Two Worlds (PC)

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... In the end one of the Two Worlds will remain. Gameplay : The gameplay of Two Worlds is a real-time action in a fully three dimensional landscape. Whack the enemy, pick up objects, etc happen in real time, so players may beaten up by the enemies while thinking what armor should I equip ... Read review
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Two Worlds (PC DVD)

Two Worlds (PC DVD)

Includes: Two Worlds Game PC Two Worlds Hardbook Manual A fragile peace between the ... more

civilized races and the hordes is at stake. When
the  dwarven mining expedition discovered an
ancient temple dedicated to an unnamed  deity -
all of the world's most po...

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Two Worlds Collide - Freebass

Two Worlds Collide - Freebass

CD W Peter Hook, Andy Rourke

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Between Two Worlds - I

Between Two Worlds - I

Release Date: 2006-11-06, Audio CD, Nuclear Blast

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Between Two Worlds - Fernandez

Between Two Worlds - Fernandez

Release Date: 2005-08-01, Audio CD, Labor

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Between Two Worlds [Digipak] - I

Between Two Worlds [Digipak] - I

Release Date: 2006-11-06, Audio CD, Nuclear Blast

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Two Worlds - Tigers Jaw

Two Worlds - Tigers Jaw

Release Date: 2010-11-22, Audio CD, Run for Cover

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User reviews »

Two Worlds Review with images

AdvantagesFlexible character development and vast exploration area

DisadvantagesMounted ride control is horrible

"...the end one of the Two Worlds will remain. Gameplay : The gameplay of Two Worlds is a real-time action in a fully three dimensional landscape. Whack the enemy, pick up objects, etc happen in real time, so players may beaten up by the enemies while thinking what armor should I equip and such :-) Similar to Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. However, ..." Read review
15.11.2008

Ciao members have rated this review on average: very helpful

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Manufacturer's product description

The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasn't without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings. There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit - from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the game's longevity for years to come. Harrison DentUsing a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there‚?tms a staggeringly large array of items and equipment to collect.This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World‚?tms universe will also be given the dynamic treatment, with trees and plants reacting to the player‚?tms actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts.Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds‚?tm magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell ‚?" Ice and a range of damage, for example. Two World‚?tms spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time.Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.

Product details

Age 12+
Publisher Southpeak
Genre Role-Playing Game (RPG)
Release Date 7th September 2007
EAN 5060112740848; 5060112741531
Operating System Windows XP

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