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An RPG fans dream with masses to collect and great combat 2 of 2 Ciao Users found the following review helpful
Rating from MrSibs 5 Stars ()

Advantages Interesting and effective combat system, Decent plot, Huge scope for customisation and collecting

Disadvantages Some corny dialogue

Although Tales of Symphonia 2 was recently released on the Wii, the original GameCube title is still very tough to get hold of, but I managed to pick it up from a GameStation for a bargain £18 a few months back (it regularly goes on Ebay for approx £30). Although it’s hyped up a fair bit, I was a little concerned that it wouldn’t be as good as many claimed because the GameCube was known for its lack of RPGs and a drought of any particular genre sometimes wrongly propels games in that niche from “good” to “great”.

But having finally beaten the last boss, I can safely say I shouldn’t have worried. It can stand shoulder to shoulder with Skies of Arcadia, one of the few other GameCube RPGs, as a truly great game. You’re looking at about 50-60 hours for a first play through, and that’s when sticking to the main plot. That being said, there doesn’t seem to be a great deal of sub-quests until right near the end of the game, but there’s still plenty to do (there are a bunch of suspicious dark chests strewn around the land that I still haven’t figured out how to open…)

You start off controlling Lloyd, a youngster raised by a Dwarf, going to school with his friends Genis and Collette. After a light appears at the local temple, you follow the teacher out and you’re soon embroiled in your first battle. The battle system here came as a surprise to me, but may be familiar if you’ve played other games in the ‘Tales…’ franchise. Unlike a lot of RPGs battles are real-time rather than turn-based meaning you can’t control your whole party of up to four people. You’re in charge of one character, controlling their movement, attacks, magic, jumping and blocking and can command other members of your party to use particular skills, change tactics or use items. Movement takes a little while to get used to, as you can only move in two directions – either towards your currently targeted enemy or away from them. It feels like you should be able to sidestep as well, but you’ll soon get used to not being able to, and you can switch your targeted enemy to change the axis you’re moving along. Your attacks come in different varieties depending on the direction you’re pressing when you attack, and Lloyd uses two swords meaning his standard attacks will be linked to a short combo of three or four attacks. Using multiple characters, or linking regular and special attacks you can chain together some massive and impressive combos. And using special attacks is easy, you simply assign up to four to combinations of the B button and a direction on the Control Stick. Of course, if you don’t like Lloyd you can take control of any other character whenever you want, so if you’d prefer to cast some spells with Genis or throw some long-range discs of death with Collette you can! And I’ve only just scratched the surface of a brilliant and refreshing mode of combat, but if you’re not too hot at button-mashing beat-em-ups, rest assured that just like any other RPG you can head back, find some easier foes, and get levelling up to raise your health, strength, defence and other vitals.

Detailed Rating

Gameplay/Playability
Graphics
Sound
Value for Money
Difficulty & Complexity
Longevity Almost limitless longevity: ongoing

The Author

MrSibs since 17 Jun 2010

I grew up listening to Punk, Hardcore, Ska, Reggae, Metal, etc. but now incorporate Post-Rock... more

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  • TheHairyGodmother 04/10/2010 15:20
    Rated this review as
    Very Helpful

    well reviewed!

  • Soho_Black 20/06/2010 16:47
    Rated this review as
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