Games like Supreme Commander, it is safe to say, do not come around very often. The enormous hype, anticipation, and mass hysteria that has surrounded this game since its announcement is a testament to its rarity. After a few years of no real improvement and few new benchmarks, real-time strategy ... Read review
The fate of the galaxy is in your hands. The Infinite War must end! You are one of the ... more
elite few chosen to be a Supreme Commander a military leader of unrivaled power. We'll show you how to harness the incredible might of the Armored Command Unit and construct a nearly limitless army of robotic tanks artillery naval gunships and aircraft. The Infinite War awaits and only you have the power to end it once and for all. BradyGames -Supreme Commander Official Strategy Guide includes the following: Campaign Walkthrough: Tactical tips for completing all six Operations for each of the three factions. Intelligence: Essential information on how to use stealth cloaking and radar jamming to disguise your attacks and surprise your foes. Resource Management: Mass and Energy efficiency tactics for managing your economy an essential component of warfare. Controlling Your Force: Everything you need to know about creating formations acquiring unit and building upgrades monitoring patrols organizing coordinated attacks deploying missiles and dominating your adversaries. Factions and Units: Whether you are commanding the United Earth Federation Cybran Nation or Aeon Illuminate we reveal the cost Energy use Tech levels and abilities of every unit in the game. Platform: PC Genre: Strategy (RTS)
Postage & Packaging:£0.00 Availability:3-5 working days
Advantages: Great visuals, groundbreaking scale, and superb gameplay Disadvantages: High end system required for best performance
Games like Supreme Commander, it is safe to say, do not come around very often. The enormous hype, anticipation, and mass hysteria that has surrounded this game since its announcement is a testament to its rarity. After a few years of no real improvement and few new benchmarks, real-time strategy needed a game like Supreme Commander. It needed it not just to push the boundaries, but to shove them violently to the wayside in a moment of awesome gaming ... ...and the average gamer alike, Supreme Commander is a must. Innovative, engaging, and polished, this game is superb across the board, and thoroughly deserved of both its pre-release hype and a place in gaming history.
Graphics
Supreme Commander proudly boasts some of the finest graphics in the genre, which is an impressive achievement considering the scale of its maps. The attention to detail is superb, with even the largest ... more
Games like Supreme Commander, it is safe to say, do not come around very often. The enormous hype, anticipation, and mass hysteria that has surrounded this game since its announcement is a testament to its rarity. After a few years of no real improvement and few new benchmarks, real-time strategy needed a game like Supreme Commander. It needed it not just to push the boundaries, but to shove them violently to the wayside in a moment of awesome gaming splendour, mocking the memory of everything that has come before, and setting the standard for years to come.
In its size and scale, this game is groundbreaking; in its visual quality and presentation, it is stunning; and in its gameplay it is unrivalled in the genre. For the hardcore fan of real-time strategy and the average gamer alike, Supreme Commander is a must. Innovative, engaging, and polished, this game is superb across the board, and thoroughly deserved of both its pre-release hype and a place in gaming history.
Graphics
Supreme Commander proudly boasts some of the finest graphics in the genre, which is an impressive achievement considering the scale of its maps. The attention to detail is superb, with even the largest environments remaining convincing. Mountains, cliffs, woodland, lakes, and a variety of other standard RTS visual features are designed and placed remarkably well, and the ability to zoom right in really allows one to appreciate the care that has gone into the game's graphics. The water effects, particularly, are beautifully done, and will be welcomed by those used to the lacklustre displays seen in some other titles.
Unit design is probably where Supreme Commander is at its most ambitious. The standard tanks, buildings, aircraft, and artillery are brilliantly crafted, but I felt the game really reached visual excellence when I was introduced to the enormous naval and experimental units. The Cybran aircraft carrier, for example, which is far larger than any of the game's land or air units, is beautifully and intricately designed, and the Cybran experimental spider unit is another visual treat, with its legs and hull looking convincingly bizarre and alien.
Perhaps the only downside to Supreme Commander's magnificent visuals is, obviously, the enormous demand that they place on one's computer. With the unusual combination of unprecedented scale and wonderfully detailed environments, the game needs a high-end system to maintain the graphical quality without suffering from a dire frame-rate. With fairly low settings, my computer, which was one of the most powerful on the market a year ago, could just about handle it, but, ideally, one should seek an upgrade for the best experience. Fortunately, this game is worth it.
20/20 - Demanding but superb graphics
Sound
It is perhaps because real-time strategy is often not quite as intense as other genres, particularly first-person-shooters, that sound is not the first thing one thinks of when playing a game like Supreme Commander. Nevertheless, Gas Powered Games have done well here too, delivering a high quality audio, as well as visual, display.
The sound effects, particularly weapons fire, and most notably the sound of enormous artillery shells hurtling down onto the enemy in almost apocalyptic fashion, are very impressive. Everything from laser beams to rocket fire sounds convincing, adding significantly to the player's immersion in the game. Furthermore, in-game music is well executed, remaining low-key enough not to distract from the action, but providing a sense of urgency and excitement that is important in this genre, particularly on the rare occasions when firefights are not erupting all over the screen. Even the voice-acting in the singleplayer campaign mode is of a high quality. On the whole, Supreme Commander delivers impressively in terms of sound quality, and cannot really be faulted.
19/20 - Impressive display across the board, particularly in terms of sound effects, adding to the game's immersive appeal
Gameplay
Supreme Commander is a real-time strategy game set in the distant future, meaning the player operates from an overhead perspective and is put in charge of a futuristic army. One must manage resources and base construction as well as basic warfare, and it is nearly impossible to win a game without striking a reasonable balance between the three, making the game more complex than your average blaster, but ultimately more rewarding and satisfying, particularly for the tactically minded.
There are three basic gameplay modes available - singleplayer campaign, singleplayer skirmish, and multiplayer - and these are all of an excellent standard. But what is common to all these modes, and what impressed me the most, is Supreme Commander's sheer scale. Nothing like this has been seen before in the genre, and it is what got the gaming community buzzing in the months prior to release. The smallest maps are larger than the biggest maps seen in rival titles, and the largest maps provide for strategic warfare on a colossal and unprecedented scale.
This, of course, adds an entirely new dynamic to the game, encouraging the player to build multiple fortifications across the map and making one think much more carefully about long term strategy. Suddenly, transporting units quickly from one side of the map to the other becomes an important issue, and things like aircraft carriers become necessary to refuel air units that can't fly the full stretch. In order to make the large maps as manageable as possible, the player can use a split screen mode, and the game even supports dual monitors, which is a real bonus if one wants to become the ultimate master tactician.
The size of the maps, and what this adds to the strategic depth of the gameplay, is truly groundbreaking, and makes this game essential for any fan of the genre. But, in addition to the scale of Supreme Commander, the combat itself is also remarkable. The player can choose between three different factions: the Aeon Illuminate, the United Earth Federation, and the Cybran Nation. Each is fleshed out, in terms background, in the singleplayer campaign, and each possess unique features and advantages. My favourite is undoubtedly the United Earth Federation - probably the most traditional and conventional faction - but there are benefits to all three, with the Cybran Nation being the most technological, and the Aeon easily the most bizarre and alien. The variations between each are a real bonus, and allow every player to choose what works best for them.
The vast range of units available adds to this considerably. Not only did I find at my disposal an assortment of land, sea, and air units, including the traditional tanks, walker bots, battleships, submarines, and fighter jets, the different tech levels that can be reached enhance the variety even further, as units become increasingly advanced. Each faction has different specialities as well; the Cybran Nation, for example, prides itself on its experimental spider unit - a gigantic spider that can devastate an entire opposing army with its enormous laser beam. The UEF, meanwhile, prides itself on artillery, able to deploy gigantic guns capable of hurling shells all the way across even the largest maps.
With such variety, strategic balance is essential, and Gas Powered Games have done a superb job here. The Cybran Nation can protect itself against UEF shells by constructing protective energy fields around important structures, and the UEF can hit back at the Cybran spider unit with its own experimentals. Furthermore, the awesome destructive power that can be wielded with nuclear weapons can be counteracted fairly effectively with anti-missile defences. This balance is a key aspect of the game's appeal and success, keeping Supreme Commander interesting and challenging by not making it too easy to win or lose in one quick sweep.
Furthermore, the different difficulty settings allow for increased flexibility. One can play on either easy, medium, or hard, allowing the player to set their own pace as they get used to the game and its challenges. Supreme Commander also allows the player to select the kind of AI they will fight against, with the different options being a surge AI, which surges the player with waves of low-tech units, tech AI, which techs up fast and uses advanced technology to win the day, and a medium between the two. The AI itself is extremely advanced, and often seems notably intuitive; at times it provided me with a real challenge, and, in its ingenuity and adaptability, was almost like playing against a real human.
Supreme Commander's multiplayer is also excellently done, and the majority of the things mentioned above apply here as well. Various game modes are available, with the players being able to set victory conditions before a battle starts, and there is support for up to eight players per game. Once again, the sheer size and scale of the maps make for a truly unrivalled experience. A fast internet connection, however, is a must for getting the most out of the multiplayer experience, with relatively quick broadband being essential. On the whole, Supreme Commander, with its enormous scale, brilliant AI, and variety of units, is a superbly designed game, and offers an unforgettable gameplay experience.
25/25 - Groundbreaking gameplay, unrivalled in the genre, and particularly notable for the scale of the maps involved
Lifespan
Supreme Commander boasts a lengthy and entertaining singleplayer campaign for each of the three factions, as well as unlimited skirmish battles, and, of course, multiplayer. Not only is the game thus fairly long in itself, its replay potential, and indeed value, is tremendous.
The player could probably expect to complete the singleplayer campaign for all factions in roughly two weeks, depending upon how many hours one is prepared, or perhaps compelled, to spend on the game. However, the skirmish mode and multiplayer together make the game effectively unlimited in its longevity. With this in mind, and with excellent replay value, Supreme Commander does not fail to disappoint.
25/25 - Lengthy singleplayer campaign, skirmish mode, and multiplayer make for an excellent lifespan and great replay value
Originality
The aforementioned scale of Supreme Commander provides the basis for its innovation and originality. Nothing so ambitious has been attempted before in this genre, and it was a bold move by the developers, certainly worthy of considerable praise. But it is also the game's brilliant AI and outstanding experimental units that make it stand out from the crowd. Nothing I've seen elsewhere can compare with an aircraft carrier that can submerge itself, or a giant mechanical spiderbot capable of unleashing unthinkable destructive power upon the enemy. This game really is remarkable, and sets new standards in all sorts of places.
9/10 - Innovative and original - pushes the boundaries of the genre to new levels
Overall
This game smacks of excellence, and is bound to be a candidate for game of the year. The outstanding visual quality, impressive sound effects, innovative scale, and sheer imagination make Supreme Commander a different and exciting experience. This title will almost certainly go down in gaming history as something that not only provided thousands of gamers with hours of unrivalled entertainment, but also something that opened up the genre to the awesome potential that faster systems now make possible.
All gamers should give this a try, and it most certainly has proved, for me, a thoroughly addictive experience. Not to be missed.
98%
Key Facts:
Price: £29.99 (Amazon, February 07)
Certificate: 12+
Publisher: THQ
Developer: Gas Powered Games
Genre: Real Time Strategy
MINIMUM SYSTEM REQUIREMENTS:
Microsoft® Windows® XP Service Pack 2, Vista 1.8 GHz processor 512 MB RAM 8 GB available hard drive space 128 MB video RAM or greater, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6x00 or better) Sound card, speakers or headphones Broadband internet connection (DSL/Cable).
RECOMMENDED SYSTEM REQUIREMENTS:
3.0 GHz Intel or equivalent AMD processor or better 1 GB RAM or better 8 GB available hard drive space 256 MB video RAM, with DirectX 9 Vertex Shader / Pixel Shader 2.0 support (Nvidia 6800 or better) Internet connection with Cable/DSL speeds
(Note: the minimum system requirements here, I believe, are a little misleading since, although they allow someone to play the game, the experience would hardly be worth it due to the poor frame rate that would result. In order to avoid wasting your money, I would recommend at least 1GB of RAM, and a 2.5GHz AMD processor. To get the very best out of the game, a dual core processor is preferable, and indeed two monitors are useful, but by no means essential.)
Go to http://www.supremecommander.com for further details about the game.
Advantages: Graphics, Gameplay, Storyline, Campaigns, Skirmish, Zoom, Technology - What more do I have to say Disadvantages: NONE
When Supreme Commander came out it started selling for around £29.99 so I left it a while for the price to come down and managed to get at £15 (bargain). It comes on a single DVD.
Ins and Outs of the Game
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Supreme Commander is a futurist based strategy game offering three main campaigns on the campaign mode or offering multiplayer game play over the internet. Each campaign offers six main missions coinciding with ... ...Each campaign represents a race of man kind which is the United Earth Federation, Cybran and the Aeon. - Game History/Storyline
The United Earth Federation is what has been built from the remains of the utopian Earth that used to be before war broke out. The Cybran empire are a race of androids/humans that want to survive been compressed by man kind. The Aeon is a religious sect/cult that believes in the "way" which thrives to spread their religion ...
burns2007 11.08.2008
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Ciao members have rated this review on average: very helpful Review of Supreme Commander (PC)
Advantages: Graphics are out of this world Disadvantages: Hard to micro manage battles at times. Poor single player mode
...much about this new game Supreme Commander, and how it had pushed the boundaries of modern gaming warfare, I decided it must be worth a purchase and hence why I am writing this review. The game was heralded as the successor to Total Annihilation as king of the real time strategy games, and every review in magazines, from word of mouth, and right here on good old Ciao was positive. The game cost me £29.99 from Game, although it is also available from ... ...all the well known distributors, and if you shop around you can probably get it a little bit cheaper, although I was in a rush to get home and play it.
The box is a simple DVD and comes complete on one DVD with a technology and star map provided as well as a pretty detailed manual, which I prefer to these modern games which require you to print your own manual if one is required. It is also rated 12+ meaning it is unsuitable for smaller children.
...
pumfster 06.06.2007
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Ciao members have rated this review on average: very helpful Review of Supreme Commander (PC)
Advantages: STUNNING, MASSIVE and brilliant Disadvantages: hard learning curve
This is a truly mammoth RTS experience in both depth and experience of gameplay. A long learning curve is required to master the basics of this enticing game so it may not be for the casual gamer. The game's three factions are the Cybran, the United Earth Federation, and the Aeon. They do seem similar at the mos basic technological level but as you advance up to T3 -level 3 technology- and up the variety widens as it should to allow different ways ... ...units that can sprout legs and march across land, whilst the UEF get a T3 gunship which is devastating in attack and defence. A sound strategy relies more upon intelligence and reconnasance then on massing enormous forces at throwing them at the enemy. Theres an effective defence for every attack so it pays to know the abilities and position of the enemys units and point defences. Resource management and technology upgrades are key to building a ...
thewhitewolf 29.12.2007
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Ciao members have rated this review on average: very helpful Review of Supreme Commander (PC)
Advantages: Epic scope, lots of unit in play at once Disadvantages: More about numbers and less about tactics
Supreme Commander is the new offering from Chris Taylor, the man behind the classic real time strategy (RTS) game Total Annihilation. There was a huge hype frenzy surrounding this game, as can only be expected when the man behind the best RTS ever get back into the game.
The game is set in the far future, and mankind has split into 3 factions, The United Earth Federation (UEF), who represent humans who are still loyal to the Earth Empire, The Cybran ... ...are some good ideas in Supreme commander, but I found it very disappointing. If you are impressed by numbers of units and you computer can take the pace, then this may well be the game for you. If, however, you prefer a more tactically challenging RTS game, go for one of the Total War games or Ground Control II. ...
scola_p 21.08.2007
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Ciao members have rated this review on average: very helpful Review of Supreme Commander (PC)
Advantages: Awesome online, graphics awesome Disadvantages: Poor Single Player Game
Name of the game: Supreme Commander
Platform: PC
Genre: Real Time Strategy
My Points: 8
Comments.: One of the best RTS games to hit the computer gaming world in years
Supreme Commander is the spiritual successor of the smash hit RTS game Total Annihilation; both games are creations of Chris Taylor. This game has it all for hardcore strategy gamers. First things first this game is massive. It’s Epic. You can command up to 500 units the same time. ... ...aerial, naval and experimental. From medium tanks, to heavy "strategic" bombers” ;and frigates to submarines and massive experimental units such as the Cybran Monkeylord - a spider like robot with a devastating beam.
You start off with an ACU – Armoured Command Unit. It’s like a huge robot that you command your forces with. If your ACU gets destroyed, its game over.
The micromanagement is smooth and not that complicated like other RTS games such ...
DevilsLore 31.05.2007
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Ciao members have rated this review on average: very helpful Review of Supreme Commander (PC)
Product Information for "Supreme Commander (PC)" »
Product details
Age
12+
Publisher
THQ
Genre
Strategy
Release Date
16th February 2007
EAN
0752919493052; 5031366017628; 4005209087728
Operating System
Windows XP
Manufacturer's product description
It may not be quite as famous as Command & Conquer or WarCraft, but for many real-time strategy connoisseurs, 1997's Total Annihilation is more than a match for its better known rivals. This is the long awaited, unofficial, follow-up by Chris Taylor, creator of the original. As in Total Annihilation you don't take the role of a nameless overseer, but instead you directly control a giant nanobot dispensing robot responsible for building all major buildings. From these are manufactured a dizzying array of specialised meachanoids, from infantry and artillery robots to repair droids and special construction bots.The units in the original Total Annihilation ranged greatly in size but here the difference is profound. While many units are roughly human in scale others seem to be the size of a small village, as gigantic spider bots stroll through forests as if they were walking through tall grass. Aircraft carriers are just as massive and function properly as mobile cities with repair and production facilities. The game's scale is reinforced even further by the new ability to zoom the camera so far out that individual units become icons on an overhead map. This is no gimmick though as you can still control multiple units on this new strategic scale, as well as deploy nuclear missiles and other weapons of mass destruction.Total Annihilation's superb waypoint system is replicated and improved here, allowing you to micromanage in exacting detail every movement of every unit. Patrol routes can be plotted out (as useful for repair units as for combat air patrols) as well as strategically circuitous routes around any terrain. All of which is perfect for fighting on multiple different fronts at once. After years of stasis the real-time strategy seems finally to be evolving to the next level.HARRISON DENT :In the 33rd Century, the old Earth Empire finally collapsed. As chaos engulfed the interstellar empire, the military, under the aegis of the Earth Command, stepped forward to restore order. Acting in a severe and often draconian manner, Earth Command made the difficult decisions that politicians, mired in corruption and their own self-interest, could not. Entire worlds were abandoned, and much of the Quantum Gate network was intentionally destroyed in an effort to isolate the retreating Prime Worlds from the rest of the galaxy.Despite the best efforts of the military, civil war erupted. After a hundred years, Earth Command was finally able to restore order and establish a new government, which was christened the United Earth Federation. Risen, phoenix-like from the ashes of the old Earth Empire, the United Earth Federation vowed to purge itself of bureaucratic corruption and remain pure to a single task: the rescue of mankind's war-torn worlds and an end to the Infinite War. By any and all means necessary. It has worked toward that goal by maintaining an iron grip on the new empire, creating a totalitarian government out of what might be considered the most successful military coup in human history.Supreme Commander is the first ever RTS to deliver truly strategic as well as tactical gaming with an emphasis on scope as well as ease of use. Set in the 37th Century you command one of three races as the Supreme Commander with a single goal in mind - to end the 1000 year Infinite War and become the reigning power supreme.