Two Worlds (Xbox 360)

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Two Worlds (Xbox 360) > Reviews > Two Worlds.....it's big enough

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Ranked 9 out of 9 in the Ciao Hitlist The Best Xbox 360 Adventure & RPG Games

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Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the...
more...grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect. This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World’s universe will also be given the dynamic treatment, with trees and plants reacting to the player’s actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts. Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds’ magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell â€\" Ice and a range of damage, for example. Two World’s spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time. Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.





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Two Worlds.....it's big enough
A review by tayloa22 on Two Worlds (Xbox 360)
September 20th, 2007


Author's product rating:   Two Worlds (Xbox 360) - rated by tayloa22

Playability & Enjoyment Excellent - very playable game 
Addictiveness Very hard to stop playing 
Graphics Excellent 
Difficulty & Complexity Quite a simple game not too complicated 
Value for money Excellent value 

Advantages: Really well thought out role playing game
Disadvantages: None, it's an improvement on other rpg's

Recommend to potential buyers: yes 

Full review
Ω INTRODUCTION Ω
=================

TWO WORLDS, is made by Top Ware, and is an awesome RPG {Role Playing Game} set in a great fantasy universe. It is set in a time where the once fragile peace between man and Orc's has been shattered and carnage is resumed. You play a mighty mercenary for hire. This is what you do in the game as a sideline to the main storyline quest, which is to find your sister. After her village was attacked and destroyed, your sister disappears. At the games start you are approached by strangers that want you to do their bidding, and if you don't you will never see your sister again……..

Ω THE WORLD OF TWO WORLDS Ω
==============================

Two Worlds is played in the third person perspective. One advantage of this factor is that whenever you equip him with a new piece of armour or weaponry, you see the visual changes to him. There is a huge arsenal of different weapons at your disposal to off the enemy. The greatest thing about the world of Two Worlds is the sheer vastness of the gaming world. It is immense. It is completely non linear, so you can literally go where you want, when you want. You do have a main storyline but you continue this at your own leisure. There are dozens and dozens of different missions and quests for you to indulge, through interaction with other characters. All new missions and places of importance are marked onto your map. You see in Two Worlds there are so many different cities, fortifications, villages, out-posts, caves, towers and much more for your delightful exploration. When in cities for example you can also enter buildings which is seamless, no waiting for loading. However, some doors are locked, but if your lock picking skills are adequate, these are no bother. Not only do you accumulate wealth by accruing weapons, and armour etc, but by completing quests as a mercenary you gain money and valuable experience. Aside from this you can gain gold by looting it from corpses, or for the rogue type, just steal it. The world you explore is a visual treat, it is very detailed and varied. You even see things like rabbits scurrying into bushes or fireflies dancing in the air. You explore many different types of terrain. These can be vast sweeping, lush fields and hills; with there varied greens and fields of wheat. On the other hand there is desert type areas, or scorched earth where the un-dead lurk. This is just some of the examples of terrain you will encounter. Naturally it can be annoying having to run for ages over such an immense landscape. Fear not, for there is an array of varied beasts to ride. These range from standard horses, to dragons, un-dead creatures among others. Yet if you want to get around even quicker, there are loads of teleports all over the lands. Hop on in and your there in an instant. Getting lost is not an issue. In the top right hand of your screen is a mini map. However one of the pages to your inventory includes a larger map, which you can also zoom in on. It also has different markers for you to aid in the completion of quests, or simply find a teleport, village or something similar.

Ω CHARACTER DEVELOPMENT Ω
============================

Character development is one of the areas made extremely easy by the game makers. What they have done is set all the skills into groups such as passive, active, magic, archery skills and so on. If you are unsure as to what a particular skill does, simply place the cursor over the top of a skill and a little pop up window appears with a detailed description. You are able to hot key all magic and active skills for very quick use. Yet another selling point of the game is that you may for example start off by making your mercenary an assassin type character by enhancing skills such as sneak, steal, lock picking. Then further into the game you think "Damn I wish I had made him into a mighty warrior". Well have no anxiety. In many of the encampments, and cities etc are special druids. These cloaked rascals have the ability to un-allocate your attribute and skill points for you {for a price of course} to re-allocate to your hearts desire. Also in various locations are masters that you can pay to teach you skills, which raises key skills. Level up's come very frequent in Two Worlds, so you are rewarded for your efforts far more quickly. In your inventory, you can equip your armour and weapons. If an object is red it cannot be equipped and again, place the cursor over and you get details of the necessary requirements of equipping the item. In some cases objects are blue. This means that the item can be combined with something else in your inventory to enhance it. This can be either magically or making it superior. This also increases the value of the said item. A further point of interest is that unlike in many other RPG's there is no penalty for getting killed. In some RPG's if you are slain you lose experience and or the items in your inventory that you have accumulated. Not in this game. Randomly placed shrines around the land bring you back to life as close as possible to the place you died. When you are returned you are exactly the same as you were at the point of death. Similarly to many RPG's you get health potions and magic potions that you can take by pressing the shoulder buttons, as long as you have some in your inventory. One of the greatest aspects of this game that impressed me was the sheer amount of different races and creatures in the game. Just a small example of some of the races and creatures are Golems, Orcs, Mummies, Zombies, Bandits, Necromancers, Dragons, Skeletons, Harpies, Arachnids, and many, many more. All have their own unique fighting styles…..nice touch. Talking about fighting styles brings me to another juicy point of interest. Once you enhance some of your melee skills it gets a little like a 'John Woo' movie. You see your character swinging the sword round his body and doing some very glitzy moves. He even twirls the sword just before sheathing it in his scabbard. I do not want to blether on so I will make you privy to another game feature. For gamers familiar to the game called Fable on the original X-box, Two Worlds gives you the freedom of choice as to act socially responsible, or just be a wee shit and do bad actions ranging from chopping the hell out of innocent victims to stealing some of their property. Only just like in Fable there are consequences to all of your actions. It is just a matter of weighing up the pro's and con's of each decision.

Ω SUMMARY Ω
=============

This game is definitely worth 5 stars. The makers have clearly put some serious thought into this game, and understood what dedicated role play gamers want from a game. Just let me re-iterate a few selling points.

☼ The ability to remove and re-allocate skill and attribute points
☼ A world so huge it would be an unemployed cartographers dream come true
☼ An insane amount of different creatures and races
☼ Freedom in every sense of the word, continue the main storyline at your own leisure
☼ Simplified controls and character development
☼ Peachy sweet graphics
☼ Run, ride, swim, climb your way around many different interesting environments,
And much, much more besides.

The copy that I purchased was the two disc collectors edition. This had the addition of a soundtrack CD. It also has a pull out map poster. I strongly recommend this game. There is literally the danger of losing days when indulging in this game.

Ω OFFICIAL WEBSITE Ω
=====================

http://www.2-worlds.com/#

Ω FANS WEBSITE Ω
================

insidetwoworlds.com

TIP: Students, purchase this product from GAME, using your NUS extra card to receive 10% off the price……..sweet.

≈ Two Worlds carries an eighteen rating for violence and bloodshed ≈

۩ Thank you for reading my review. ۩
Adam © 2007 


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More details
Originality Excellent - very original 
Sound Good - relevant music & effects 
Longevity/Expected Longevity ongoing 

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