Two Worlds (Xbox 360)

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Ranked 9 out of 9 in the Ciao Hitlist The Best Xbox 360 Adventure & RPG Games

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Using a bespoke graphics engine, Two Worlds tells the tale of an epic clash between Orcs and Humans that steadily unfolds to provide an over-arching story. Players embarking on the...
more...grand quest will find a dynamic world that adjusts to their actions, complemented by a career system that allows incredible freedom in character development. A plethora of side quests accompany the main story and there’s a staggeringly large array of items and equipment to collect. This questing and collecting takes place in a vast environment that offers unprecedented levels of dynamic interaction with both the landscape and non-player characters. Players will be able to set traps for foes and wandering beasts, even to the point of triggering avalanches and other small-scale disasters. The flora of Twin World’s universe will also be given the dynamic treatment, with trees and plants reacting to the player’s actions in a surprisingly realistic manner. Transport around the huge world can be done via teleportation spells or on the backs of a wide variety of creatures, from traditional horses and camels to a range of much more esoteric beasts. Two Worlds also incorporates a complex fighting system and a radical new method for handling magical spells. Combat is handled in step-time, with the player selecting attacks and defences that are played out with remarkably detailed animations and stunning motion captured moves. Magic is no longer a set of static, progressively more powerful spells. Instead, Two Worlds’ magic system is based around components in the form of cards. In simple terms, a card for an element and a card for an effect are combined to produce a spell â€\" Ice and a range of damage, for example. Two World’s spells are never fixed, so the player can add new cards to enhance pre-existing spells at any time. Perhaps the most exciting aspect of Two Worlds is its multiplayer mode. Rather than taking a traditional tack, Reality Pump has crafted a fully fledged MMORPG mode complete with unique quests, an arena for 1-on-1 PVP battles, multiplayer horse races and completely customisable player characters with no level capping.





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Two Worlds
A review by MattayBoy on Two Worlds (Xbox 360)
November 20th, 2007


Author's product rating:   Two Worlds (Xbox 360) - rated by MattayBoy

Playability & Enjoyment I did not enjoy playing this game 
Addictiveness Didn't hold my attention at all 
Graphics Weak - I am not impressed 
Difficulty & Complexity Average - suitable for most 
Value for money Limited value 

Advantages: A large world, they had good intentions
Disadvantages: Where do I begin .  .  .  .  Jerky, jittery gameplay, Complicated menues, sparse world, pointless quests, storyline is appalling

Recommend to potential buyers: yes 

Full review
Marketed as a rival to the mighty Oblivion, Two Worlds had really set its expectations high. The screenshots looked tasty, the movies looked promising, and my hopes were high.

However just 5 minutes after loading the disc into my Xbox for the 1st time, disappointment started to sink in. Frame rate issues were apparent straight away, with the character jerking around uncontrollably, the game just stops often enough and freezes for over 20 seconds at a time to suddenly catch up with itself.

The spell system of stacking cards is complicated, the inventory menus are complicated and impossible to read most of the time. The game mechanics are way too complicated for such a simple world.

Most of the cities are identical, the world outside them is sparsely populated, sparsely decorated. There is very little interactivity and the quests have no feeling of significance which Oblivion managed perfectly.

A notable feature that was implemented was 8 player online multiplayer.

The actual story line of Two Worlds isn't worth mentioning.Cliched beyond belief, no surprises and doesn't seem to be leading anywhere, the game also claims that your actions strongly influence the ending. Lies. Your actions have very little choice, and the only choice you really get get is one of two outcomes right at the end as a result of clicking one of two options in a conversation.

Now this may sound like a godsend for RPG fanatics, who have been crying out for an online "freeform" rpg which is essentially what Two Worlds is, however, combine the offline stuttering of gameplay with the online awful connections, and dont expect more than a few seconds of actual play. Literally.

Its clear that the developers of Two Worlds had good intentions, and wanted to create a large expansive RPG with multiplayer functions, however it was only a small developer with a very limited budget, and this shows with the average graphics and poor gameplay. Avoid this and I would only recommend it a few months down the line pre-owned, if you really are bored with nothing to do, and it will no doubt be a budget game by then. 

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More details
Originality Limited - more imagination needed 
Sound Limited sound 
Longevity/Expected Longevity 2 weeks 

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Two Worlds (Xbox 360)
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ... more
ways. Not only was it the first real evidence of
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Two Worlds (Xbox 360)
The Elder Scrolls IV: Oblivion was a vitally important release for the Xbox 360 in many ... more
ways. Not only was it the first real evidence of
genuine next generation gameplay, as well as just
graphics, but it was also the first mass market
hit for a Western...
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