to utilities; set ordinances (these are measures that will help your city – e.g. you can set a curfew for teenagers, create parking meters, create a ‘reading’ ordinance etc – some of these gan money while some are costly); negotiate deals with bordering towns (if you connect roadways, rail, power lines etc you can negotiate deals with neighbouring towns – additionally if you have excess water, electric or garbage facilities then you have options to sell these to neighbours; negotiate business deals – sometimes large corporations will request to place large buildings within your city – these range from prisons, casinos (which will pay you) to lighthouse which cost money but protect your ships.One of the most daunting prospects when building a city is having disasters. The disasters can range from simple fires, to tornadoes, to earthquakes, to space ships attacking. You can protect your city to a certain extent, but sometimes all you can do is watch as you city turns to rubble.The game really hasn’t changes that much from the orginal sim city – the only main differences being the 3-d graphics and the ability to have more items such as subways etc.
Attention, this is the first review from this author
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ExiledWolf 04/06/2004 17:29
MRSCANADA 27/03/2002 18:30
wiggglypufff 07/02/2002 21:10
ciao007 13/01/2002 18:33
Saturn 12/01/2002 18:21
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Sim City 3000 - PC & Software |
tescoentertainment.com
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Shipping: Free UK Delivery Availability: refer to website |
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Platforms: Windows 95 Windows 98, ESRB Rating: Rating Pending |
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Shipping: £2.03 Availability: Usually dispatched within 1-2 business days |
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Sim City 3000 UK Edition Classics (PC) Platforms: Windows 2000 Windows 98 Windows NT Windows XP |
amazon marketplace videogames
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Shipping: £2.03 Availability: Usually dispatched within 1-2 business days |