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3rd EXample of how characters+name don't make SF 10 of 11 Ciao Users found the following review helpful
Rating from Flash-Hammer 3 Stars ()

Advantages Graphics are imroved, playable, 4 Player Tag

Disadvantages Sound, Graphics still aren't great, not Streetfighter

The Streetfighter EX series has always taken on a sort of ugly-step-child role when it comes to Capcom's most famous fighting game series and it's many spin-offs. For those of you who've never seen or played one of the games, they take Capcom's famous Streetfighter characters like Ryu, Ken and Chun Li, and makes 3D models of them, but still plays them in a 2D fighter.

The first two games were released in arcades, as well as recieving ports to Sony's all conquering PlayStation console, but recieved a lukewarm reception, not only from series fans, but gamers in general. Most casual fight fans had moved on to Namco's Tekken and it's sequels, and series fans were insensed at what had been done to their favourite series.

You see, while the EX games used Streetfighter characters, had the same QCF and Charge methods of performing special moves, they weren't made by Capcom. You see, Capcom simply lent out it's characters to a smaller company called Arika, who half-filled the cast with their own, lame, characters, and the game often felt like a half-made game where Arika had started to make a fighter, then realised they couldn't be bothered coming up with more characters, or a plot, so they just threw money at Capcom so they could use the SF name and characters.

After Streetfighter EX2 Plus, you could have forgiven people for thinking the spin-off was over. Capcom would just rely on the Versus series whoring to keep SF fans happy, or at least playing. Yet, when the Sony PlayStation 2 launched, lo and behold, there was a new Streetfighter EX game to accompany it. When you think about it, with exclusive Streetfighter and Tekken titles, you would have thought the PS2 launch would have been great for fighting fans. Only it turned out a Bloody Roar game was the best one on offer. Oops.

You see, Streetfighter EX3 manages to make the exact same mistake that both prequels did. It is not the characters, or the hadoukens that make Streetfighter, it's the friggin gameplay. EX3 is far too slow, sluggish and generally nothing like a Streetfighter title should be. What makes it worse, is that Arika is still intent on messing with videogaming lore. Ken's Hadouken is not Green. While they fixed Ken's hurricane kick so he no longer does it like Dan, Ryu still does.

EX3, like both games before it, manages to completely fluff up the one thing it had to get right, it doesn't feel like Streetfighter. As with the prequels, all it feels like is a lame game that wants to be SF. Maybe Arika should buy the license for Fighter's History or something.
To say the game isn't at all fun would be incredibly harsh. On 2-Player, or even 4-Player, via a Dead or Alive 2-esque Tag-mode, the game can be quite entertaining, especially after a few drinks. It features enough classic SF characters that even those who haven't played the games since the second one will be able to find someone familiar. However, had the game actually played like Streetfighter, it wouldn't have been quite entertaining, it would have been ourtright good.

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  • CowboyJunkie82 04/12/2005 00:13
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