Heya, I'm Suz. Part artist, part writer, and part casual gamer. I'll gladly admit I'm a bit of a gee...
Heya, I'm Suz. Part artist, part writer, and part casual gamer. I'll gladly admit I'm a bit of a geek, so expect mostly game and movie reviews on my Ciao!
Member since:28.06.2009
Reviews:4
Let me start off by saying that I don't generally enjoy playing shooters. Sure, I've played some from time to time, but rarely ever did I keep playing for more than an hour. If there was storytelling to be had, I just didn't have the patience to stick around. If I even survived being shot at by the AI or other players long enough not to get annoyed.
In Team Fortress 2, there is no storytelling to be had. This should bother me, but I'll tell you why it does not-- the maps, though small at times, are so detailed and perfectly designed that it's easy to forget they're not part of a bigger world. Periodic propaganda posters, wonderfully decorated interiors and exteriors, and every environment is absolutely unique. On top of that, the playable classes themselves are something to be gawked at. Instead of going with the stereotypical ready-for-anything beefy men type, Valve has opted to make each class look completely different from the next. The distinct body shapes and animations not only make them easily recognizable in the heat of battle, but give them personalities that I often find lacking in similar gameplay. With that come witty bits of dialogue, all of them adding a bit of character to each of the classes. Valve continuously seems to be adding more of these, as well.
While it's easy for a newcomer to the game to choose any one of the classes and do a decent job, the game encourages you to keep learning. You can easily play for hours on end and learn a new thing every round. I've been playing for a few years now, on and off, and I still discover new strategies. There seems to be a class for everyone, from the rocket launching Soldier to the zooming Scout to the loner Spy to the healing (or harming!) Medic. Every role is filled, and I honestly could not think of another archetype to add. This is what originally drew me into the game, the fact that Valve created videos to introduce their wonderfully dynamic classes. And they're still making them!
Now, this game isn't called TEAM Fortress 2 for nothing. If you don't work together, there's a big chance you'll land yourself on the bottom of the scoreboard every single time. That said, this game really isn't about scoring high-- it's about having fun. There is less of a pressure to perform, and more of a feeling that people are playing just to enjoy themselves. It helps, of course, if you keep an eye on your Medic and make sure he doesn't die, but you won't be thrown off a server if you make a few mistakes.
All in all, a big thumbs up from me, and something I definitely recommend other people to pick up. The game is continuously updated, and with players being encouraged to make custom content for the game, the replayability is endless.
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Team Fortress 2 is Valve's sequel to the game that put class-based, multiplayer team ... more
warfare on the map. Named Best Multiplayer Game of the Year by Gamespy.com, Team Fortress delivers new game types, a signature art style, persistent player statistics ...
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