As a result of the fact that I don’t booze quite so much anymore - coupled with the fact that I’m also in the Arts faculty of Glasgow University – means I have far too much free time. Before the boozing, I spent my time playing on computer type things [I still do, but no one wants to hear about older boys playing video games].
StarCraft is in the same vein as “Command & Conquer”, or “Total Annihilation”. This genre is referred to as “Real Time Strategy”. You have total control over your forces. There are three main things to do in these games: Harvest, Build and Destroy. Harvesting means acquiring resources so you can Build. Building your forces up enough in turn allows you to finally Destroy whatever needs destroying. Simple really, but strategy games aren’t called so for no reason.
There’s a common theme, especially in StarCraft, of a Rock-Paper-Scissors element to everything you do. What I mean by this is that no matter what units you build or which tactics you use, there is always a way to combat any situation. That’s the strategy bit abridged.
StarCraft has two main modes of play: Single Player and Multiplayer. In Single Player, you go on a campaign in a galaxy far far away with each race. These races are Terran, Zerg and Protoss. Naturally these names mean nothing to you, so I best explain.
Each race - regardless of name - always has a central node to their base where minerals are gathered. They not only take in the two types of minerals: Crystals and Gas, but they produce units that both gather these resources and create other buildings. Building these buildings opens up more structures and thus more powerful units to employ.
Terrans are the human bunch. They’re the easiest bunch to handle and as such the game prompts you to play as them when you first start the Single Player Campaign. The Command Centre produces SCV’s, which gather minerals and can also repair their buildings and any mechanical units. This trait is unique to the Terrans, and should they survive a battle, then these units can repair all buildings extremely quickly. Terrans need to build additional buildings such as Factories to produce Siege Tanks or Star-ports to produce Battle Cruisers. Finally Terrans can build their buildings on any ground (except on a Zerg Creep).
The Zerg get the second campaign, they play slightly differently to the Terrans and are something else in style. Think along the lines of H.R. Giger’s “Alien” and if you’re even more of a
geek, the “Borg” out of Star Trek. They’re like a predatory insectoid race of beings that want to assimilate every race of the universe into their fold. Instead of having a Command Centre, they have a Hatchery. A Hatchery is not only where the Zerg Drones will bring the minerals but also the Hatchery spawns up to three small beetle things called Larva. In the case of the Terrans, we need to build a Barracks in order to produce the machine gun wielding Marines. For the Zerg, they need to build a “Spawning Pool” so that these Larvae can “morph” into the dog-like Zerglings. The Zerg are a kind of organic bunch. Unlike the Terrans they don’t need to be repaired, they just regenerate slowly. Zerg cannot build anywhere they want. They must build on purplish mess called the “Creep”. Only a Hatchery can establish itself anywhere on the battlefield whereas every other building must be set on the creep. Playing through the start of each single player campaign prompts all this information to you during gameplay. This also means you impatient newcomers don’t have to sift through the equally useful booklet of info provided.
The temptation with writing articles on video games is to go into far too much detail, especially one like this which isn’t a straight shoot ’em up like Doom or Half Life. Let’s keep going either way.
If you persevere enough through the first two campaigns, you finally end up playing as the Protoss. The Protoss again, play radically different to the other two races. Think of them as a mixture between the previous two races. With most of the buildings and units, half of their health is made up of the irreplaceable stuff while the other half consists of rechargeable shields (kind of like the Zerg). On top of this they can only build on the areas on which Pylons provide power to their buildings. On the plus side, all their drones need to do is “activate” a warp gate for their buildings. Protoss drones don’t have their time taken up by building or morphing so they can set up a base very quickly and then get back to gathering the important resources.
It’s quite a story driven game and surprisingly the plot, unlike the ludicrous quasi Nazi-Soviet nonsense in Command and Conquer, is pretty intriguing. Love, treachery, death and eventually redemption all feature heavily thanks to an emotive cast of voice actors. Prior to game play the main characters of each race explain the missions, and during play further dialogue tends to take place. Listening to the Overmind (head honcho of the Zerg) is quite remarkable as it’s an amalgamation of several voices that echo together. Missions vary from the bog standard build up your forces and blast the cack out of the enemy, to a far more challenging infiltration style mission. In these you have to make do with a limited number of units to command and once they die, they can’t be replaced.
I mentioned before about strategy. Even from the first campaign, we learn to use different units to overcome certain obstacles. Lets take for example a Terran siege tank. It can attack a bunker outside the range of the bunkers line of sight. A Terran Wraith (think Tie Fighter out of Star Wars) is an airborne unit and can attack both air and ground units like the Siege tank. The Siege tank can’t attack the Wraith so it needs other units, like a Goliath that has missile launchers, to stop that Wraith from destroying the Siege tank. BUT the Wraith can cloak itself, so a detector like a Science Vessel has to be present for the Wraith to be visible so that the Goliath can shoot it down. The immensely powerful Protoss Archons are extremely tough due to their high amount of shielding. On the flip side, they have only ten points of health. A Terran science vessel cannot attack anything directly, but instead uses special abilities like EM Pulse. This pulse removes the shield energy, so the Archons shields can instantly be destroyed in seconds. Every race has a way of countering each other’s tactics. It’s only through a combination of units and attacking from different fronts that ensures success in this game. This scratches the surface of the capabilities of each race. They all have the same bog standard methods of play, but each unit is totally different.
Aside from unit strategy; you really have to expand your bases in order to get any chance of success - especially in multiplayer. Some of the thirty or so missions are impossible relying on the resources you gain in one area. Staying put means losing, so ruthlessly expand in a kind of Napoleonic-like manner when the chance arises. This is especially important in Multiplayer mode.
Multiplayer mode is a different ball game. Should you want to, you can practice skirmishes against computer-controlled forces. Compared to the single player mode, these are very high paced affairs. You all have decent amounts of resources, but the computer works as viciously as possible to create a large force to swarm your base. The AI in this part of the game is very unforgiving, so be warned, but at the same time it’s a terrific challenge. It’s unlikely in this mode of play that you’ll end up creating the units at the far end of the cost spectrum, like Terran Battle Cruisers, Zerg Ultralisks or Protoss Arbiters as they cost so much.
StarCraft is
Pictures of StarCraft (PC)
Protoss Carriers and Dragoons attack
playable online through it’s dedicated server Battle.net. Battle.net is one of the largest online PvP (player versus player) servers on the Internet. Other Blizzard games such as Warcraft and Diablo II are catered for by this free service. It’s also possible to play in a closed network (LAN) or a direct connection via modem between individuals as long as someone is hosting the game on their computer. There’s no better place to learn how to play like on Battle.net. It’s only a game but most people won’t take prisoners. Wins and losses are recorded for you and others to see your stats. If you think you’re good enough, you can take part in ladder competitions or tournaments. It’s empty filler stuff but fun in a geekish manner.
In terms of visuals, the game is totally dated by today’s standards. Not surprising as its only eight years young. The game is played on an isometric field, so you don’t need to rotate the view to see it from a different angle. This isn’t a problem as there’s usually nothing that will obstruct your view of units other than the units themselves. The units and buildings are just a bunch of well-animated bitmaps, but they do the job none-the-less. For retro shtick value, this game has it in droves.
In terms of sound, everything is pretty clear. Though you may not see enemy units attacking your base, you can always tell what units the units are by their individual noises. Even if units are cloaked, every action any unit takes is instantly recognisable after a few plays. Zerg Hydralisks sound like splattering, Terran Goliaths give off short bursts of high-pitched machine gun fire and the Protoss High Templar’s “psionic storm” bursts of lightning. Musically, everything is dandy. Each basic map has it’s own theme, but they all tend to follow the same semi-electronic semi-techno vibe. The background music isn’t explicit and this game’s not meant to have you sitting back enjoying the scene, so no worries on that part.
Punctuated between missions are cinematics. Again they’re totally dated by current standards. The FMV is pretty enough; their intention is to give you an idea of what most of the units look like up close. Some of them are quite rousing and impressive, but half of them are ripped-off scenes from films such as Aliens and Star Wars. No prizes for originality. Still, they all add to the ambience of the single player campaign.
Also as a last note, its possible create your very own maps for Multiplayer. You too can fill the entire landscape with minerals or barely none at all and have everyone slug it out with irreplaceable units. Or you can create scenarios with special units and locations (such as bring A to point X or blow up B at point Y to win). The Campaign Editor is extremely easy to use with a very simple interface that anyone can mess with. No need to mess around with coding or any nonsense like that.
I’ve found it hugely enjoyable to play even to this day. Missions can be replayed to try different tactics and methods and of course Multiplayer never gets old. I guess that’s everything you need to know about StarCraft, but if you want more, here’s a few links to copy and paste into your browser:
http://www.blizzard.com : The creator’s website which is now seeking programmers. Information on StarCraft such as strategies, unit biographies and background to the story. Downloadable patches for StarCraft as well as custom maps for Multiplayer mode. There used to be a regular “Map Of The Week” ages ago but now it’s down to once every month. http://www.battle.net : The site for the Multiplayer section of the game. Check for downloadable patches, frequent ladder tournaments and competitions. There have been cash prizes in the past for the very best people, but said people have too much time on their hands.
How helpful would this review be to a person making a buying decision? Rating guidelines
Very comprehensive, detailed and well presented review. I'm a C&C fan so given your description I'll be looking out for this one too. Thanks
Scotsmanmatt
supersexycoolchick 02.03.2005 14:35
not sure if this is one for me but a great op mate - xara
Warcraftin space, but instead of two similarly powered enemies facing off, the three ... more
distinct races inStarCrafthave unique capabilities and strategies. Everyone still competes in the RTS genre's typical race for resources, but that's the only shared tr...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Warcraftin space, but instead of two similarly powered enemies facing off, the three ... more
distinct races inStarCrafthave unique capabilities and strategies. Everyone still competes in the RTS genre's typical race for resources, but that's the only shared tr...
Postage & Packaging: Free! Availability: Usually dispatched within 24 hours...
The full versions ofStarCraftand the acclaimed expansion packBrood War, as well as ... more
complete strategy guides for each, makeStarCraft: Battle Chesta treasure chest for real-time strategy fans.Instead of two similarly powered enemies facing off, the three...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
Advantages: Superb gameplay, good balance of units, full of character, lots of longevity Disadvantages: In-game are dated in style, if still attractive
Burning_Darkness 03.08.2009 ·
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Ciao members have rated this review on average: very helpful
Review of StarCraft (PC)
Advantages: Different races offering different play styles, brilliant real-time strategy game, graphics are still good despite its age. Disadvantages: Some people may be put off by its age, but you shouldn't be.
Defiler 24.04.2001 ·
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Ciao members have rated this review on average: very helpful
Review of StarCraft (PC)
Advantages: Superb gameplay, good balance of units, full of character, lots of longevity Disadvantages: In-game are dated in style, if still attractive
Burning_Darkness 03.08.2009 ·
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Ciao members have rated this review on average: very helpful
Review of StarCraft (PC)
Advantages: Incredible editor, good diversity Disadvantages: 1) Build up your army to a million units,2) click and press 'A' on the enemy base 3) leave computer to eat dinner for half an hour 4) return to find enemy base destroyed
Comrade 18.12.2003 ·
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Ciao members have rated this review on average: helpful
Review of StarCraft (PC)
Advantages: New units, campaigns, levels and a fluid plot. Did not tip the balance of units but some cool idea Disadvantages: Requires full working version of Starcraft.
Advantages: New units, maps, campaigns, music and storyline Disadvantages: Doesn't add anything for people who didn't enjoy Starcraft, lots of maps are already available to freely download off the internet (although not always of such a high standard)