Review: Syndicate
Advantages Fantastic environments | Addictive co-op | Nice variety of weapons/abilities | Gore
Disadvantages Campaign short in length | Silent protagonists | Stability issues
Detailed Rating
| Gameplay/Playability | |
|---|---|
| Graphics | |
| Sound | |
| Value for Money | |
| Difficulty & Complexity | |
| Longevity | Good longevity |
Decades into the near future in around 50 years or so, it really isn’t too farfetched to believe that corporations will be the power of nations, companies like Apple and Microsoft who contribute heavily to industry are powerful at the moment. Throw in corporate espionage and a huge budget to help with this and you pretty much end up where Syndicate is. Starbreeze Studios’ reimagining envisages a future where deception, espionage and infiltration are as regular as clockwork with corporations that have become the law themselves.
The essential plot of Syndicate to sum it up broadly is to stay ahead of the game. Making sure the technology developed is kept from other companies and therefore, in a world set in 2069 which is littered with seedy, crooked business men vying for power, you need to protect these technological developments. Starbreeze’s offering here though is far more than just a rehash of previous efforts or a poorly put together, run-of-the-mill shooter that we see so often these days. Syndicate, in fact, is rather quite marvellous.
Now the premise of the story seems intriguing and although it does grab you, the general story is very predictable as a whole and takes a back seat to visuals and gameplay for the most part. In a world that has exceeded a population of 15 billion and with over half of these “chipped” for their own enhancement, companies like EuroCorp have operatives that can “breach” such chipped citizens. You are an elite agent for EuroCorp, Kilo. You’re a prototype of a new generation and you’re always acting in the company’s best interests. As mentioned, there is a plot but the world is so vivid and inviting that it is strangely better to focus on the gameplay than having to deal with an intricate plot too.
Corporate America. Skyscrapers and futuristic vistas that look like the product of The Fifth Element and Mass Effect spawning various locations in Syndicate. The very setting is obviously futuristic and being set in 2069, this only lets the art designers run wild and it works perfectly. The palette takes tones of Deus Ex with the golds and darks but introduces vibrant and colourful palettes at times when appropriate. The result is gorgeous and far exceeded my expectations of this game. The environments are interesting and engaging, not to mention detailed with objects which just further add to the realism. It’s a technological playground with plenty of neon lights and fancy things in the environment that make all manner of noises that just ooze Sci-Fi. Welcome to Geek Heaven. Even the tutorials are a computer program of sorts, so you are thrown into cyberspace to practice your abilities. You certainly don’t lose out on immersion.
Character models are detailed well too and seem believable and realistic. The voice actors help to portray the personality and Brian Cox (The Bourne Trilogy) does a fantastic job as Jack Denham, EuroCorp CEO. What really lets the side down is the silent protagonist. It shouldn’t be happening in games in this era anymore. People can’t connect or relate to someone who has no viewpoint or care in the world.
So what makes Syndicate stand out in terms of gameplay? We have already mentioned it is far from your run-of-the-mill shooter bracket and the DART system is why. As part of the story, the chip Kilo has in him is a DART 6 chip and it allows you to turn on the DART overlay. It lets you track enemies through walls, find targets to breach and even acts as a slow mo of sorts which actually works. Shifting the palette to all blues and oranges with grid tendencies which are reminiscent of Tron, it works rather well. Throw in the breach features and you have a fun and engaging way to dispense of enemies.
In single player, you have 3 abilities. These are breaches that allow you to manipulate the chip inside the enemy’s heads to your advantage. By killing successively and quickly, you can recharge these abilities. The Suicide breach turns your target into a walking bomb. The chip inside him will explode and cause nearby enemies to die or be knocked over as well if close enough. The second breach is Backfire which throws enemies back and onto the floor. Persuade is the final one that takes your target and convinces him to fight for your side. When they are all dead, he will then turn the gun on himself and do your work for you. At first, 3 sounded rather limited in terms of options and variability but it remains engaging and crucial right till the end of the game. It is what sets Syndicate apart from the rest.
Speaking of variety, the weapons in the game are interesting and most importantly, fun too. You have your standard pistol, assault rifle, SMG, sniper rifle and shotgun but it is the extras that crank up the fun. Miniguns which need no introduction are moments of extreme devastation and the Swarm Launcher is particularly volatile as it locks on and fires multiple rockets at the unfortunate foe. The Gauss Gun also has a lock on feature and lets you shoot round corners or over cover as the weapon homes in on enemies. Finally, the laser-powered Coil Rifle sets alight and destroys anything in its path. Sure to be a fan favourite and a big help in boss battles.
Using these weapons would be nowhere near as enjoyable or satisfying if the red mist wasn’t present. The game is brutal. Heads shatter from headshots and a rifle makes it non-existent. Bodies riddled with an SMG show blood flying in the air and sums up Syndicate as a very visceral experience. The melee or takedowns as they should be called are a selection of neck breaks, stomps and even forcing their pistol on themselves and pulling the trigger. It adds to the gritty, futuristic mood that there is nothing that can get in the way.
The whole campaign experience lasts a mere 6 hours if you just play through it though on Hard difficulty or finding all the collectables will push this up to around 8-12 hours. It doesn’t end there though. Perhaps the saving grace of Syndicate is the 4 player co-operative experience that features 9 maps with various options, skill trees and difficulties. You could probably blast through them all in 3-4 hours with a full squad but there are a lot of options to indulge in. There are far more abilities and breaches to upgrade and invest in the co-op mode and with the ability to upgrade weapons, it is something that could take hours if you were so inclined.
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danielalong 24/02/2012 06:57
lorrainek90 23/02/2012 22:04
MrBrightside1987 23/02/2012 21:22
Excellent review hoping to get this tomorrow :)
bryspy 23/02/2012 20:09
Very well reviewed! ;~)
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Excellent review, sounds great!