... In the end one of the Two Worlds will remain.
Gameplay :
The gameplay of Two Worlds is a real-time action in a fully three dimensional landscape. Whack the enemy, pick up objects, etc happen in real time, so players may beaten up by the enemies while thinking what armor should I equip ... Read review
Two Worlds: Epic Edition contains the original game and the add-ons Tainted Blood" and ... more
Curse of Souls", putting the massive world of Antilog and countless hours of adventuring into one tremendous package. The original Two Worlds gave players a huge ...
Postage & Packaging: £4.50 Availability: Usually dispatched within 1-2 business days...
Two Worlds: Epic Edition contains the original game and the add-ons Tainted Blood" and ... more
Curse of Souls", putting the massive world of Antilog and countless hours of adventuring into one tremendous package. The original Two Worlds gave players a huge ...
Postage & Packaging: Check Site. Availability: Usually dispatched within 24 hours...
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ... more
ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western...
Postage & Packaging: free Super Saver Delivery Availability: Usually dispatched within 1-2 business days...
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ... more
ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western...
Postage & Packaging: £1.94 Availability: Usually dispatched within 1-2 business days...
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ... more
ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasnt without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings.There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the games longevity for years to come.Harrison Dent
Postage & Packaging:free Super Saver Delivery Availability:Usually dispatched within 1-2 business days...
Advantages: Flexible character development and vast exploration area Disadvantages: Mounted ride control is horrible
...the end one of the Two Worlds will remain.
Gameplay :
The gameplay of Two Worlds is a real-time action in a fully three dimensional landscape. Whack the enemy, pick up objects, etc happen in real time, so players may beaten up by the enemies while thinking what armor should I equip and such :-)
Similar to Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting ... ...There are various creatures in Two Worlds. Unlike other CRPGs with wilderness areas, enemies will not respawn, although most areas are densely populated.
Beyond the main quest there is no set storyline to follow, the player is free to choose to complete the quests of his liking, and explore at will. The player may choose to act as a righteous hero and be honored amongst the population, or devilishly evil and feared, through reputation ... more
The story (taken from the official website) :
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals. However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.
Gameplay :
The gameplay of Two Worlds is a real-time action in a fully three dimensional landscape. Whack the enemy, pick up objects, etc happen in real time, so players may beaten up by the enemies while thinking what armor should I equip and such :-)
Similar to Oblivion and Gothic 3, the gameplay is non-linear. The player is free to explore the game world, accepting side quests at will. However, there is a core quest (main quest) centering around rescuing the hero's sister, who is being held for ransom by mysterious forces who are scheming to open the tomb of Aziraal, the god of the orcs.
There is no fixed character classes like other role playing games. As the character gains experience and levels, it is possible to invest gained Attribute Points into any attribute, players can decide whether the hero wants to be a strong warrior who is powerful in close combat, or a powerful magic user who can strike his enemies with the power of Fire, Water, Air, Earth and Necromancy, which leading to a variety of game play styles and approaches. There are wide variety of skills available, from sword skills, magical skills, thieving skills to swimming, so players have to be wise when allocating the skill points gained.
The game takes place in a world called Antaloor. The world of Antaloor is like a small universe. From the glaciers in the far north to the volcanoes in the deep south, this is a richly diversified continent with a wide range of climatic zones. While traveling through the game the player will encounter teleports points, caves, villages, and other locations, and these travels are recorded by the in-game mini-map. Teleports allow rapid travel between explored regions as the world in the game is vast, without this feature players will get frustrated very easily. Horses are available for the player to ride as well as other animals/creatures, though I must say the controls of this mounted ride feature is rather annoying.
Death in the game leads to resurrection at a nearby shrine; these shrines are distributed across the game world, and also replenish health when the player comes in sufficient proximity. There are also magic power replenishing shrines aside from the resurrection shrines.
There are various creatures in Two Worlds. Unlike other CRPGs with wilderness areas, enemies will not respawn, although most areas are densely populated.
Beyond the main quest there is no set storyline to follow, the player is free to choose to complete the quests of his liking, and explore at will. The player may choose to act as a righteous hero and be honored amongst the population, or devilishly evil and feared, through reputation gained by completing certain quests. However, the path chosen will have consequences on the outcome of the game.
There is weather effect in the game, such as the day and night, sunny and rainy, up to thunder storm, making the game more realistic.
Items :
There are wide range of items in Two Worlds, from simple wild herbs to complex metal equipments. Equipments can be upgraded by combining two similar equipments, such as long sword with another long sword combined into one will create a stronger long sword. Inventory space is limited but it is quite a big space anyway.
Alchemy :
Two Worlds has an alchemy system that allows the player to combine ingredients to make potions, weapon enhancements, traps, and bombs. Spending Skill Points on the Alchemy Skill or using more ingredients will result in more powerful potions. Ingredients can be found as plants in the wild, the body parts of animals and monsters that have been slain, and minerals and gems taken as loot or collected off the ground. Once a new type of potion is created, players are given a choice to name the recipe in the alchemy book, giving it a new unique name. Some ingredients or potions can have permanent effects such as a boost to strength or health.
Factions
There are seven factions within the game for which the player can complete quests to gain reputation. These are the Brotherhood, the Society, the Merchants Guild, the Giriza, the Necromancers, the House Skelden, and the Karga Clan.
The Brotherhood is a mercenary society, similar to Oblivion's Fighters' Guild. In the main cities of the game their location can be identified by their signature red banners. Brotherhood locations in cities will usually have a trainer that offers to teach the various combat skills for a small fee, and Brotherhood shops will have the largest selections of weapons and armor.
The Society is Two Worlds' answer to the Guild of Mages seen in most RPGs. In the main cities their location can be identified by blue banners. The Society locations will usually have a trainer that offers to teach the various schools of magic for a small fee. Society shops will have robes, staffs, and spells for sale.
The Merchants Guild is a guild of traders and merchants. In the main cities their location can be identified by banners emblazoned with scales. The Merchant Guild shops offer a general assortment of goods. The higher the rep in the merchants guild the cheaper it is to buy supplies.
The Giriza is the equivalent of the Thieves' Guild. The members wear distinctive red hoods and the Giriza shops are a good source for lock picks and other thievery-related goods. Giriza trainers offer knowledge in the stealthy arts. The higher the rep the more you can sell your goods for.
The Necromancers are the only source that will teach the ability to use the Necromancy School of Magic, but are generally shunned by polite society. The Society makes a point of stopping Necromancers from completing their goals.
The House Skelden and the Karga Clan are two competing factions in the northern reaches of the human half of the world. The Karga Clan are the former ruling house that was supplanted by the King and Council with the House Skelden.
The player can choose to work with any faction to achieve specific goals in the main quest. As is typical for the genre, players generally earn reputation with a faction by completing appropriate quests.
Regression :
Should a player decide that they are unhappy with their ability and skill point distribution, there are NPCs called "skill changers" in some of the larger cities that offer a "regression", which allows redistribution of some skill points for a certain price. Some of the Skill changers can refund more points for a greater cost, depending on the character's level and amount of experience. This can be very useful when you really messed up with the skill points allocation.
Graphic & Sound :
Graphic is rendered in full 3D and rendered beautifully, though characters sometimes can be a bit stiff looking, but the surrounding environments are nicely done (of course with the cost of advance graphic card unfortunately, graphics card with Shader 2.0 or above is needed). Soundtrack and sound effects are not so bad, though for me the voice acting is rather stiff, bland and monotonous, but well still enjoyable to play.
Overall :
Still good and enjoyable to play, with non-linear storyline and vast area to explore, will keep you entertained for quite sometime. So I'd say go for it if you like an RPG game where players are given freedom to do whatever you want. Enjoy....
Advantages: Great weapons and sound effects Disadvantages: Loading times
The frantic war of the worms has returned and is basking in it's own glory!!! The addictive battle in the insect world you forgot about has returned Armageddon Style.
The small pink worms in their two dimensional worlds strike again to playstation once again along with PC and also maybe N64. These harmless ??? creatures are provided with more weapons than before. And if you couldn't contain yourself before you're going to pull your hair out.
This game of conflict is between teams of worms who each have one turn at a time. Each may chose any weapon they posess to attempt to cause as much damage and destruction to their opponent. This quite frustrating war of the worms will suck you in and spit you out. They even have voices to respond to the warfare. It's a straight forward game which will keep you occupies for a while as you try ...
Advantages: A game that will keep you with something to be getting on with for ages Disadvantages: It may be old, but the graphics are very poor even for a PS1 game
World is also availiable on two other formats, the PS2 and the PC. It is a gaming modern classic, produced by Simon Harris, Richard Leinfeller and Andy Nuttal. Finally on this section, who could have been behind yet another hit game? Yes, EA games!
Price and Age reccomendation:
Theme Park World can be found as cheap as £4.99 these days since it came out around 1997 on PS1. It may be more expensive on PS2 though since it's a later model and would probably cost about £15.00 more! The PS1 version would play in your PS2 anyway so what's the point of buying something largely more expensive? The only difference is that the PS2 version won't have some poor graphics whilst the PS1 version will. But anyway, the age reccomendation is 3 and up so is a safe game for anyone to play. Some fun gaming for a great price! ( PS1 memory card is ...
Advantages: Graphics and playability Disadvantages: Hard drive space.
Fifa 99 probably has to be the best football game on the pc ever. You can play practice games, one or two player games, world cup, domestic cup or even your own. Playing as domestic teams or international teams from around the world. You can even create your own. With stunning graphics and great playability using a keyboard or a joystick. The thing is it takes up loads of space on your computer. But that's because it's got such great graphics! (aha! got myself out of that one ). So this is such a great game you really should buy it. I got it for £10! But it's worth way more than that. ...
matt_fletcher 24.06.2000
· Read full review
Ciao members have rated this review on average: helpful Review of FIFA 99 (PC)
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ways. Not only was it the first real evidence of genuine next generation gameplay, as well as just graphics, but it was also the first mass market hit for a Western style role-playing game in a very long time. It wasn't without its flaws though and Two Worlds is the first new game to take up the challenge of improving the basic concepts even further. For a start the open-ended game world remains persistent all the time you play, so that anything you destroy or damage stays that way for the whole game. Loading is also seamless, so there are no delays when entering or leaving buildings. There are no pre-set character classes in the game, but instead you choose a basic archetype at the start and then choose to improve any skill you see fit - from casting one of the five types of magic to picking locks. Spells themselves can be customised and mixed together as well, as the game tries to offer as much freedom as possible in everything you do. One area where it is, thankfully, more assertive is the inventory which tries to limit the clutter you carry around by automatically combining similar objects. The most impressive aspect of the game though is the online co-operative mode, which thanks to the persistent world operates like a miniature massively multiplayer online game and is likely to ensure the game's longevity for years to come. Harrison DentUsing a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and thereâ?tms a staggeringly large array of items and equipment to collect.This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin Worldâ?tms universe will also be given the dynamic treatment, with trees and plants reacting to the playerâ?tms actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts.Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worldsâ?tm magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell â?" Ice and a range of damage, for example. Two Worldâ?tms spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time.Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.