Thief: Deadly Shadows (PC)

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Thief: Deadly Shadows (PC)

The third entry in arguably the most under-appreciated series of stealth games on the market, Thief: Deadly Shadows maintains the high standards of it...

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80% positive

6 reviews from the community

Review of "Thief: Deadly Shadows (PC)"

published 04/09/2006 | foostar
Member since : 04/09/2006
Reviews : 4
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Good
Pro Good replayability, strong storyline, main characters still in game.
Cons Short playing time, takes up system resources, low framerate on some machines.
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"The Third Thief game..."

... was much awaited, after the success of Thief 1 (The Dark Project) and Thief 2: The Metal Age. In some respects the third instalment does disappoint, and may be a let down for fans of the previous Thief games. Thief was never known for its fantastic graphics, but the storyline was unmatched in the world of PC gaming, and the character strength, editing possibilities and total replayability meant that this was overlooked and only added to the charm. Deadly Shadows has tried to up the ante with state of the art graphics, player interaction with NPC's and sound, but falls short because of the limitations it places on some systems - often, the game will not play at all, or freezes. The graphics are still blocky, and the 'bloom' effect simply makes everything look hazy, instead of smoothing edges.

NPC's aren't as aware as they could be, although their reactions are usually accurate and quite hilarious at times. They have a tendancy to get 'stuck' on terrain and repeat themselves too often, and the respawning in city sections is annoying.

This isn't the first time we've seen The City in Thief, but it's the first time you have had free reign to explore, steal and interact outside of missions. Load zones are annoying and distract from the game, and constantly running through them does take time.

What saves Deadly Shadows is the fantastic Shalebridge Cradle level - often voted the scariest level in a video game. The sheer atmosphere, coupled with the music and ambient sounds, induce a real feeling of terror, and the game is worth playing just for that experience.

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Comments on this review

  • DrBoom published 17/09/2006
    After reading this review I was compeled to buy this video game. I have played and played the game it is suberb. Thankyou for this exceptional review! ;-)
  • thereddragon published 05/09/2006
    Good review. You need a high-end ATI or NVidia graphics card for this game, otherwise it could well crash at times and run in 'jerk-o-vision' the rest of the time. I agree that the Cradle level is one of the spookiest levels ever - really gives me goosebumps! But then, this game was made by much of the same team who made System Shock 2, one of the scariest games ever made (if not THE scariest)! I also like that the same voice actress who played SHODAN, the deranged and murderous AI in the System Shock series, plays Lauryl, the little-girl voice of the Cradle level here in Thief: Deadly Shadows!
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Product Information : Thief: Deadly Shadows (PC)

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The third entry in arguably the most under-appreciated series of stealth games on the market, Thief: Deadly Shadows maintains the high standards of its predecessors, and offers some extremely tense gaming in the process. The concept is pretty much the same as usual. You take on the role of a master thief in medieval times, who must pull off a series of missions--covering thefts, the odd assassination and combat--while gradually uncovering a darker, overriding secret. This all underpins a game structure that sees you taking on tasks of gradually increasing difficulty, as you seek to evade guards, sneak through the shadows and pick a few locks for good measure. Along the way, you'll also find yourself making use of your arsenal of tools, be it to create a distraction to get a guard out of the way, or to extinguish some of the lights that would otherwise give away your presence. All of this takes place in one of the most atmospheric game worlds out there, and, mixed with some terrific work on the audio side, it's utterly engrossing stuff. Few games get anywhere near the tension levels that Thief: Deadly Shadows attains, and few will have you holding your breath quite so often. And there are more ticks in the plus column, too. The game is a lot longer than gamers would have expected before its release, and some of the missions are genuinely exceptional. The only slight downers are that there aren't too many new ideas this time round, and the third-person camera doesn't always work smoothly, which means you're best sticking to a first-person viewpoint.Nonetheless, this doesn't detract from the fact that Thief: Deadly Shadows is an excellent game, and one of the very best stealth titles around. It's easy to get into, packed with surprises, and is pretty much guaranteed to bring you out in a cold sweat when it ratchets up those tension levels. It deserves to be a big hit. --Simon Brew In Thief 3 you once again take on the role of Garrett, a master thief who is rarely seen, never caught and capable of breaking into the most ingeniously secured places. Garrett steals from the wealthy and gives to himself, making his living in the dark and foreboding City. Although Garrett would prefer to be left alone to ply his trade, the prophecies of an impending Dark Age dictate a different plan for the thief. In his efforts to prevent the Dark Age, Garrett has inadvertently roused an ancient, hidden evil. He finds himself without allies, standing alone between the City and the forces that would crush it. Playing as Garrett, you must use your skills to sneak throughout the City into castles, mansions, prisons, cathedrals, dungeons and museums, past armed guards, hired muscle, angry thugs, hideous monsters, and much worse. Garrett must steal the City's oldest treasures in order to stop the darkness foretold in the prophecies. You will have a wealth of thieves' tools at your disposal, including lock picks, a variety of special arrows, wall climbing gloves and flash bombs.An innovative new key feature in Thief is "body awareness", which gives you the ability to see your hands and feet while climbing walls, leaning over ledges, and picking locks. Working hand-in-hand with body awareness is Ion Storm's dynamic lighting system, Garrett can manipulate the light and shadows in real-time to his own advantage, creating entirely new stealth opportunities.

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